Skills suggestions

Post » Tue Jan 04, 2011 2:53 am

"Damned dundeon... That big rock fell right in front of this door and is blocking the way. Okay, I'll try to press the grab key and move it... GGRRRNNNN nope, not enough strenght. Fair enough, my brand new telekinesis spell should be able to take care of that. *cast spell* Yay it moves! A bit slowly though... damned I should have made a more powerful one.
Hey but I can see a tiny breach in the wall a few meters above the door! If I could jump high enough and make a few steps on the wall to grab the corner of the breach, then climb my way through it, that'd be perfect. *Jump and hang myself to a brick that was exposed enough to be catchable, then make it to the top*
Feeew yea! Thank the nine I wasn't wearing a heavy armor. Wouldn't even be able to haul myself up. *look at the room I just got into.* Great... trolls... Humpf, let's see if physics work there, I see loose rocks and bricks on the ceiling, let's try to blast them with a powerful fireball! HAHA! Look at these fools being crushed. Oh dear god that one isn't dead... and is bloody angry... better run...
"


After this intensively well written fiction that describes exactly the kind of gameplay I want to see in a TES, what do you people want from skills?
As you can see, I really want them to radically change the way I interact with the world. I'm really hoping for strength that determines how heavy an objects has to be for you to be able to move it, telekinesis that works on every object with physics, and so on.
For example the bow skill could determine how long you can draw an arc before getting exhausted, Acrobatics that determines how good your climbing is (yes I'd love to be able to climb, hang myself to corners etc), add maybe a few prince of persia like moves (not as spectacular as PoP of course), thus be also determine by your armor and stuff like that.

It also means that the environment layout has to be in adequation with that... But this really, really is something I'd like to see.
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Leah
 
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Post » Tue Jan 04, 2011 4:12 am

Being a tomb raider junkie from the ps1 days I would like to see that too. However being aware of exactly how this game is designed i know well that we would have to give up the huge moddable open world for this to be feasable and i'm not willing to do that.
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Kay O'Hara
 
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Post » Tue Jan 04, 2011 1:16 am

I Hold heartedly Agree, Redguard was by far the most Environmentally interactive Game out of the series, rope swinging, climbing, scaling walls, pressure plates, jumping across ledges to grab the otherside....

That game was excellent in such a respect, and I was :confused: when morrowind fielded nothing in such regards and essentially the player could be akin to a 3 Dimensional upstanding Rectangle, that moves, swings, and throws spells, completely independant of the Environment, that trend continued into Oblivion.
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Daniel Brown
 
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Post » Tue Jan 04, 2011 1:57 am

I Hold heartedly Agree, Redguard was by far the most Environmentally interactive Game out of the series, rope swinging, climbing, scaling walls, pressure plates, jumping across ledges to grab the otherside....

That game was excellent in such a respect, and I was :confused: when morrowind fielded nothing in such regards and essentially the player could be akin to a 3 Dimensional upstanding Rectangle, that moves, swings, and throws spells, completely independant of the Environment, that trend continued into Oblivion.


Indeed. I really liked also how you had to climb and sneak through windows in Thief III for example.

Acutally If I could change the title of the thread I would, something like "interactions with environment" =]

I also came out with a few other ideas:

Conjuration: every 25 points allow you to summon 1 more mob. I was sick of having only 1 guy, lasting 25 seconds to help me. I don't want a Diablo 2 necro army either. By the time you're 100, you can have 5 guys by your side, which is pretty cool.
Door bashing, like Daggerfall. Maybe based on weapon skill+ strength maybe. Makes a LOT of noise, so you're pretty much screwed if you want to be sneaky.
Speed + high level shield skill could also have a charge for example.
High level strength and weapon skill: Wield 2 handed weapon in one hand, allowing you to dual wield 2 handed weapons, with a small malus on damage on each weapon (yes, this is totally stolen from wow)

I think it's a good idea to make the skills interact more with each other like that too, to unlock special features :) It would make more specialized characters.
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Cassie Boyle
 
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Post » Tue Jan 04, 2011 5:49 am

Brink + Skyrim.
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D LOpez
 
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Post » Tue Jan 04, 2011 3:56 am

I Hold heartedly Agree, Redguard was by far the most Environmentally interactive Game out of the series, rope swinging, climbing, scaling walls, pressure plates, jumping across ledges to grab the otherside....

That game was excellent in such a respect, and I was :confused: when morrowind fielded nothing in such regards and essentially the player could be akin to a 3 Dimensional upstanding Rectangle, that moves, swings, and throws spells, completely independant of the Environment, that trend continued into Oblivion.


could not have said it better, well i hope it ill be better this time even if its not Tomb raidery, at least the telekinesis, and climbing ropes would be in
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TIhIsmc L Griot
 
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Post » Mon Jan 03, 2011 7:45 pm

While I would love to see this stuff implemented Redguard was able to have that because it wasn't an ES game in the same regards as the rest of the games are. It was an ESA or Elder Scrolls Adventure game, with a linear story and it being action adventure instead of RPG.
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Kay O'Hara
 
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