Skills & Perks - Revised Edition!

Post » Sat Nov 28, 2015 7:12 am

I have been working really hard sorting out various details and typing everything up, and there's still lot's more to do. But before I work on finishing the rest of the update, I thought I would give you all a little taster. And so, I now present to you, for the first time ever, my interpretation of the complete lineup of perks listed under Strength:
Below are detailed descriptions for every skill and perk under the Strength stat. Note that I have included a brief explanation of each icon, which will help you to 'see' them much better. These icons, showing Vault-Boy's various antics, offer great insight into what each perk actually does. I have also included a number of interesting references which tie the various icons to historical people and events, popular culture and more. When working out the finer details, I have looked at each skill or perk both individually and as part of a set, and have thoroughly researched every last one. I have also incorporated any details seen in the footage or described in official articles and interviews that tie in with the known or suspected function of any specific skill or perk. This way, the features and benefits as described here are far more balanced, and are much closer to what we can expect to see in the final release of the game. Note that when choosing the name of each perk, I have tried to put myself into the devs' shoes in order to see which names would best fit the game and the setting. I have also tried to avoid any obvious repetition of names, or similar sounding names, so that they all 'flow' better.
And so, without further ado, here are the skills and perks that can be found under...
STRENGTH
Affects total Carry Weight, Unarmed damage, and damage from Melee Weapons
Unarmed
Returning Skill, 4 Ranks, requires 1 Strength
VB is holding up his fists and is not wearing a shirt, giving him the appearance of a bare-knuckle boxer. This appears to be a reference to John Lawrence
Sullivan, an Irish-American boxer who was also known as the Boston Strong Boy. Sullivan is actually recognised by many as being the last heavyweight champion of bare-knuckle boxing under the London Prize Ring Rules.
This skill would affect both the speed and damage of attacks when using fists or weapons worn on the hands. Speed and damage would both increase with each rank. This skill would also be usable in conjunction with V.A.T.S. for improved targeting, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below. Note that there would also be a bobblehead hidden somewhere in the game world that would unlock the next available rank when found.
Melee Weapons
Returning Skill, 4 Ranks, requires 2 Strength
VB is holding up a baseball bat, and is about to strike an incoming baseball. This is clearly a reference to Fenway Park, home of the Boston Red Sox, who won the first ever World Series in 1903. The location, which is now known in-game as Diamond City, would also appear to be a first, in that it is the first major settlement that we encounter, and so would be comparable to Megaton.
This skill would affect both the speed and damage of attacks when using hand-held weapons. Speed and damage would both increase with each rank. This skill would also be usable in conjunction with V.A.T.S. for improved targeting, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below. Note that there would also be a bobblehead hidden somewhere in the game world that will unlock the next available rank when found.
Projectile
New Perk, 4 Ranks, requires 3 Strength
VB is holding a boulder at the bottom of a ramp, and is about to launch it upwards. This would suggest a reference to the Physics Department at M.I.T, specifically pertaining to the Manhattan Project, which later resulted in the bombings of Hiroshima and Nagasaki.
This perk would allow us to throw heavy objects in front of us, turning them into projectiles. Throwing distance and overall damage caused would increase with each rank. Damage would also be affected by the size and weight of the projectile. This perk would also be usable in conjunction with V.A.T.S. for improved targeting, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below.
Crushing Blow
New Perk, 4 Ranks, requires 4 Strength
VB is standing next to the same ramp mentioned above which is now facing the other way, and which he has partially crushed using his fist. This is clearly a reference to the aftermath of the Manhattan Project, due to the sheer level of destruction caused when the bombs hit.
This perk would allow us to use fists or Unarmed weapons to break or destroy objects such as terminals, controls systems, turrets, wooden structures, damaged brickwork, locks, locked doors, and low-level robots including protrectrons and robobrains. Each rank would increase the total damage per hit, as well as the quality of locks affected. Note that in the case of robots, this perk would also be usable in conjunction with V.A.T.S. for improved targeting, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below.
Wrecking Ball
New Perk, 4 Ranks, requires 5 Strength
VB is holding a wrecking ball at the end of a long chain which is attached to a stick. This would appear to be a reference to a certain celebrity who used to attend Bethesda Elementary School, the location of which matches up with Bethesda Ruins as seen in Fallout 3. Note that the reference in this case is a little more tougue-in-cheek compared to many of the others, but is a clever addition nonetheless.
This perk would allow us to use Melee Weapons to break or destroy objects such as terminals, controls systems, turrets, wooden structures, damaged brickwork, locks, locked doors, and low-level robots including protrectrons and robobrains. Each rank would increase the total damage per hit, as well as the quality of locks affected. Note that in the case of robots, this perk would also be usable in conjunction with V.A.T.S. for improved targeting, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below.
Strong Back
Returning Perk, 4 Ranks, requires 6 Strength
