Skills we know are confirmed

Post » Sat Feb 19, 2011 8:05 am

I doubt there will be an unarmored skill, but that would be nice if there was an "unarmed" skill that included it. I want more news on armor though, as in heavy/light, or merged with perks distinguishing now.
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alyssa ALYSSA
 
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Post » Fri Feb 18, 2011 11:08 pm

Maybe there would be heavy and light armour, heavy includes plates and scales; while light includes leather, clothes and bare.
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Heather M
 
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Post » Sat Feb 19, 2011 1:53 am

Its confirmed no athletics or acrobatics...

Im also betting there is no marksman skill that bows are just part of 2 handed weapons. Becuase its obvious by now if it were 2 hnaded melee it would actualy say 2 hnaded melee weapons and not 2 handed weapons....

I think mercantile is still in and I think there is a traps skill
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meg knight
 
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Post » Fri Feb 18, 2011 6:58 pm

Its confirmed no athletics or acrobatics...

Im also betting there is no marksman skill that bows are just part of 2 handed weapons. Becuase its obvious by now if it were 2 hnaded melee it would actualy say 2 hnaded melee weapons and not 2 handed weapons....

I think mercantile is still in and I think there is a traps skill


A bow was never conidered a two-handed-weapon. I don't t hink that Marksman will be removed, it's just to different from the other combat skills. Also, didn't Todd Howard talk about the Marksman skill, or was it just Archery as an activity?
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Lillian Cawfield
 
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Post » Fri Feb 18, 2011 10:42 pm

well we now know archery is confirmed.. so thats all 6 magic skills alchemy smithing speechcraft one handed weapons 2 handed weapons and archery... so only 6 more to go.
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Kyra
 
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Post » Sat Feb 19, 2011 8:23 am

1 handed weapons is kind of vague. Dagger's, katana's, axes and swords require different skills to use.

Katanas are supposed to be 2 handed weapons and so are wakizashis
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Jamie Moysey
 
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Post » Fri Feb 18, 2011 6:20 pm

Good point.
I would like to see a future game use a linked skill tree for stuff like that. Eg, for every 5 points of dagger you earned, you got 1 for short sword, for every 5 short sword you get 1 long sword.
Now this kind of system would be crazy ammounts of managment, but you could truely specialize.
And I know that there are a lot of people out there that would claw their eyes out over a system like that.


I would like a system like what you describe but I do think that the system that Seems to be in Skyrim has potential to be better than Morrowind or Oblivion but we shall see
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Claire
 
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Post » Sat Feb 19, 2011 1:52 am

I don't think the combat/stealth/magic skill categories exist anymore.

they are just 18 skills, you can use as you see fit. more freedom deeper skill = greatness.


They do still exist. and their are 6 skills under each category.
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BEl J
 
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Post » Sat Feb 19, 2011 1:17 am

Its confirmed no athletics or acrobatics...




Link!?!?!?!? Or source at least.
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Brian LeHury
 
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Post » Sat Feb 19, 2011 4:35 am

I just hope they don't merge sneak and security. That would be awful.
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Matt Bee
 
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Post » Fri Feb 18, 2011 10:45 pm

I just hope they don't merge sneak and security. That would be awful.


Now that you mention it, I wouldn't doubt it....

If security's only purpose is unlocking doors, I don't see them leaving it as full skill.

P.S. I have been lurking around for long enough so I made an account...Huge TES fan.
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Alexis Estrada
 
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Post » Fri Feb 18, 2011 7:44 pm

My 2 cents:


Combat Skills (?)
One-handed weapons
Two-handed weapons
Hand to hand
Block
Heavy Armour
Smithing

Magic Skills(?)
Enchanting
Alteration
Restoration
Destruction
Conjuration
Illusion

Stealth Skill(?)
Alchemy
Speechcraft
Sneak
Marksman
athletics
Light Armour
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ashleigh bryden
 
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Post » Fri Feb 18, 2011 11:12 pm

I'm fairly confident that there will be no Armor skills. It just doesn't make practical sense with the perk system that really can offer so much more, and at the same time, solve a ton of the balance issues and usefulness gap of the armors types.


