1. One Handed Weapon
2. Two Handed Weapon
3. Marksman
4. Hand To Hand
5. Light Armour
6. Heavy Armour
7. Enchanting
8. Conjuration
9. Destruction
10. Alteration
11. Alchemy
12. Restoration
13. Illusion
14. Smithing (Armourer)
15. Speechcraft (includes Mercantile)
16. Athletics (includes Acrobatics)
17. Sneak (includes Security)
18. No idea about the last one.
2. Two Handed Weapon
3. Marksman
4. Hand To Hand
5. Light Armour
6. Heavy Armour
7. Enchanting
8. Conjuration
9. Destruction
10. Alteration
11. Alchemy
12. Restoration
13. Illusion
14. Smithing (Armourer)
15. Speechcraft (includes Mercantile)
16. Athletics (includes Acrobatics)
17. Sneak (includes Security)
18. No idea about the last one.
This is great. :celebration: It all makes sense. We don't really lose anything with substance by having Acrobatics, Armorer, Security and Mysticism be merged into other skills, meanwhile we get a new significant one (Enchanting).