VB is shown carrying a heavy object on his back. This appears to be very similar to the icon used for the equivalent perk in Fallout 3, but note the Mole Rat on the right-hand side of the image. This would actually suggest a reference to the rats that have plagued the streets of Boston since before the time of the Revolutionary War. The historical and present day impact of rats is especially high in the port area.
This perk would allow us to carry more items, and to move a little faster when encumbered. Total Carry Weight and rate of movement would increase with each rank. The increase in Carry Weight would be far greater than that resulting from levelling the Strength stat. Also, note that the Mole Rat in the perk icon would suggest that we are more easily able to engage in low-level combat when encumbered, due to our ability to move increasingly faster with each rank.
Fist of Fury
New Perk, 4 Ranks, requires 7 Strength
VB is shown throwing a series of rapid punches in front of him, and his fist has become blurred as a result. This seems to be a reference to Bruce Lee, and especially to the movie which shares the name of the perk. This is due to Mr Lee's ability to punch so fast, he was almost impossible to block. As a result, footage often had to be slowed down, much like the new effect seen in V.A.T.S.
This perk would allows us to deliver a flurry of blows when using fists or Unarmed weapons in V.A.T.S, but not for specific body parts. For more accurate targeting when in V.A.T.S, see the Martial Artist perk below. The flurry of blows would be triggered by holding down the 'attack' button, after which a 'special attack' would be lined up ready to unleash on the target. Note that this would use up far more Action Points than a single attack, but if used in conjunction with the perk below for a blow to the target's head, there would be a chance to knock the opponent to the ground. The target would then be unconscious for a short time, allowing us to quickly deal with the next target. With each rank, the number of Action Points required would decrease, and the speed and damage output of the attack would increase.
Martial Artist
New Perk, 4 Ranks, requires 8 Strength
VB is holding up his arm at a right-angle, as if ready to execute a martial arts move. This would actually seem to be a reference to Bruce Lee's son Brandon, who attended Emerson College in downtown Boston, and like his father was also the star of many action movies. In a bizarre related twist, Bruce Lee and his son both died under very mysterious circumstances, 20 years apart, and at a relatively similar age. Bruce Lee was 32 and his son was 28. This is strikingly similar to the in-game connection to the male protagonist and his son being of a similar age during gameplay.
This perk would allow us to target specific body parts when using V.A.T.S. in conjunction with fists, Unarmed weapons, or Melee Weapons. This would then open up a number of additional options for use with many of the above perks. Due to each armor piece now having it's own durability, this means that during close-quarters combat, we would be able to target individual armor pieces, or even cripple already damaged limbs. In addition to this we would also be able to target blows to the head, which would inflict far greater damage, and would include a knockdown effect as described above. The Action Point cost for each individual blow would decrease with every rank, allowing for a higher number of attacks.
Heavy Hitter
New Perk, 4 Ranks, requires 9 Strength
VB is standing on what appears to be an old fashioned 'weighing machine', and is also raising a dumbbell with one arm. The weighing machine actually seems like a reference to weigh-ins used before boxing matches, and the dumbbell would therefore suggest heavyweight boxing. If we look back at John Sullivan, as first mentioned in the description for the Unarmed skill, we can see that he later moved to a career in professional gloved boxing. His record of 34 wins by knockouts earned him a place in the International Boxing Hall of Fame. Oddly enough, the two very different phases of Sullivan's career would once again suggest a connection to our male protagonist, whose transision from pre-war to post-war would appear to have many similarities.
This perk would allow us to throw a very focused and powerful punch that would do extra damage, with a high chance to knock the opponent unconscious if the blow is to the face. This would be similar to the effect described under the Fist of Fury perk. Note however that, in this case, we would be limited to non V.A.T.S. use. To execute the punch, we would once again hold down the attack button, and when unleashed, the resulting blow would be comparable to one of the many power attacks seen in Skyrim. Each rank would increase the power of the attack, and the final rank would carry a small chance to achieve a one hit kill.
Power Loader
New Perk, 4 Ranks, requires 10 Strength
VB is seen here inside a Power Loader, an exoskeleton suit much like the one featured in the Aliens movie. The movie's main protagonist, Ellen Ripley, could be compared to the female protagonist option in Fallout 4. Ripley is quite literally forced to become a warrior, fighting against an impossibly dangerous enemy. Her main focus throughout the movie is to ensure the survival of a child found alone in the abandoned mining colony. The child's name is Newt. I have a feeling that this will be reflected in one of the as yet unveiled companions, a child who may even end up having the same name. One other interesting connection. In the movie, Ripley spent 57 years in cryosleep, making her the previous record holder before our protagonist and their family.
This perk would allow us to lift very heavy loads when encumbered, and carry them forwards at relatively high speed for a short duration as determined by the sprint meter. The speed of movement as well as the maximum load would increases with each rank. This would actually be a very useful option for those of us who love to collect everything we find in the game, but do not like to use fast travel.
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Susan
 
