Agreed!
Look Bethesda said they wanted to have your Special stats have an important role in game play.
This has been on the Fallout player's wishlist for a long time.
They also wanted to make a better shooter since F3 and FONV were only OK shooters.
Which makes perfect sense since the shooter genre has seriously evolved in the last seven years.
How do you have the Special stats have a larger impact on the game play?
Obviously you can have the Special stats have more impact to your derived in game stats like Action Points, Hit Points and Vats Accuracy.
But how do you get them to have an impact on the rest of the game?
In F3 and FONV, the Special stats providing a fairly small boast to your skill total and then the skill either provided a fairly behind the scenes impact on some of the game mechanics or had the 25/50/75/100 thresholds.
Some perks had a Special Stat requirement but many had a skill requirement.
And towards the latter part of the game, there was a tendency to find all of your skills maxed out.
So they cut out the middlemen.
Have your Agility stat determine how stealthy you are.
Have your Charisma determine your barter prices and your persuasion ability.
So instead of getting away with having a Charisma of just one and a 100 in Speech and Barter, you are going to have to have a high Charisma and get some perks dealing with barter and persuasion.
Perks that likely require a certain level of Charisma to get in the first place.
By using perks instead of a skill total for in game mechanics, you can pull the curtain and clearly define what the perk will do for you in game.
Instead of taking two levels to get to a break point in a skill like Lockpicking or Science, you just have to get the perk and you are there.
And frankly splitting the Science skill in to Science perk for building stuff and a Hacking perk for bypassing computer security makes a lot of sense.
This will also make it a better shooter but provides perks to give you in game benefits like less recoil or more accurate Vats.
If you want to be able to hold your breath when you take a sniper shot, be able to get more out a scope (by increasing the magnification in game), or have a better chance to make a head shot in vats then you have to have a certain level of Perception to take the perk that provides that ability.
Instead of having a high skill in something you have your character take a stat that makes him good at something then get the perks that stat allows make your Lone Survivor better at it in game.
Using Perks instead of skills actually provides more options to define your character.
Instead of just having a character with a 100 in guns, you will have a selection of perks that make you a better gunslinger, grunt, sniper, or shotgun user in the game.
I don't think this will be a dumbing down of the game, but more of making it more elegant, more clear, and providing you a way to better customize your Lone Survivor.
I know I'm repeating myself, but I really think Fallout 4 will play very different depending on how you distribute your Special Stats.
A stats of 3 will play VERY different than a stat of 10.