Yeah this game is pretty bad. I've finished the game and explored most of the map, and truly I don't know what Bethesda was thinking when they removed skills from the game. I don't want to hear another casual Fallout player talking about how "Skills only mattered in fallout 3 and fallout new vegas when you put in 25, 50, 75, and 100 points into them". NO. Skills played a much greater role than unlocking doors and hacking computer terminals. By simplifying an amazing character building concept that was vital to the RPG, they appealed to the new generation, the "Mobile Gamers". Every ounce of thought that once went into specializing your character is completely gone. You are now able to distribute your attribute points in any way that you choose without any noticeable difference in the long run. The saddest part of Fallout 4 is the new perk system. There are a total of 70 perks to choose from, all of which [censored]-block you from reaching the next rank of the said perk with a LEVEL REQUIREMENT.
So the game is basically choosing our perks for us. We can't be a thief that specializes in sneaking/lockpicking/backstabbing, NO. We must be a "thief" that is kind of good at sneaking/lockpicking/backstabbing, and also good at hacking, base building, explosives, and 2 other things as well, or at least until you are level 30 and meet the level requirement for it!
TLDR
Lets see the differences here.
Fallout 3/New Vegas:
-Can level up the skills that I want to take to role play the way I want to.
-Does not need to play as a Jack of all trades God that practically cannot die on even the hardest difficulty.
-Skills are a fun and inventive way to build your character into a way that suits you perfectly.
Fallout 4
-Perks are boring and level restricted
-You are always a jack of all trades throughout the entirety of the game.
-You don't need to take a single perk to win the game on survival difficulty with ease.
Bethesda, you messed up.