Ramen.
There are several threads about this already. Looks like Skills are going to be folded into Perks in some manner.
From what it seems so far, skills will be merged with something (presumably perks) and probably won't range from 1-100, but more like 1-5 or something. I mean, I love to play with numbers and statistics, but most of them were meaningless in F3 anyway between the 0/25/50/75/100 thresholds.
Kek.
Yeaaaaaah... Because every RPG needs skills... Please people stop with this nonsense... You most likely never play any RPG beside FO1 and 2 and New Vegas?
But I know... Baldur's Gate wasn't an RPG... it didn't have skills.
you now have experience points and the perk trees to use them on i think
Please. Stop with being an edgelord. Yes, most likely whatever they will have as a substitute for skills will be subpar. Still, without seeing it, how can you make that judgement? I'm pretty sure that they will make the attempt to make it somewhat RPG-like.
Baldur's Gate had weapon skills, but I agree that it was nowhere near as complex and deep as the skill system in the earlier Fallout games.
Weapon skills? With ranks from 0 to 5? If Fallout has weapon perks with ranks from 0 to 5... what's the difference?
The only real skills in Baldur's Gate were the thief skills.
Ha, your right! Why are you forced to be raised in Candlekeep by Gorion? And you were even forced to be the child of a god and couldn't choose your age... And yes the PC in Baldur's Gate had a voice! You has to choose a voice at character creation. He spoke if you give him comands (but not in dialogues). Baldur's Gate is even less RPG than Fallout 4!
ffs Fallout 4 isn't even less of an RPG, just a marginally different kind of RPG. Dropping skills and the voiced protagonist are a lateral move.
Being a single player pure action game is the worst thing they could do. Even with the open world feature it would be bound to be forgotten even faster than Skyrim, Fallout 3 and Oblivion had been. They know that well enough, and I'm pretty sure that they made the attempt at still being an RPG. Not that I'm expecting particularly deep RPG mechanics, mind you, but skills and critical hits being transformed doesn't necessarily mean the game is going to be non-RPG.
What I'm worried about is perk respec and yet another juvenile B action movie plotline. Those would ruin the game both as an RPG and as an action game.
LOL
BGS games like Skyrim, Oblivion, and FO3 are far from forgotten. In fact, they are still some of the most played games out there. That's even true for Morrowind at 13 years old.
Anyway, skills are certainly not needed for RPGs. Epic RPGs like Phantasy Star, Ys, Tales of Vesperia, and Xenosaga didn't have skills. Xenosaga simply had a tech tree (perks? yeah, pretty much the same concept).
The good thing is, now there's no need to worry how badly they would be implemented if they were still around. Or... is that a good thing?
All in all, Farcry's 3 and 4 come to mind with how things are presented.
This.
Let's be honest here, Final Fantasy VII is an RPG, everyone can agree to that.
In that game, the only thing you could really affect on a character is which materia (and materia level), equipment, level, and limit break they used. Everything else was determined for you, based on character level. You can't choose which skills or stats to specialize in, since skills don't exist and stats are determined based solely on levels. If gamesas did that to Fallout, people would be ranting that they've made a game that's an RPG in name only.
That's a terrible thing to say; those that have never played an RPG, might be inclined to believe you, for not knowing better.
If the game doesn't have skills (or stats), then it's not an RPG ~period (and even that is not an all inclusive list). Skills and stats define the boundaries of the PC; they are the limitations for the player when running that character. They are what allows the game to say, "No!" for actions that are not an option for the current PC. Stats define the PC's physical, mental , and emotional limits; skills define the PC's education and aptitudes. Not having them means not having a character; it means only having an avatar ~and that's pathetic for an RPG; and shameful of anything calling itself an RPG.
I think its a good idea. It was always a tad strange that you gain a level, and suddenly you become a master of a weapon you have never used.
Also, this way I can play a low intelligence character without being gimped. (there is always more exp then you really need)
There are stats in FO4... And as I said... Baldur's Gate don't had skills either. We don't need the 'Fallout skills' to have an RPG. FO4 is still an RPG. We have stats (SPECIAL) and perks.
You don't just suddenly master a thing you don't use. You master it by your very own choice (and why would you, unless your intent is to play a crippled PC).
No, that's a spreadsheet simulator. An RPG is, at its very core up to the player to take responsibility for acting out these roles within a story, either through actually acting it out or through a series of organised decision-making or character development choices. Numbers and a ninja suit don't mean you're roleplaying a ninja, it just means you're using an avatar with ninja-themed number columns for the sake of RNG and better chancing. There is FAR more to Roleplaying than your very narrow form of definition. Your definition isn't wrong in and of itself, but you're using personal bias to reject types of roleplaying you dislike.
No Skills is fine although disappointing because stuff like Lockpick is going to be behind Perk walls. I'm ok with this assuming we can't get all 10 in Special and there are plenty of perks that you can get.