So, skills may not have been dumped. Like at all.

Post » Tue Dec 01, 2015 5:36 am

That's all well and good, but I'm just saying what TH's excuse was for the streamlining in Skyrim. :shrug:

So again, if that was their excuse for their baby, why would they do the opposite for Fallout 4? Unless of course they let us max out our SPECIAL becoming literally the "perfect" human.

That's cute. When it comes from Todd Howard's mouth though.. :twirl:

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ezra
 
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Post » Tue Dec 01, 2015 1:05 pm

I don't think that's Bethesda's modus operandi. You're right that they don't like locking us into decisions we make at chargen, but there are still limitations of what our characters can and can't do (at least, in terms of character stats; we can still do most quests and I'm okay with that) in Skyrim and the Fallouts.

My guess is, what they'll do is let us respec our character somehow. The way I'd prefer that happen is that they let us respec at any time and as many times as we want, but each time it resets our experience and level so that if we do decide to respec, we still have to go through the process of leveling. But there are lots of ways to implement respeccing without making it broken.

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Kayla Oatney
 
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Post » Tue Dec 01, 2015 5:35 am

This is what I wanted to say.

What about books, magazines and items like Mentats? I guess they are just frustrating micromanagement.

I prefer the way skills were before, I don't feel like the system needed any "innovation". But it's probably not worth a riot.

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Roisan Sweeney
 
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Post » Tue Dec 01, 2015 2:13 pm

Most people who play the game enjoy doing everything avaliable. The amount of people who make new characters and RP them is in the minority.

It serves no one to lock most players out of content because they haven't realized they would need 7 agility to do this quest arch.

You're also assuming because what was true for skyrim will be true for FO4. Todd also says they learned from what people liked and didn't like about skyrim, so if you're going to take his word for one thing, you must take it for everything else or you're just cherry picking his statements.
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Heather beauchamp
 
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Post » Tue Dec 01, 2015 10:58 am

Although I would obviously prefer no respec, I can imagine there being opportunities for it. I would hope there is some consequence to it like resetting character level, but I would hope this also makes it impossible to reacquire the lost XP. In other words, if you respec at level 20.. There ain't much chance of maxing out.

Explain to me why they're playing an RPG then? What would make them desire to go out and purchase a role playing game? I'm gonna need your source that backs up what you're saying because lol

The in bold was funny though.

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Cash n Class
 
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Post » Tue Dec 01, 2015 1:00 am

If they do allow respec, I assume it will be like Skyrim and only offered at the end of the game, or the end of the final DLC.

That why your respec is just for goofing off post-MQ.

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sharon
 
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Post » Tue Dec 01, 2015 3:18 am

It looked like there were lots of opportunities for gaining XP, like crafting or placing parts for settlement building, but yeah XP from completed quests and such would be unrecoverable. Unless any radiant/repeatable quests had an XP reward, but I imagine it would be much smaller for balance reasons.

As for things like Skill Magazines and books, I really don't know what kind of gameplay function they could have. Chems like Mentats will still obviously have significance on SPECIAL (take Mentats to level faster! That's awesome!), but skill books and whatnot would be harder to incorporate. Honestly, I'd love it if Fallout actually had books you could read like in the Elder Scrolls.

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Claire Lynham
 
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Post » Tue Dec 01, 2015 2:23 pm

See, I have no issue with this. I've always been opposed to post-MQ, but I've stopped caring since E3. As far as I'm concerned, anything goes post-MQ. If people wanna drink a magic potion that turns them into a Deathclaw then I'm all for it; As long as it doesn't take away from the pre-ending gameplay.

That semi-colon actually work there? I'm terrible with those things. Anyone else having an enormous amount of difficulty posting or editing? Like mine loads for a minute or lags out before I can do anything. I've had to load the website like 8 times for that last post.

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GRAEME
 
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Post » Tue Dec 01, 2015 4:04 am

Not sure, but this is the internet...... so [censored] grammar. I am notorious for using commas way too much. I'm always pondering if other people read pauses in the same places I do

Yes, I am getting very slow load times on the site today.

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cassy
 
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Post » Tue Dec 01, 2015 9:17 am

Yeah, editing just weirded out for me. I added the thought that skill books and magazines could be for learning new crafting recipes, among other things.

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Laura-Jayne Lee
 
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Post » Tue Dec 01, 2015 5:51 am

21*

:(

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BRIANNA
 
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Post » Tue Dec 01, 2015 1:25 pm


Explain to me what that has anything to do with playing any rpg.

Rpg is not synonymous with locking you out of content.

Those people want to play a game that allows them the play the role of someone in the post-apocalypse. Fallout 4 allows that. It's also a game, and is probably aimed at having fun, and again, most people don't find it fun to hardcoe RP their characters.

