» Tue Sep 01, 2009 7:04 pm
There is another thing to be aware of regarding minor skills.
The game treats experience differently for minors and majors (and for specialization skills-- combat, magic or stealth).
The base amount of experience you need to gain a skill level is for a non-specialization minor.
If the skill is a specialization skill, then you only need 75% as much experience.
If it's a major, then you only need 60% as much experience.
And if it's both a specialization and a major, then you only need 45% as much experience.
So if you drop a skill down to a minor, it'll increase more slowly. That can be a good thing with some skills, but not so good with others, just depending on what your character needs to survive. You can make up for some of that slowing though by choosing the specialization that goes with your important minors, just so that they aren't slowed down too much. And particularly with a hybrid character, if you make most of the skills of one specialization majors and most of the skills of the other minors and choose that specialization, that helps to balance the character out. For instance, for a fighter and thief, you can make the stealth skills majors and the combat skills minors, then pick a combat specialization, and his stealth skills will increase at the 60% rate and his combat skills at the 75% rate, so they'll tend to stay more balanced than they would if some of them were increasing at 45% and the rest at 100%.
The biggest advantage to making most-used skills minors and little-used skills majors is that it slows leveling down enough that you get plenty of opportunity to gain skills at each level, which means that you don't have to mess with efficient leveling at all. Once you get the character set up, you can just go play the game and everything else takes care of itself. There are two disadvantages though-- first, you end up with a set of majors that might have very little to do with the character-- a pure swordsman in heavy armor, for instance, with majors of acrobatics, armorer, destruction, restoration, mysticism, marksman and mercantile. Second, it takes a lot of thought and a lot of trial and error to figure out what works and what doesn't. To me though, it's worth it. At this point, once I get a character set up, I can just play the game and not pay any attention at all to skills increases and they just take care of themselves. There's never any chance that the character's going to find himself gimped at higher levels, just because he's always gotten all the skill increases he'd ever need, all along the way.