And there was me thinking that this was an actual list of confirmed perks, not just colossal extrapolations of very blurry images.
Oh come on now! I suppose you have any better suggestions? I think these will turn out to be more than extrapolations.
I'm not going to heap mindless praise on something just because a lot of effort went into it; a lot of effort went into building the Titanic and the Cultural Revolution but they didn't end well did they?
Looking at a picture of Vault-Boy doing a cartwheel and saying that it suggests the inclusion of a Acrobatics skill is not reasonable speculation, it doesn't suggest anything of the sort. Or that light coming from his upper torso is a reference to light houses. Maybe it's one of the radiation type perks from Fallout 3 like Rad Absorption? Or maybe's it's just pointless to speculate (or create a 6700 word post) from a pair of blurry images.
Look at the http://fallout.wikia.com/wiki/Finesse_(perk)from Fallout 3, the guys holding and a gun to the side whilst crouch or maybe even, it could be interpreted, looking like he's just recovering from a combat roll or vaulting over some cover. Oh yeah it just grants 5% critical chance and is just a stylised icon.
My point is that we don't know enough at this point and claiming to have identified all the perks is disingenuous.
Thank you Myst, as always
Just by the way that all 10 suggestions match up with what we see in the icons (blurry or not, once you know what's in them, they become a lot clearer), and how the references all fit together, says a great deal about how likely these are to end up actually being confirmed. Not just that, but if you look at the whole set, there is absolutely nothing missing that would be related to Strength in terms of skills or perks.
The best part is, this is actually the case for all of the other sets, right down to the very last perk! And so, either these are pretty much the actual perks that will appear in the game, or I've just designed the full set of perks for Fallout 5!
@ The Enclave: I kind of see you point about the finesse picture, and you are most certainly entitled to your opinion. I am certain that I could not have come up with anything as good as Gkk7z has.
@ Gkk7z: Hey I just call them like I see them.
Lol, you are being ridiculous. Instead of just moving on you decided to try and ruin everyone else's fun.
The icon you describe there, sounds a lot like Fallout Tactics' "Stunt Man" perk. http://fallout.wikia.com/wiki/Stunt_Man
So pretty much less fall damage.
Or indeed the Cyborg perk,
http://fallout.wikia.com/wiki/Cyborg_(perk)
Which shows you as an actual robot but just grants you 10 energy weapon points and some resistance buffs. Imagine what could have been "suggested" from that image, imagine it was in this game where they're are actual androids. It would probably be heralded as the perk which allows us to take cybernetic upgrades. But no the image meant absolutely nothing at-all.
For the record, Finesse and Cyborg are both still in!
Oh, and I've just added the new Strength update into the OP
If that Cyborg perk really is unlocked at level 9 of intelligence it won't be anywhere near that trivial. If it was then nobody would invest that many points into intelligence. There has to be some balance with the other high level perks or people will all just end up gravitating towards the same perks.
Because I've looked at what each perk would do as part of a group, and not just on their own, it's easier to look for missing elements. Kind of like a checksum in a computer programme. On top of this, I've also looked at where each icon is in relation to everything else, and so as we go higher up the list, exactly as you have stated, we would expect more powerful perks. Add in what I said about the perk icons (which I have now completely memorised lol!), and that's three different methods of confirming the same information.
In the military, this is known as triangulation. And it's a very effective way of finding out highly accurate information with little starting data.
And so, going back to what you said about Cyborg, if I'm right, then it's definitely something a lot of people are going to want!
It'll be interesting to see how your STR conjectures line up with the upcoming video; I imagine you'll hit a couple but I'm dubious about others.
Still, you're having fun so rock on. Just be cheerful when the real info hits, okay?
Whatever they announce I'll be over the moon, because I just love everything we've been shown so far. This just makes the journey until November a little more enjoyable.