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Post » Sat Nov 28, 2015 12:26 am

And there was me thinking that this was an actual list of confirmed perks, not just colossal extrapolations of very blurry images.

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Amanda Furtado
 
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Post » Sat Nov 28, 2015 5:59 am

Oh come on now! I suppose you have any better suggestions? I think these will turn out to be more than extrapolations.

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Isabella X
 
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Post » Sat Nov 28, 2015 6:01 am

I'm not going to heap mindless praise on something just because a lot of effort went into it; a lot of effort went into building the Titanic and the Cultural Revolution but they didn't end well did they?

Looking at a picture of Vault-Boy doing a cartwheel and saying that it suggests the inclusion of a Acrobatics skill is not reasonable speculation, it doesn't suggest anything of the sort. Or that light coming from his upper torso is a reference to light houses. Maybe it's one of the radiation type perks from Fallout 3 like Rad Absorption? Or maybe's it's just pointless to speculate (or create a 6700 word post) from a pair of blurry images.

Look at the http://fallout.wikia.com/wiki/Finesse_(perk)from Fallout 3, the guys holding and a gun to the side whilst crouch or maybe even, it could be interpreted, looking like he's just recovering from a combat roll or vaulting over some cover. Oh yeah it just grants 5% critical chance and is just a stylised icon.

My point is that we don't know enough at this point and claiming to have identified all the perks is disingenuous.

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(G-yen)
 
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Post » Sat Nov 28, 2015 6:29 am

Thank you Myst, as always :goodjob:

Just by the way that all 10 suggestions match up with what we see in the icons (blurry or not, once you know what's in them, they become a lot clearer), and how the references all fit together, says a great deal about how likely these are to end up actually being confirmed. Not just that, but if you look at the whole set, there is absolutely nothing missing that would be related to Strength in terms of skills or perks.

The best part is, this is actually the case for all of the other sets, right down to the very last perk! And so, either these are pretty much the actual perks that will appear in the game, or I've just designed the full set of perks for Fallout 5! :D

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ANaIs GRelot
 
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Post » Sat Nov 28, 2015 2:28 pm

@ The Enclave: I kind of see you point about the finesse picture, and you are most certainly entitled to your opinion. I am certain that I could not have come up with anything as good as Gkk7z has.

