I guess its safe to say that the console/balancing issue is nonexistant then, so maybe the playability? You would have to stop and look down to find anything beyond 6 within reason, a few might not have to but it is rare, but honestly I would perfer more slots. I think Scape13 gets me, that we abandoned exploring other spells/abilities in favor of "better" or more useful spells just because of the 5 slot limitation. If it does have sound reasoning behind it, it doesn't outway the pro of players unlocking more abilities and putting them to good use. If the game was bad I wouldn't care, but this game is so awesome, and a whole multitude of unique builds will never see play because it is just not possible to get the most out of the abundant skill lines without more of their respective active abilities in the bar. Sure, you can make a cute little build, but I personally would have utilized more if I had at least 2 more slots. Players with toggle spells like magelight and others, and my build with Restoration aura, benefits most from having that spell in the hotbar. I think it is ineffective if you have to swap to use it, unless it still counts, but I doubt it. These spells might have created a balance issue but anyone can use them so I don't see why not.
Again, I love this game so far, and wouldn't care if I felt otherwise, and I will play whatever Bethsada puts in or leaves out regardless, but that detail drastically effects my build choices and in my opinion, defeats the purpose of "Play how you want to play" and forces me to place limitations on my character based on the lack of available slots for spells. Whats the point of having so much choice when you must optimize due to lack of UI? Most people won't care but for me it hurts. I spent the Beta with the Prayer heal, Aura of Restoration, and Critical charge on the bench, and I loved those spells. I also passed up on Uppercut in the 2 hand line and Solar Flare in Dawn's Wrath for this reason, along with everything from the Fighter's, Mages, and Undaunted skill lines, all because I had no room, and felt I would lose something I needed and liked.
Now, I understand this is apparently part of the choice in ESO, but most of the fun of RPG gameplay is having alot of power at your fingertips and by level 50, I am sure I would be tired of the same 5 spell rotation. I am sure this is a balancing issue to keep players from being a walking Holy Trinity, or a "One man Army" but resource management still only allows so many spells to be cast and being spread too thin still has an effect on player choice, and I can't see people refusing to play this game because "Everyone has too many spells slotted" type complaints. It may have been a concern though and I am just trying to find the reasoning behind NOT adding the extra slots, and in no way hating on this game. This game is by far the greatest MMO, gameplay wise, I have ever played. Its an opinion, and I only got to level 16, so only time will tell what my final verdict is, but the game is definatley fun to play. It is just frusterating to rule out spells, not because they are not useful, or because they don't fit in your particular build, but because there is no room in your hotbar and I came into this game from skyrim where you manage it all, it just didn't feel right. Why can't I decide what fits and what doesn't? Yes, characters would wield more power at any given time, but is it that hard to make the game challenging enough for multi faceted builds? You still run out of magika/stam/health and I think this keeps the players honest. I realize the implications of PvP builds with EVERYTHING at players disposal but again, players are limited by their respective resource and we should be able to spend our magika/stamina on whatever we want. That is why we all love The Elder Scrolls and it should be why we love Elder Scrolls Online. I didn't say this to start a "But its an MMO" argument, and "you cant do that in MMORPG" , I just can't see why they only use 5 slots, and I can't see any gamebreaking argument why players can't have more access to abilities without a weapon swap. It is the opposite of what I expected pre-Beta when Bethsada announced "Play how you want to play". I was so excited, and was eager for Multiplayer Elder Scrolls, and when I leveled to the point where my hotbar got cramped, I was simply disappointed.
I still love the game, and Bethsada did an amazing job, I mean this gameplay is amazing and it is breathtaking. The world is engaging and the quests were unique, some were dark, and the AI was innovative and fun. All in all, I would have to say ESO is brilliant, therefore, I applaud Bethsada's genius in bringing us another gem of a RPG. Hopefully they add it in and I will be playing this game for many years whether they change it or not, but ultimately I vote for at least 2 more slots and thats me trying not to be greedy. The more I think about it the more I lean towards it being a balancing thing, to protect the Holy Trinity of gaming, forcing players to specialize in one role per hotbar, and preventing "One man Army" builds, or PvP powerhouses, but we will see after launch I guess. Maybe after I get some more experience with the weapon swap mechanic, it will be sufficient, especially if the same weapon can be slotted twice (not two different of the same type) and then I could probably get by with that and be content.