But it would be a nice little bonus if I'm right
Strength 9 is actually likely to be Slayer, look here http://vignette2.wikia.nocookie.net/fallout/images/6/60/SlayerFNV.png/revision/latest?cb=20101014195935 .
It's definitely not Slayer, because he's holding his hand up to one side, and that isn't a sword in his hand as it doesn't have a blade. It's a dumbbell.
Also, the shape of the 'chair' behind him doesn't match, because it's actually one of https://upload.wikimedia.org/wikipedia/commons/3/35/Old_Weighing_scale.jpg. Besides, there are perks in the line-up that already cover what slayer would do, and they fit the respective icons perfectly.
EDIT 1: http://media2.giga.de/2015/07/Fallout4_Perks-rcm640x0.jpg is the chart for a direct comparison.
EDIT 2: you need to also remember that most of the icons are actually brand new. Even the one for Strong Back now has a Mole Rat in it, as I explain in the OP
EDIT 3: when this thread is done, I'll put up new one which will eventually have details for every single perk. Should all be ready to post within a few days!!
I admit to being worried at first, but the merging skills and perks has been the reverse of dumbing the game down.
Just splitting the Science skill in to the Science Perk and the Hacker perk allows for more refined player characters.
The new skill perk system of Fallout 4 is looking rather elegant and I know Bethesda has been working hard at making it so.
This is a prime example of the Engineer's credo.
"It is simple to make something. It is HARD to make something simple."
The depth and elegance of what I've seen so far in the skill perk system and the crafting system, gives me great hope for the enemy AI, story, quests, and companions.
Game is already finished, they are just crushing bugs and polishing now...
I am optimistic
Don't doubt, man. It's is the best system ever designed as presented in blur.
It's so weird, because now when I look at the chart it actually seems really detailed!
But you don't even want to know how long I've spend looking at that thing lol
That tends to happen when you have convinced yourself that something is the way you have viewn it (even if it may not be).
I can't help it to find that uncompromising confidence a bit funny; and I do think that you are setting yourself up to a disappointment in that regard (along with those who take your word for gospel). But hey, I can't be sure and never say never. Right?
I'm the sort of person who doubts everything without evidence.
Me too. Which is why I made sure I had a ton of evidence before I put this together.
At the end of the day, even if I'm totally wrong, I will still love this game. But I'm confident that at least a big percentage of it is correct
Once the new thread goes up, I'll repost all the new Strength perks that I added on here.
After that, I'll add the new ones in complete sets as I get them typed up, starting with Perception. Bear in mind that many of the old ones in the OP of this thread have undergone changes, or will be much more clearly defined in the update, and so they should all make a lot more sense.
Also to be added, new section on settlements including number of residents (clues in the new perks), as well as a forthcoming suggestion for a new 'hardcoe mode'.
In the meantime, I hope you enjoy the new details added so far
I can't really see the pic myself (every one I have seen is miniscule and blurry) but I wonder if the Strength perk being discussed above, with the "weight scale" might actually be displaying a carnival "Strength Tester" where you swing the giant mallet down on the pad and it sends a little weight up the vertical scale and if you're strong enough it'll hit a bell at the top and DING! but otherwise it will just lift the weight up to give you a measure of your strength: puny, herculean, strongman, etc etc
Of course that doesn't help with identifying what it DOES, but if there's a barbell/dumbbell and a Strongman tester, it has a very Carny / Strongman vibe to it. Not sure a simple weighing-scale would be that interesting, although it ~would~ more clearly involve the perk with carrying capacity. I keep hoping they'll release a clean, visible perk chart before too long ---- that alone would give us plenty of time to plan out our builds. Of course, if the info they give is just generic "increases damage" we won't be estimating damage ~numbers~ but it should be enough to sketch builds.
I think you may actually be right, and that would fit the idea behind the perk even better! Carnival vibe, I like it
The details of the perk wouldn't need to change at all, so I'll add that into the OP (will have to be the new thread because this one's almost at capacity lol!). And of course I'll put in a mention that you suggested this.