So far I'm liking

The Warrior
One-Handed Weapons
Two-Handed Weapons
Defending
Smithing
Pugilism
Athleticism


The Thief
Archery
Alchemy
Sneak
Speechcraft
Acrobatics
Security


The Mage
Enchanting
Alteration
Destruction
Conjuration
Illusion
Restoration


With the addition of "Sprint" I honestly can't see Athletics not being in the game now. It would be ironic if they made the skill useful, and then cut it. Security is one of those Skills that seems to be used for only one purpose, but at the same time, it's an incredibly important skill. A strong minigame with perks to make it easier for the less adept would render security pointless, but I really couldn't think of anything else.

I just also wanted to point out that I really like the change from "Combat, Magic, Stealth" arts to the new Constellation gibberish. It just makes a bit more sense in the world, since it's easier to justify things like Alchemy under "The Thief" and explains why something like "Archery" wouldn't be in Combat/The Warrior. I dunno, just a little detail/change I'm quite fond of.
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Adrian Morales
 
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Post » Sat Feb 19, 2011 4:27 am

I want to bring up another observation, and I want this spoken from the mountain tops.

In that picture Destruction is highlighted and its description goes:

  • "The School of Destruction covers the harnessing of elemental energies. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightening Bolt."



Easier to cast -> as in: difficulty in casting -> as in: not automatic success
And I feel very comfortable extrapolating that to:

chance of complete spell failure

hell yeah


Or, maybe it means the spell will cost less magicka as you get better in that school, same as the last game...
Didn't mean to burst your bubble there, sorry :( lol
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Judy Lynch
 
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Post » Fri Feb 18, 2011 10:29 pm

It could. I am aware of that possibility.

But have no fear, my bubble is still quite intact.
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x_JeNnY_x
 
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Post » Sat Feb 19, 2011 9:55 am

Security and Sneak are the real problems. They don't really seem strong enough to stand on their own, but at the same time, they don't really belong together. I see either Security disappearing and becoming a perk (unfortunately within Sneak) with a lock picking mini-game like in Oblivion, or trap creation and detection related perks being added to fill up security.

I could see Heavy and Light Armor end up being combined into one. Unarmored characters will probably have to hope that a few perks sneak in somewhere to boost performance when not wearing armor (unless they created a combined unarmored/hand to hand skill which could actually work because mages will likely use spells and enchantments for defense, and a non-fighting character will not be skilled in any form of defense other than running away). Block could easily get merged into either or both of the Armors especially if there are different styles of shield, or stuffed in with all of the one handed weapons as a defense related perk.

Athletics and Acrobatics are another pair that could get merged. I don't see either as being strong enough on its own. Combined they would be, and unlike Security and Sneak both relate directly to physical fitness. Perks could define how that fitness is demonstrated.

Mercantile and Speechcraft are another likely pair to merge. They both focus on interactions between characters. Like above, perks could allow for boosting either trade related or speaking related performance. Not quite as good a match as Athletics and

Personally I suspect that Acrobatics merges into Athletics, Security disappears into Sneak unless they create a trap related skill, and that Block is goes either into the Armors, or as a part of the weapon skills. If they keep Sneak/Traps, then the Armor skills would likely merge to make room. Mercantile merges into Speechcraft giving room to add something.
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Lavender Brown
 
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Post » Sat Feb 19, 2011 9:05 am

its not so bad really

Wasn't a big fan of it, myself.

I wonder if Dual-Wield/Block is a skill?
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Latino HeaT
 
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Post » Sat Feb 19, 2011 7:58 am

there should be a spell effect that makes you move faster
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Lynne Hinton
 
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Post » Sat Feb 19, 2011 10:11 am

There should be a skill that makes you move faster.