@ Gkk7z: Hey I just call them like I see them.

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Trent Theriot
 
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Post » Sat Nov 28, 2015 4:18 am

Lol, you are being ridiculous. Instead of just moving on you decided to try and ruin everyone else's fun.

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Laura Shipley
 
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Post » Sat Nov 28, 2015 1:16 pm

The icon you describe there, sounds a lot like Fallout Tactics' "Stunt Man" perk. http://fallout.wikia.com/wiki/Stunt_Man

So pretty much less fall damage.

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Add Me
 
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Post » Sat Nov 28, 2015 1:13 pm

Or indeed the Cyborg perk,

http://fallout.wikia.com/wiki/Cyborg_(perk)

Which shows you as an actual robot but just grants you 10 energy weapon points and some resistance buffs. Imagine what could have been "suggested" from that image, imagine it was in this game where they're are actual androids. It would probably be heralded as the perk which allows us to take cybernetic upgrades. But no the image meant absolutely nothing at-all.

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herrade
 
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Post » Sat Nov 28, 2015 1:02 am

For the record, Finesse and Cyborg are both still in!

Oh, and I've just added the new Strength update into the OP :smile:

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carly mcdonough
 
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Post » Sat Nov 28, 2015 2:14 am

If that Cyborg perk really is unlocked at level 9 of intelligence it won't be anywhere near that trivial. If it was then nobody would invest that many points into intelligence. There has to be some balance with the other high level perks or people will all just end up gravitating towards the same perks.

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Aaron Clark
 
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Post » Sat Nov 28, 2015 8:54 am

Because I've looked at what each perk would do as part of a group, and not just on their own, it's easier to look for missing elements. Kind of like a checksum in a computer programme. On top of this, I've also looked at where each icon is in relation to everything else, and so as we go higher up the list, exactly as you have stated, we would expect more powerful perks. Add in what I said about the perk icons (which I have now completely memorised lol!), and that's three different methods of confirming the same information.

In the military, this is known as triangulation. And it's a very effective way of finding out highly accurate information with little starting data.

And so, going back to what you said about Cyborg, if I'm right, then it's definitely something a lot of people are going to want!

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Joe Bonney
 
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Post » Fri Nov 27, 2015 10:32 pm

It'll be interesting to see how your STR conjectures line up with the upcoming video; I imagine you'll hit a couple but I'm dubious about others.

Still, you're having fun so rock on. Just be cheerful when the real info hits, okay?

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Rob Davidson
 
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Post » Sat Nov 28, 2015 1:03 pm

Whatever they announce I'll be over the moon, because I just love everything we've been shown so far. This just makes the journey until November a little more enjoyable.

But it would be a nice little bonus if I'm right ;)

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Matt Bee
 
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Post » Sat Nov 28, 2015 2:59 am

Strength 9 is actually likely to be Slayer, look here http://vignette2.wikia.nocookie.net/fallout/images/6/60/SlayerFNV.png/revision/latest?cb=20101014195935 .

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Kelli Wolfe
 
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Post » Sat Nov 28, 2015 12:52 am

It's definitely not Slayer, because he's holding his hand up to one side, and that isn't a sword in his hand as it doesn't have a blade. It's a dumbbell.

Also, the shape of the 'chair' behind him doesn't match, because it's actually one of https://upload.wikimedia.org/wikipedia/commons/3/35/Old_Weighing_scale.jpg. Besides, there are perks in the line-up that already cover what slayer would do, and they fit the respective icons perfectly.

EDIT 1: http://media2.giga.de/2015/07/Fallout4_Perks-rcm640x0.jpg is the chart for a direct comparison.

EDIT 2: you need to also remember that most of the icons are actually brand new. Even the one for Strong Back now has a Mole Rat in it, as I explain in the OP

EDIT 3: when this thread is done, I'll put up new one which will eventually have details for every single perk. Should all be ready to post within a few days!!

