Skills we know are confirmed

Post » Sat Feb 19, 2011 6:56 am

Ok so from what I understand from what I have seen and read the skills we have are:

Combat Skills (?)
One-handed weapons
Two-handed weapons
Smithing

Magic Skills(?)
Enchanting
Alteration
Restoration
Destruction
Conjuration
Illusion

Stealth Skill(?)
Alchemy
Speechcraft
Sneak
Marksman/Archery



Here is something. 6 Skills for each major area. So is alchemy going to be stealth? I could possibly understand that considering how poisons are related to assassins.

On the screen shot from the new update, http://img256.imageshack.us/img256/222/skillsmenu.jpg, you can see a skill to the far left that ends in "AFT" which we can assume is "SPEECHCRAFT"
So we know all magic skills and probably 3 combat skills. Speechcraft would most likely be stealth then.
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Karl harris
 
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Post » Sat Feb 19, 2011 3:48 am

Sneak is confirmed, mentioned in the combat article.
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Tanika O'Connell
 
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Post » Sat Feb 19, 2011 5:03 am

I don't think the combat/stealth/magic skill categories exist anymore.

they are just 18 skills, you can use as you see fit. more freedom deeper skill = greatness.
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Lynne Hinton
 
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Post » Sat Feb 19, 2011 6:00 am

Ah crap cant believe I would forget that. :facepalm:
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Chad Holloway
 
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Post » Sat Feb 19, 2011 10:19 am

I don't think the combat/stealth/magic skill categories exist anymore.

they are just 18 skills, you can use as you see fit. more freedom deeper skill = greatness.


Not true at all. According to the UI article a skill is either covered by the Warrior, the Mage, or the Thief.
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MARLON JOHNSON
 
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Post » Fri Feb 18, 2011 8:38 pm

I don't think the combat/stealth/magic skill categories exist anymore.

they are just 18 skills, you can use as you see fit. more freedom deeper skill = greatness.

Three prominent nebulae dominate the Skyrim heavens – the thief, the warrior, and the mage. Each of these represents one of the three master skill sets. Each nebula houses six constellations, each of which represents a skill.


Direct quote from todays update.
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Sylvia Luciani
 
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Post » Sat Feb 19, 2011 1:55 am

Dutch magazine mentioned archery too. Whether that is translated from marksman or actually called archery I don't know.
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SUck MYdIck
 
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Post » Sat Feb 19, 2011 4:50 am

Yes, archery is basically confirmed. They couldn't possibly lump it in with two-handed weapons... could they?
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SUck MYdIck
 
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Post » Sat Feb 19, 2011 9:00 am

I don't think the combat/stealth/magic skill categories exist anymore.

they are just 18 skills, you can use as you see fit. more freedom deeper skill = greatness.

go read the GI update. it talks about the warrior, thief, mage are the signs over the skill signs.

theres 6 skills per type. so magic is done we kno all 6. as for combat we kno half are confirmed at above, im still pretty sure hand-to-hand is safe to say is in (due to the fact how improved it was in FO3/NV plus it jus fits with the dual wielding). we kno marksman is in too or atleast somethin lik it.
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Ymani Hood
 
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Post » Sat Feb 19, 2011 9:46 am

In the screenshot of the UI update, to the left of alchemy, you can see a couple of the last letters of a skill that you couldn't see in the GI magazine. And that skill is a stealth skill. Wonder what those two letters are, can't see them clearly. We need a bigger screenshot.
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Lizbeth Ruiz
 
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Post » Fri Feb 18, 2011 6:06 pm

In the screenshot of the UI update, to the left of alchemy, you can see a couple of the last letters of a skill that you couldn't see in the GI magazine. And that skill is a stealth skill. Wonder what those two letters are, can't see them clearly. We need a bigger screenshot.


The letters appear to be "AFT" which i assumed was "SPEECHCRAFT" in full.


