Skills gone? Why it is not yet the end of the world

Post » Tue Dec 01, 2015 2:26 am

Okay so from initial impressions from anolyzing the trailer it seems skills as they were before are gone.

This however is not a bad thing. Maybe they are still present and working just implemented different

During the gun creation menu you can see that various things are needed including at one point the need for Science rank 2.

Skills are listed as perks it seems

#"OH MY GOD YOU RUINED FALLOUT"

Not really. If skills are listed there it just means they are not in a separate tab but consolidated into an already existing menu.

Having various conversation choices based upon skill levels can still exist, being able to interact with various game world objects such as computers and locked doors can still happen.

It just means that instead ob being listed as [Science 60/75] it will be listed something along the lines of [Science 2/4]. The effect is the same. You need a certain level of points or in this case perks to trigger that action or conversation line.

It can also potentially make for more unique character builds since now you have to use perks for skills as opposed just for other passive buffs or abilities. More stuff to choose from which overall means you get to pick less stuff. Your character upgrades become even more important

TLDR

Skills are still in the game, they are just listed different but should still logically serve the same purpose, so don't throw the kitchen sink out yet.... you might yet be able to turn that into a gun as well

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Ebony Lawson
 
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Post » Tue Dec 01, 2015 8:42 am

Actually i quite like how that sounds, it sounds like it makes the game more challenging. if you can only level to 30 you only get thirty perks. You could become jack of all trades or you focus on one route of game play which prevents the character from becoming to op.

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STEVI INQUE
 
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Post » Tue Dec 01, 2015 12:15 am

Unless the different ranks are skill milestones, and we accrue them by use. Ive seen this elsewhere. Not sure what it was.
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Lizs
 
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Post » Tue Dec 01, 2015 7:05 am

This is exactly one potential benefit of the system if this is how it now works.

If there are say 10 science perk tiers then it would make it impossible for all but the most intelligent people to even do certain things [Science 2/10]. Not just have a system like the old games where by level 30 your character was a god

They would have maybe balanced the perk system so you get 2 a level or something along those lines (depending on how many perks total and how restrictive they wanted it to be) but the effect is the same. You are forced to pick more carefully between what you want or what you need

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Danny Warner
 
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Post » Tue Dec 01, 2015 9:08 am

You see your all starting to believe the skills are gone, but what if the skills is something they didn't want to ruin for us. Because how can fallout be fallout without skills is my question?

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Eilidh Brian
 
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Post » Tue Dec 01, 2015 5:04 am

Actually I don't I think they are gone at all just redesigned.

I am however trying to convince everyone else they are still present even if repackaged

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luis dejesus
 
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Post » Tue Dec 01, 2015 12:08 am

Quit freaking out you only saw a very small portion of the game...this is about as bad as people freaking out when they thought it was only going to be a male pc. Of course there are going to be skills it's fallout
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Shelby Huffman
 
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Post » Mon Nov 30, 2015 11:11 pm

Skills are not gone for sure because at one point, we saw the Bobblehead stand and it has the usual spots for the SPECIAL attributes on the higher shelf and then a good handful of spots on the main table (most likely for skills).

So if we still have the skill bobbleheads, we can safely assume that skills are still around, in one form or another.

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Latisha Fry
 
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Post » Tue Dec 01, 2015 3:26 pm

Skills are rolled into perks, it's basically gonna be the perk system of farcry 3, that's my guess anyway
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Charlie Sarson
 
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Post » Tue Dec 01, 2015 5:42 am

Well, perks seem to have more levels then in past games.

Like one weapon mod required rank 4 of gun nut.

I woudln't be surprised if every perk got like 3-5 levels or something.

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k a t e
 
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Post » Tue Dec 01, 2015 10:03 am

I've said it before, I'm not too upset about skills missing. It can really change the way you play the game. Say you need intelligence 5 to unlock Rank 2 of Science. There's a good chance you can't improve it easily, so you're going to be locked out of science stuff for that character, or waste resources on getting it that can be better used elsewhere.

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CORY
 
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Post » Tue Dec 01, 2015 3:32 pm

The first time in over 20 years that a Bethesda Game Studios games hasn't had skills. Every game Todd Howard has ever produced up and til this point has had skills.

Lol, having skills work that way wouldn't make any sense. Let's say you had an intelligence attribute of 4. You get 20 science points with each Science Perk and there are 5 science perks. That means that because you only have an intelligence attribute of 4 then you are locked out of 3/5 science perks and have a max science skill of 40/100. If skills are gone they are gone.

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Cedric Pearson
 
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Post » Tue Dec 01, 2015 1:00 am

But we saw evidences of skills in the footage... They will most likely work similiar to Skyrime as a "tech tree" like thing.