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Charlotte X
 
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Post » Sat Nov 28, 2015 6:08 am

I admit to being worried at first, but the merging skills and perks has been the reverse of dumbing the game down.

Just splitting the Science skill in to the Science Perk and the Hacker perk allows for more refined player characters.

The new skill perk system of Fallout 4 is looking rather elegant and I know Bethesda has been working hard at making it so.

This is a prime example of the Engineer's credo.

"It is simple to make something. It is HARD to make something simple."

The depth and elegance of what I've seen so far in the skill perk system and the crafting system, gives me great hope for the enemy AI, story, quests, and companions.

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Peetay
 
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Post » Sat Nov 28, 2015 1:32 am

Game is already finished, they are just crushing bugs and polishing now...

I am optimistic :D

:lightbulb:

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Prisca Lacour
 
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Post » Sat Nov 28, 2015 11:09 am

Don't doubt, man. It's is the best system ever designed as presented in blur. :P

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Robert Devlin
 
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Post » Sat Nov 28, 2015 1:38 pm

It's so weird, because now when I look at the chart it actually seems really detailed!

But you don't even want to know how long I've spend looking at that thing lol :D

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D LOpez
 
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Post » Sat Nov 28, 2015 11:46 am

That tends to happen when you have convinced yourself that something is the way you have viewn it (even if it may not be). :wink:

I can't help it to find that uncompromising confidence a bit funny; and I do think that you are setting yourself up to a disappointment in that regard (along with those who take your word for gospel). But hey, I can't be sure and never say never. Right? :tongue:

I'm the sort of person who doubts everything without evidence.

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(G-yen)
 
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Post » Sat Nov 28, 2015 7:31 am

Me too. Which is why I made sure I had a ton of evidence before I put this together.

At the end of the day, even if I'm totally wrong, I will still love this game. But I'm confident that at least a big percentage of it is correct :)

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Britney Lopez
 
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Post » Sat Nov 28, 2015 3:45 am

Once the new thread goes up, I'll repost all the new Strength perks that I added on here.

After that, I'll add the new ones in complete sets as I get them typed up, starting with Perception. Bear in mind that many of the old ones in the OP of this thread have undergone changes, or will be much more clearly defined in the update, and so they should all make a lot more sense.

Also to be added, new section on settlements including number of residents (clues in the new perks), as well as a forthcoming suggestion for a new 'hardcoe mode'.

In the meantime, I hope you enjoy the new details added so far :goodjob:

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vanuza
 
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Post » Fri Nov 27, 2015 11:18 pm

I can't really see the pic myself (every one I have seen is miniscule and blurry) but I wonder if the Strength perk being discussed above, with the "weight scale" might actually be displaying a carnival "Strength Tester" where you swing the giant mallet down on the pad and it sends a little weight up the vertical scale and if you're strong enough it'll hit a bell at the top and DING! but otherwise it will just lift the weight up to give you a measure of your strength: puny, herculean, strongman, etc etc

Of course that doesn't help with identifying what it DOES, but if there's a barbell/dumbbell and a Strongman tester, it has a very Carny / Strongman vibe to it. Not sure a simple weighing-scale would be that interesting, although it ~would~ more clearly involve the perk with carrying capacity. I keep hoping they'll release a clean, visible perk chart before too long ---- that alone would give us plenty of time to plan out our builds. Of course, if the info they give is just generic "increases damage" we won't be estimating damage ~numbers~ but it should be enough to sketch builds.

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kristy dunn
 
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Post » Fri Nov 27, 2015 11:02 pm

I think you may actually be right, and that would fit the idea behind the perk even better! Carnival vibe, I like it :D

The details of the perk wouldn't need to change at all, so I'll add that into the OP (will have to be the new thread because this one's almost at capacity lol!). And of course I'll put in a mention that you suggested this.

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Laura Cartwright
 
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