I thought it would be cool to implement this mechanic to make skills more fun and useful. Skill/Skill Perk Synergy, here's an example:
- A Master of Blade gains a Mastery Forward Power Attack, which does 2.5 times more damage with a 5% chance to paralyze.
- A Master of Sneak can return to stealth if he is found by getting out of line of sight of NPCs.
-- A Master of BOTH Blade and Sneak has a 100% to paralyze his opponent as long as the player is undetected.
Blade perks focus on blade combat abilities and damage. Sneak perks focus on sneaking/stealing stuff. Blade x Sneak perks should focus on stealth attacks and such.
Here's another:
- A Journeyman of Restoration can cast Journeyman, Apprentice and Novice level Restoration spells.
- A Journeyman of Alchemy recognizes three of four potential alchemical properties of an ingredient.
-- A Journeyman of BOTH Restoration and Alchemy benefits more from potions and ingredients.
These are just examples, they could be overpowered/underpowered/boring but you get the idea.
So what do you guys think? Discuss.
P.S. Rohugh, it's not a general topic is it?