First, I want to express my feelings on Skills and the possible lack of Attributes.
Judging by that screenshot, one can easily assume that there won't be any kind of subsections for that "Skill Menu" that could describe our stats, attributes, et cetera. Assuming this is a console screenshot, I can't see the buttons that indicate how or where you skip to the next section. There is no "R2" or Right Bumper symbol there to show how to change to the next "page" and stuff. I really believe that attributes are out, but I would love to be proven wrong.
Even though they are out, it seems like the new and revamped skills will work pretty damn good, and probably take on the attributes role in a good way. They seem deep, complex, interesting and really well crafted, especially with the perks, which sounds and looks even better.
The Destruction skill, for instance, has 10 perk nodes in it's constelation, divided into 3 paths, I would assume each path covers Fire, Frost and Lighting effects. With time, a simple fireball might have it's damage increased or speed, or even blast radius, duration of the fire depending on the perks you choose for it's path, what intrigues me most is how some perks can be chosen again to improve it's effect, which really sounds a lot like Diablo 2's skill system, which IMO is the best.
But I have a question, you see, there are these 3 paths, so lets assume we have this on the first path:
-First Node: +10% damage / +15% projectile speed
-Second Node: Adds Area/Splatter effect / +20% Duration
-Third node: Adds the ability to charge the fireball / +5% damage
Yeah, sounds about right, my concern is, those 3 nodes seems like different "levels" to a same general perk (that were mentioned in the "Inside Skyrim's Menu System" article in GI as being similar to the perks in Fallout 3 that could be chosen again to improve it's effect) that being the first node or maybe each of those little "stars" could "level" like, again, Diablo 2. eg:
-First Node (Lvl 1): +10% damage / +15% projectile speed.
-First Node (Lvl 2): Adds 10% damage over the last level / +10% projectile speed.
And it goes on and on until, maybe, 10. For each of those nodes.
Now, I really really wish it works like that, it would make specialization in a single skill much better and open a lot of room for replayability and different builds, even on the same skill! Think of the possibilities, I would love if a dev came here and explained how it truly works. Tell me, how do you think this will work?
Okay, now, moving to the spears possibilities. Once again, based on that screenshot and more specifically, the perks.
Most of the perk trees (constelations) there either have 3, or 4 paths. Implying we have instead of blade/blunt, 1 handed weapons and 2 handed weapons. I can assume that:
1 hand weapon skill will have a perk path for:
-Swords
-Mace
-Axe
the 2 handed weapon would have:
-Claymore
-Warhammer
-2 handed axes (Could be a battle axe and that big long axe that is in the concept art)
These are the same weapon types as in Oblivion. So, 1h gets a 3 path perk tree and 2 handed 3 as well. Now consider the 3 and 4, and say 2 handed skill could have 4. It opens up a new possibility:
-Claymore
-Warhammer
-2 handed axes
-Spears/Halberds or just Polearms
Add this to evidences like, concept art spears, Todd claiming he is aware of the community wanting polearms back and we could assume that there is a great chance of spears.
Now, if you apply the same concept to marksman/ranged skill, you also open more possibilities, a 3 path ranged skill could have:
-Bow
-Crossbow
-Throwing Weapons
Ain't that grand? Sure, just a hopeful post, but damn, how awesome would it be if I were right?
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Now, to finish and sum up my thoughts. The new skill system looks terrific, and it sounds even better, can't wait to get my hands with. If everything I said turned out to be almost true, I would dare say Skyrim could be the best RPG of the decade, or even the best TES ever.
Also, read my whole post or don't post at all. Feedback is appreciated, do you think I am right about the perk working like Diablo system? Or the possibilities of spears and other ranged goodies coming back? Or how skills could easily take on the role of attributes? Do you think like I do? Do you like what I said? Some questions to help with your post.
Thanks.
-Silvade