Skills.

Post » Tue May 17, 2011 10:47 am

There were many skill-sets in Fallout games, so I'm asking...

Which skill-set is your favorite?

What skill-set do you want in the next game?

Skill-sets:

Fallout 1/2
Small Guns
Big Guns
Energy Weapons
Unarmed
Melee Weapons
Throwing
Doctor
First Aid
Lockpick
Repair
Science
Sneak
Steal
Traps
Barter
Gambling
Outdoorsman
Speech

Fallout Tactics
Small Guns
Big Guns
Energy Weapons
Unarmed
Melee Weapons
Throwing
Doctor
First Aid
Lockpick
Repair
Science
Sneak
Steal
Traps
Barter
Gambling
Outdoorsman
Pilot

Fallout 3
Small Guns
Big Guns
Energy Weapons
Explosives
Unarmed
Melee Weapons
Lockpick
Medicine
Repair
Science
Sneak
Barter
Speech

Fallout New Vegas
Guns
Energy Weapons
Explosives
Unarmed
Melee Weapons
Lockpick
Medicine
Repair
Science
Sneak
Survival
Barter
Speech
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Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue May 17, 2011 1:42 pm

I'd rather have a new one as I find the new ones to be too limited and the old one's to be flawed.

Combat
* Hand To Hand
* Blunt
* Blade
* Throwing
* Guns
* Energy Weapons
* Explosives
* Big Guns

Support
* Barter
* Deception
* Persuasion
* Chemistry
* Electronics
* Lockpick
* Repair
* Traps
* Sneak
* Steal
* Survival
* Medicine
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JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Tue May 17, 2011 3:56 pm

I'm gonna vote for MORE skills everytime... Let me get a Haiku skill( :homestar: ), or a set of speech skills that specialize in different types of speech, like deception or auctioneering.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Tue May 17, 2011 2:53 pm

I want a macrame skill. That way I can make a nice survival hammock. But seriously, I couldn't really care what skills they give us. I play the games the way they are presented to me, and I either like them or I don't, and I'll mod it to my liking. Since I'm not the one making the huge effort to produce the game, and taking all the financial risks involved, I really feel I don't have any rights to dictate to the devs what *my perfect game* should be. If I feel that strongly about how a game *must* be, I guess I should learn to program and make the damn thing myself. That being said, I have no problem with others voicing their opinions and their preferred elements. I just can't stand it when people are so entrenched that they feel everyone should either feel like they do, or if they don't they're idiots.

-Gunny out.
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kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Mon May 16, 2011 11:37 pm

I think classic Special is best.

However I think the skill set should reflect the story and game that the dev's want to make, not the story should be defined by the skill system that exists. Change/modify it as they will (as long as it remains broadly SPECIAL), but as long as the story is "fallout", I'll be there.
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Tyrone Haywood
 
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Joined: Sun Apr 29, 2007 7:10 am


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