At this point I think Athletics/Acrobatics and Speechcraft/Mercantile are merged.
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 7:18 am

I wouldn't be surprised if athletics and acrobatics were cut entirely. Same with hand-to-hand.
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Miragel Ginza
 
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Post » Sat Feb 19, 2011 3:01 am

Direct quote from todays update.



hmmm so where does alchemy go :P

maybe they are hiding secret skills :obliviongate:
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Natalie Taylor
 
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Post » Sat Feb 19, 2011 9:54 am

hmmm so where does alchemy go :P

maybe they are hiding secret skills :obliviongate:

alchemy is now stealth, that way theres one craftin skill per type
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Hearts
 
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Post » Fri Feb 18, 2011 10:15 pm

hmmm so where does alchemy go :P

maybe they are hiding secret skills :obliviongate:


Considering the skills that I listed under magic we can all agree (hopefully) ARE magic skills, I placed Alchemy under stealth, considering there are supposedly only 6 skills for each main category.

I wouldn't be surprised if athletics and acrobatics were cut entirely. Same with hand-to-hand.

Oh my God being the same speed the whole game or depending only on my encumbrance :( plz no

alchemy is now stealth, that way there's one crafting skill per type

Ah! Thanks for saying that! I really wouldn't have realized it.

Crafting skills:

Combat
Smithing

Magic
Enchanting

Stealth
Alchemy
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Lucky Boy
 
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Post » Fri Feb 18, 2011 8:44 pm

Oh my God being the same speed the whole game or depending only on my encumbrance :( plz no


Yep, Fallout style.
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saharen beauty
 
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Post » Sat Feb 19, 2011 8:59 am

Yep, Fallout style.


its not so bad really
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Janine Rose
 
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Post » Fri Feb 18, 2011 9:00 pm

its not so bad really


I agree. It's ridiculous to go from slow jogging to running faster than horses.
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candice keenan
 
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Post » Fri Feb 18, 2011 9:43 pm

What about armour?
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Angela Woods
 
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Post » Sat Feb 19, 2011 6:30 am

Maybe but I want to achieve my ultimate goal of leaping across the map in a single bound :(

Really though I want to be able to out run my opponents. Doing it fallout style will mentally force me to play a stealth character just to get around... Just like I did in fallout3
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Andy durkan
 
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Post » Sat Feb 19, 2011 10:17 am

I agree. It's ridiculous to go from slow jogging to running faster than horses.

It was kind of cool to be TES version of Flash thou.
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celebrity
 
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Post » Sat Feb 19, 2011 4:24 am

What about armour?

cant put that in since it hasnt been confirmed, there hasnt been any hints that its in. i personally hope its not in, and think its been mixed with smithing
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Rachel Eloise Getoutofmyface
 
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Post » Sat Feb 19, 2011 9:10 am

And here I was hoping they might have gone back to a Morrowind type skill system.
I have to say, I like it better when there was more choices..adds to the role play and to me it just kind of makes sence from an imersion point of view.
1 handed weapons is kind of vague. Dagger's, katana's, axes and swords require different skills to use. Same with 2 handed, a claymore and a bo staff are not the same skill set.

Too bad they couldn't have a setting for the skill system, Robust for those that want more imersion and basic for those that want quick hack and slash.
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Kevan Olson
 
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Post » Sat Feb 19, 2011 3:14 am

cant put that in since it hasnt been confirmed, there hasnt been any hints that its in. i personally hope its not in, and think its been mixed with smithing


You want armor protection to depend on your smithing skill? Or did you think that read "armourer"?

Or am I just stupid and I should quit talking now?
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Lifee Mccaslin
 
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Post » Sat Feb 19, 2011 6:54 am

You want armor protection to depend on your smithing skill? Or did you think that read "armourer"?

Or am I just stupid and I should quit talking now?

well i actually would lik my protection to depend on the armor itself, i was sayin the smithing skill will be used to give the perks for the light and heavy armor. i know that doesnt quite make since, but since there only 18 skills im tryin to think what they got rid of and what skills might have been mixed together.
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Josh Sabatini
 
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