...Too soon?
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Eduardo Rosas
 
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Post » Fri Feb 18, 2011 6:25 pm

I'm fairly confident that there will be no Armor skills. It just doesn't make practical sense with the perk system that really can offer so much more, and at the same time, solve a ton of the balance issues and usefulness gap of the armors types.


So far I'm liking

The Warrior
One-Handed Weapons
Two-Handed Weapons
Defending
Smithing
Pugilism
Athleticism


The Thief
Archery
Alchemy
Sneak
Speechcraft
Acrobatics
Security


The Mage
Enchanting
Alteration
Destruction
Conjuration
Illusion
Restoration


With the addition of "Sprint" I honestly can't see Athletics not being in the game now. It would be ironic if they made the skill useful, and then cut it. Security is one of those Skills that seems to be used for only one purpose, but at the same time, it's an incredibly important skill. A strong minigame with perks to make it easier for the less adept would render security pointless, but I really couldn't think of anything else.

I just also wanted to point out that I really like the change from "Combat, Magic, Stealth" arts to the new Constellation gibberish. It just makes a bit more sense in the world, since it's easier to justify things like Alchemy under "The Thief" and explains why something like "Archery" wouldn't be in Combat/The Warrior. I dunno, just a little detail/change I'm quite fond of.


Yes this is exactly what I posted.
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Darren
 
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Post » Fri Feb 18, 2011 9:37 pm

I can see armor skills and athletics beeing one skill called Fitness..
Bioware did something similar in ME1 where you could unlock better armor for some classes..

And it makes sense..
Higher "skill" in fitness means higher endurance, speed, ability to carry and fight in heavier armor.. For a bookworm mage worthless, usefully for a thief, important for a battlemage and crucial for a fighter.

Also the warrior is more or less someone that fights up close and persona, while a thief is someone who fights from shadows, which fits bows.
One can also argue, archery will be warrior skill, while h2h will be thief skill: you need special training to wield weapons, while there are many ways to use your fists even without training.

Warrior: 1h, 2h, martial arts (including acrobatics moves), defense, fitness, smithing
Mage: we know that
Thief: Archery, Sneak, Mechanics (lockpicking, traps, devices), Speechcraft, Alchemy, Lore


Now I know you are puzzled with lore, but let me explain: Yes, its possible this last spot will be acrobatics or mercantile, but I don't think so..
The lore skill can be tied to gameplay, understanding prophecies, finding lost artifacts, reading lost documents, maybe even speaking dragon..
If you don't level it, you need to find someone who did (npc) to translate and help you and if you do maybe you can finish the game by forming an alliance with the dragons instead of slaughtering them..
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Kelli Wolfe
 
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Post » Fri Feb 18, 2011 10:27 pm

Alchemy is stealth under the sign of the Thief.... ?

I don't see it being more appropriate there than under Mage arts, no matter how I look at it.
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Rob Smith
 
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Post » Sat Feb 19, 2011 12:33 am

Alchemy is stealth under the sign of the Thief.... ?

I don't see it being more appropriate there than under Mage arts, no matter how I look at it.

Poisons weren't affected by magicka resistance/weakness. Potion effects couldn't be dispelled by dispel effects. How were potions and poisons magic related in Oblivion in the first place? :P
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Dean
 
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Post » Fri Feb 18, 2011 11:13 pm

Alchemy is stealth under the sign of the Thief.... ?

I don't see it being more appropriate there than under Mage arts, no matter how I look at it.

True, it does seem like a magic school but we know they have 18 skills and they will distribute it evenly between the 3 groups. It might still fall under Intelligence (if attributes are still in) though. The way you need to think of it is that Alchemy is making ability enhancers and poisons. It is more of a science than a magic school and more often than not people who used it were playing assassins/thieves.
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Felix Walde
 
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Post » Fri Feb 18, 2011 10:08 pm

I just hope they don't merge sneak and security. That would be awful.

I am really sure that I already read this to be true from an official source. Can't remember where, though. :confused:
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Sarah Knight
 
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