They want to get lost in a world they can't experience in any other way.

I'm going to need a source to back up role playing games requiring arbitrary lockouts, and must require accidental bad choices to come with hard consequences.
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Suzy Santana
 
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Post » Tue Dec 01, 2015 4:31 pm

Double post.
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Felix Walde
 
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Post » Tue Dec 01, 2015 4:01 pm

Somehow triple post ln mobile
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Mrs shelly Sugarplum
 
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Post » Tue Dec 01, 2015 12:41 am

Yeah, but I'm in college so I gotta be a big boy (or at least attempt it) lol

Thanks for the confirmation that it's not my hillbilly internet. Seriously Comcast does not provide good service where we live.

Thank you!

^There's your answer to your above question.

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Nathan Barker
 
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Post » Tue Dec 01, 2015 6:40 am

http://www.rollaclub.com/board/uploads/monthly_10_2011/post-7-0-63874800-1318335026_thumb.jpg

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Carlitos Avila
 
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Post » Tue Dec 01, 2015 2:53 pm

Mentats were weak (balanced), Books can work in the right amount, and Magazines could definitely use some balance work in conjunction with Comprehension. Their concept is fitting (increase a skill temporarily but the item is consumed) but Comprehension meant they increased a stat by 1/5th of it's total. Perhaps halving it so comprehension gave +10 and base is +5 would work.

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Jade Payton
 
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Post » Tue Dec 01, 2015 8:53 am

Or, the Bobbleheads for Skills could just be something that gives you a free perk previously related to those skills when you pick them up.

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Je suis
 
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Post » Tue Dec 01, 2015 12:57 am

Not sure what you're replying to. Making multiple characters for the sake of seeing everything in the game is not a fun process for everyone, especially if they have put hundreds of hours into said character, only to be told they can't do this androids quest line because they focused on medicine perks instead of science.

Should there be different rewards? I don't think most people would be against that, but being unable to attempt it doesn't add much.

I'm all for making 20+ characters while I own the game, and will probably do just that, but seeing others suffer because they don't want to play the game the way I do just takes away from their experience and adds nothing to mine.
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Nymph
 
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Post » Tue Dec 01, 2015 2:31 am

This is off-topic and PURE speculation with no logical conclusions for it like Intelligence changed = skills gone, but....

Anyone played Fallout Shelter? Notice anything about it? Fallout Shelter exhibits mechanics from FO4.

In Fallout Shelter, the Health and radiation mechanic works like it will in FO4. (wish I could remember where I saw this/heard this, so don't quote me on that for the moment) AKA radiation can halve your HP if it maxes out and you need to get Radaway to fix that, Tb-60 is included, and several Dwellers you can get are from FO3 and potentially FO4.

I wonder if like Fallout Shelter, increases to SPECIAL will be doable/trainable.

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Meghan Terry
 
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Post » Tue Dec 01, 2015 9:48 am

Here is what I think the Character Buildings is like, unless we are 100% wrong about skills:

-SPECIAL: You get +1 every 2-3 levels. They go above 10, up to maybe 15 or 20.

-Perk Chart: You get +1 perk every level, since they now replace skills and have many ranks. They have Special/LVL Requirements. The column of perks match the proper Attribute, ie; below INT is hacker, energy weapons, science, medicine.

I just hope perks can be freely chosen as you meet the req. and do not have to follow a the column order like Skyrim. I wouldn't want my energy user to be forced as a medic or hacker.

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Marta Wolko
 
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Post » Tue Dec 01, 2015 9:12 am

me neither...

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N3T4
 
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Post » Tue Dec 01, 2015 3:38 am

If you have a bunch of skill ranks as perks instead of separate skills and perks, will perks such as Bloody Mess be side-lined, or will taking some mad stuff instead of the usual gun/repair/sneak staples really help to flesh out your character and make their uniqueness, and commensurate weaknesses compared to a safer character build, really feel like role playing old styley?

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Imy Davies
 
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Post » Tue Dec 01, 2015 3:53 am

Those interesting perks seem to be still in, as the garage and collectors pics showed.

The issue I have is we probably won't have too much room for those considering we have to spend many levels on the new boring ranked ones since there is no skills. This is why I prefer skills + perks.

But who knows maybe we get 2 perk points on lvl.

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Czar Kahchi
 
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Post » Tue Dec 01, 2015 3:11 pm

Wouldn't that only be a problem if there was a level cap? It's too early to tell, but I don't think there will be a level cap. Which essential means we'd just "grow into" our SPECIAL distribution, perkwise.

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Niisha
 
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