5 Skill Slots Discussions (Merged)

Post » Tue Mar 25, 2014 1:17 pm

You get 12 slots once you get to level 15. That is plenty. I don't want to have to manage 3 different hotbars. Especially considering that in MMOs with lots of skills most of them are redundant and you only use a few anyways. This way Zenimax can focus on balancing a fewer number of skills instead of a plethora of redundant and overlapping skills.

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Bird
 
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Post » Tue Mar 25, 2014 11:57 am

The decision had nothing to do with the console controls. It was a playstyle design choice. Action combat games use far fewer keys than those old style MMORPG's.

The combat is not new. Many of us have played other similar games, and like this style much better. And you are completely wrong. Player skill plays a far more important role in these types of games. It doesn't require any great skill in putting skills in the slots. The skill comes from effectively using the skills you have slotted. Two people can have a character of the same class, but have completely different skills slotted, and both be equally effective in combat.

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Eire Charlotta
 
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Post » Tue Mar 25, 2014 4:49 pm

There are 10 skill slots, not including ultimate. You may choose to only use 5 of them, but that choice does not reduce the number of skill slots, which is 10. This is not an opinion, it is fact.

Weapon swap was included to give access to both a second skill bar and a second weapon skill line. I think it is an excellent design decision with tactical implications. I can see how a player who only wants to use one weapon can see it as a barrier to a second hotbar. Maybe you could lobby for a UI change to allow quickslot access to those skill slots when weapon swap is locked. I don't think asking for more skill slots when you aren't using all the ones you have is logical, however.

I posted above you with my reasoning why fewer skill slots mean more diverse characters, if you have a few minutes to read through it, maybe give an opinion.

I also wanted to point out that if Ambush is absolutely a must have for nightblade, that is a class design failure, not a skill slot issue. Ideally, every skill should be as valuable as every other, at least in certain situations. One overpowered skill does not mean you are the same as every other nightblade. It means that skill likely needs adjusted.

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Michelle Smith
 
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Post » Tue Mar 25, 2014 3:09 am

Boggles my mind that some people are so persistent that it's because of consoles. I think one person even said something like MMOs on console are stupid lol. FFXI has been going for 10+ years on consoles and they get to play right along side PC players, just like in FFXIV. Heck, on my PS2 a long time ago with FFXI, I had probably about 100 macros and abilities that I could use on the fly very quickly. FFXIV is on PS4 and it looks and plays great. These new consoles can handle ESO just fine.

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GEo LIme
 
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Post » Tue Mar 25, 2014 2:04 pm

The idea that such low amount of skills is also the result of console controllers, is my opinion, but you can have your own. Neither of us knows all real reasons.

These types of game do not require more skill in using the skills, because they have so few of them. But they do require more skill in skill management. Not much to do with the "action combat" part of "action combat games". :)

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Laura Wilson
 
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Post » Tue Mar 25, 2014 1:34 pm

One of Guild wars 1's strongest points was that it limited your usable skill slots and made you create your decks. Not to mention it totally kicked ass on the conso.... oh wait.

Apparently the closer to 'one' skill slot a game has, the more it was geared to consoles. And so any greater than what WoW had would be geared towards an abacus I guess?

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maria Dwyer
 
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Post » Tue Mar 25, 2014 3:43 pm

Yup, this is basically my concern as well. In the beta my characters mostly used one and the same monotonous method to kill monsters over and over with little variation. You can make it a bit more fun later on, I'm certain. Again though, I'm not fond of the idea of picking skills for my slots over and over again every 5 minutes, it will become tedious and inconvenient too soon.

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Haley Cooper
 
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Post » Tue Mar 25, 2014 1:52 pm

This is my biggest worry as well. You either have to constantly change you skills, which is ridiculous for majority of PVE, or use the same, extremely limited set of skills. Which can turn leveling into a hugely repetitive and often boring exercise. At least that's what happened in GW2 and this is even more limiting.

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Madison Poo
 
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Post » Tue Mar 25, 2014 11:03 am

I would like to be able to use, let's say 5 sorc class spells i usually use. 3 are DPS, 1 is for resource aquiring (sacrificing stamina for health and magicka) and 1 for minion summoning. That's 5 important skills of one of my builds. I can't use staff skills like to lower their resistances and some other staff skills boosting my overall DPS together with the class spells. We don't even have a seperate soul magic slot to fill soul gems. We constantly have to put it on the skill bar and remove it later (until the weapon swap when we can just swap and use the soul magic), which is kinda annoying. 7-8 skill slots + slot for ultimte skill would be enough in my opinion.

For those saying we get more later, yes you get more, but why does it depend on the weapon swap? If we can't get more than 5, than why can't i at least use the 5 different skills without changing my weapon? I want to use the same weapon for both sets of skills and i can't do that. That's what is really limiting and why i somewhat agree with the OP.