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cosmo valerga
 
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Post » Tue Dec 01, 2015 12:03 pm

What evidence of skills? We saw a Science PERK. Just because science was a skill in the last game doesn't mean that it's not a perk now. It clearly said it was a perk. If the game had skills in it would have had it's own tab on the Pipboy.

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Breanna Van Dijk
 
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Post » Tue Dec 01, 2015 12:39 pm

Why would there be SPECIAL and perks, but no Skills? It makes no sense...

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priscillaaa
 
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Post » Tue Dec 01, 2015 9:24 am

Todd never did show us what the http://i.imgur.com/pdb7Wwd.jpg was. And beyond that the http://i.imgur.com/WgdolPi.jpg stand has room for 7 special and 13 other ones, and if memory serves FO3 had 13 skills.

Safe to say we have little to no information on this yet to be jumping to conclusions with.

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emily grieve
 
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Post » Tue Dec 01, 2015 8:45 am

IMO, Fallout isn't about gameplay, but the setting and lore. A Fallout game can still, shift genres into, say, an action/adventure, so long as the setting and lore is more-or-less correct.

Let's look at this another way. Someone with an Int. of 4 (meaning an IQ somewhat south of 100) won't be the next Einstein or make great leaps in any field that requires significant brainpower. So their skill in science will ultimately be limited; no matter how much experience they get in, say, physics, they simply won't ever solve the https://en.wikipedia.org/wiki/Theory_of_everything.

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rebecca moody
 
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Post » Tue Dec 01, 2015 9:51 am

This.

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Big mike
 
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Post » Tue Dec 01, 2015 3:47 am

There are bobbleheads for skills. And do you play Skyrim? Then you know what i mean by a tech tree like skill system. It's a mixture between traits and skills.

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Jessica Lloyd
 
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Post » Tue Dec 01, 2015 11:18 am

I'm petty sure perks have replaced skills and will be strongly tied to SPECIAL. The chart in the garage implies such.

In the video when the player set his stats he was able to allocate a total of 28 points ... pretty low, given that in New Vegas you had a total of 40 stat points. This implies stat gain as the game progresses.

To me this looks like you will get to choose either a stat point or a perk when you level up, and that you will have to raise stats to unlock desired perks.

A level cap of 50 would net 49 stat/perk choices. Raising all SPECIAL to 10 would require 42 points leaving only 7 for perks. Raising stats up to about 47 (what you would have in Fallout 3 with all the bobbleheads) would leave room for 30 perks, which sound about right.

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D LOpez
 
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Post » Tue Dec 01, 2015 10:21 am

i dont think skills are gone we just didnt see them he got xp for shooting mole rats so the xp must be for something

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louise tagg
 
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Post » Tue Dec 01, 2015 7:54 am

You don't want it to make sense. They are getting rid of the stat based combat. There is nothing under the hood making calculations to determine whether or not you hit your target. It's just reflexes and aiming ability with your mouse/controller that determines whether or not you hit the target. You all should be upset with all these "gaming journalist" that have been ragging on "stat driven" combat for the last 3 or 4 years. They wouldn't dare say Fallout and Elder Scrolls by name, but it's obvious now that Todd Howard was listening and decided to do away with it.

SPECIAL and Perks is just fine by itself. When your SPECIAL choices have such a huge impact on the game that's REAL CRPG gaming. I love it.

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Bereket Fekadu
 
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Post » Tue Dec 01, 2015 6:55 am

Levelling up and then picking perks would be my guess.

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Angel Torres
 
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Post » Mon Nov 30, 2015 11:10 pm

Agree. This new system actually makes characters more realistic than the old system. It doesnt make sense that stupid guy could be scientific genius like you could be in fo1 or 2 or 3. So bethesda made right deicision.

Also when we think about old system, lets say gamble. It was pointless to increase gambling skill by 5 points from 50. Actually its pointless to increase it untill you can get about 79, then it becomes god tier and becomes useful. Same thing with lockpicking etc.

So the new system we have perk skills so we put one point on science, then we can do something with that point like new customisation items, but old system we would just gain few points until it tresspasses some magical threshold. So now every point counts and does something.

But ofcourse we cant confirm that there isnt skill points, but i think i would like that new system more than the old one. This is why i love bethesda, they arent afraid of changing stuff if they think that they can improve player experiense by doing it :fallout: .

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Sarah Edmunds
 
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Post » Tue Dec 01, 2015 6:14 am

Yeah, I know what you mean by skill tree. The Pipboy is the only logical place to put skills in Fallout 4. Having it outside of the Pipboy would mean that you wouldn't have access to it from the phone app.

I've seen the barter bobblehead on reddit. Barter could actually be a perk in Fallout 4.

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adame
 
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