In some different MMORPG games, you can switch between lines of skill slots in the middle of fights without swapping your weapons (or when you are outisde of combat). In some, like in Wow, you can use every skill you want at the same time, but i don't think we need it here though. But being this much limited isn't good either.

This might be a rant, but i have invested a lot of time during the beta and this is the one thing which bothers me a lot. I have done all PVE content in aldmeri dominion, all dungeons and some PVP (although i dislike PVP in general) while experimenting with a lot of builds and the conclusion was that, in most cases, i felt limited.

On the other hand, this game rocks. I haven't felt this much fired up since playing Baldur's gate 2 the first time.

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Del Arte
 
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Post » Tue Mar 25, 2014 8:27 am

I completely agree with the game needing more short cuts. Details like the fact that my summons kept disappearing every time I toggled bars also helped to cement that opinion.

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Nymph
 
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Post » Tue Mar 25, 2014 7:16 am

Yeah I wish this were actually true but to realize it you have to carry a duplicate weapon and swap to it for no reason to access the other 6 powers.

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Heather Dawson
 
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Post » Tue Mar 25, 2014 12:56 pm

Here is a simple way to make this game a whole lot better:

  • Allow everyone to equip 2 weapons (how it is now).
  • Remove "Old" Weapon Swap and give everyone an ability bar that has 10 Ability Slots and 2 Ultimate Slots.
  • You can use two weapon-type skills on this bar, along with any other class/guild skills.
  • When you execute an ability of a certain weapon-type, you automatically execute that ability with the corresponding weapon equipped in one of your two weapon slots.
  • "New" Weapon Swap ability cycles through your two weapons selecting the corresponding weapon for Light/Heavy left-click attacks.

What this effectively does is:

  1. Makes pet builds instantly more viable.
  2. Doesn't punish people who want to focus on one weapon-type by having to have two identical weapons.
  3. Increases the amount of synergies available to players since you aren't losing things from swapping a bar.
  4. Allows more diverse builds.
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Frank Firefly
 
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Post » Tue Mar 25, 2014 6:44 pm

I agree with you.

And I agree with you too.

So I think maybe leave it as it is? See how it goes.

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FITTAS
 
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Post » Tue Mar 25, 2014 4:24 pm

Less is more.

See, didn't need 6 pages to say that either :)

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Alexxxxxx
 
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Post » Tue Mar 25, 2014 4:21 am

Just think Guild Wars 2 when weapon swapping. It's actually really fun, and keeps the games immersion without having to have so many action bars.

The only downside, is exactly that. You don't get as many action bars.

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Bereket Fekadu
 
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Post » Tue Mar 25, 2014 12:07 pm

You must keep toggled powers on both bars to keep them working. The reason for this should be obvious.

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Michelle Chau
 
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Post » Tue Mar 25, 2014 12:19 pm

I disagree, summoning a new creature should dispel the first. And if I do decide that my twilight is no longer desirable, I am in fact not dumber than being quite able to toggle back to the first bar and dispelling it myself. Having to put the summon on both bars will just further fill up a slot. So you can have 10 short cuts... provided ofc that you don't have any toggleable abilities, which is for the most part every caster, which means I'm down to 8 or so different skills I can use at any given time. Out of how many? Diversity. Fo sho.

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Tanika O'Connell
 
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Post » Tue Mar 25, 2014 11:36 am

no 5 is to mutch, but its not 5 its 10 + 2 and that is far to mutch.

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Sharra Llenos
 
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Post » Tue Mar 25, 2014 2:17 pm

I agree with the less is more view. WoW had way too many keys and I sometimes spent more time looking at my hotbars than at the actual action on the screen.

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kiss my weasel
 
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Post » Tue Mar 25, 2014 6:33 pm

They should add a small action bar somewhere for toggling abilities. And each class could have their own toggled abilities like a buff for a DK or a Pet for a summoner

That'd be dope.

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Chloe Yarnall
 
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Post » Tue Mar 25, 2014 6:52 am

You are missing the reasons why toggle skills are needed to be available on the current bar being used. I suggest researching the mechanics and other threads on this subject.

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Euan
 
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Post » Tue Mar 25, 2014 3:38 am

no

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Yvonne Gruening
 
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Post » Tue Mar 25, 2014 11:00 am

Reason : GO

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Nicola
 
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Post » Tue Mar 25, 2014 1:38 pm

dont destry the butiful clean interface they have made. we dont need more, we need less and thios 12 skills we have to day is far to many.

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Janine Rose
 
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Post » Tue Mar 25, 2014 9:16 am

I agree, but the difference that other single player TES titles have had is the ability to access all of your abilities by "pausing" the game.

And MMO can't have that, so might need a bit more than 10 abililties. IDK., maybe toggle these abilities through spell book or something? Toggled abilitys taking up slots for CC and Damage abilities hmmm, i dont know if this makes much sense for an MMO

Guild Wars 2 just made me so angry, that I get nervous seeing this game swaying the same way.

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Devin Sluis
 
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