18 Skills: What are they?

Post » Fri Jul 23, 2010 6:02 pm

How about a hand to hand skill? I don't see why not.
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Annick Charron
 
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Post » Fri Jul 23, 2010 8:47 am

It still requires the use of both hands though, otherwise it's not really Unarmed combat. By the sounds of it, the weapon categories are going to be fairly broad, with One-Handed including Swords, Axes, and Maces. So it would seem logical to include hand to hand in the Two-Weapon category.


But that's because synergy is apparent. There are small similarities to swinging a sword and an axe, so it makes some sence that one with experience with a sword wouldn't be clueless with an axe. If everything was just being grouped together like that, bows would also be plopped in the two handed skill.
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Monique Cameron
 
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Post » Fri Jul 23, 2010 9:40 pm

What if the game gives two big, three small arms slots and an alchemy pack plus a very limited small items pack based on race for everyone? No more strength, no more encumbrance.
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Julie Ann
 
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Post » Fri Jul 23, 2010 6:36 pm

How about a hand to hand skill? I don't see why not.


I just don't see it having it's very own perk tree, considering that One-Handed at least will be split between 3 distinct weapon types.

There are small similarities to swinging a sword and an axe, so it makes some sence that one with experience with a sword wouldn't be clueless with an axe.


I suppose you have a point.
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Louise Lowe
 
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Post » Fri Jul 23, 2010 7:56 pm

I hope "luck" will be turned into a skill.

Since when is being lucky a skill?
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Eilidh Brian
 
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Post » Fri Jul 23, 2010 8:58 pm

I think that weapons will be divided by type (swords, axes, maces) and not by 1handed or 2handed...
Also Marksman is just Archery now .

1 handed and 2 handed is confirmed.
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Nienna garcia
 
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Post » Fri Jul 23, 2010 8:42 am

Is it really that far-fetched to think it would be impossible to have a perk that gives you a "cart" to store things in, like they had in Daggerfall (it even came with a free donkey). And encumberance doesn't have to be entirely strength. How the load is carried can be just as important and how much it weighs. I agree that it will likely be connected to Stamina, but I could think of many ways to BS it into other skills.

That was possible in Daggerfall, where the horse was just a sprite in front of you and handled in your inventory AFAIR, but not in Skyrim. And yes, I guess stamina will fit.
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Isabel Ruiz
 
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Post » Fri Jul 23, 2010 11:47 am

You're forgetting Alchemy, that's been confirmed as a stealth skill.

No, sir. I included Alchemy in my list. So if Speechcraft and Barter have been merged, Stealth would be: Alchemy, Sneak, Security, Speechcraft and Light Armor. Yes, I'm placing Light Armor under Stealth. I could very well be wrong; although, someone did post that Heavy Armor and Light Armor have been confirmed, and I don't think both Heavy Armor and Light Armor would be under Combat. Light Armor makes sense for Stealth, IMO.

Anyways, that's just 5 skills for Stealth. Perhaps the 6th is Archery, as deathcoffee has suggested?
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I love YOu
 
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Post » Fri Jul 23, 2010 5:09 pm

I really hate all these threads, they were fun to go into at first, but now it's complete balls.
Now it starts out as "Hey, let's try to guess what X, Y, and Z is going to be in the game! LOL" and even though it was fun at first, it eventually degenerates into people complaining about something, and then another party emerging with a post to counter the argument and both sides pretty much go "CHALLENGE ACCEPTED!" and start smashing each other with usually legible sledgehammers and it eventually gets so bad that it ends (or other people start doing everything they can to get it to end) by going along the lines of "A wild flamebate appeared!; Mod uses 'Forum Lock'!; It was Super Effective!"
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Tha King o Geekz
 
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Post » Fri Jul 23, 2010 8:09 pm

I really hate all these threads, they were fun to go into at first, but now it's complete balls.
Now it starts out as "Hey, let's try to guess what X, Y, and Z is going to be in the game! LOL" and even though it was fun at first, it eventually degenerates into people complaining about something, and then another party emerging with a post to counter the argument and both sides pretty much go "CHALLENGE ACCEPTED!" and start smashing each other with usually legible sledgehammers and it eventually gets so bad that it ends (or other people start doing everything they can to get it to end) by going along the lines of "A wild flamebate appeared!; Mod uses 'Forum Lock'!; It was Super Effective!"

That could be said about virtually any and all threads. I don't know about the other people, but I'm trying to have a healthy discussion.

That last line of your post was funny, BTW.
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Alan Whiston
 
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Post » Fri Jul 23, 2010 7:45 am

But that's because synergy is apparent. There are small similarities to swinging a sword and an axe, so it makes some sence that one with experience with a sword wouldn't be clueless with an axe. If everything was just being grouped together like that, bows would also be plopped in the two handed skill.

Definitely why Todd said 1 handed sword and axe will be under one skill, it just doesn't make sense to have two separate skills for them when they're fairly similar in usage. Of course there are some differences and that's the purpose of the perk trees and whatnot. As for bows being placed into 2 handed, it wouldn't make sense, plus it was already mentioned that all melee weapon skills were going to be 1 handed or 2 handed. Swinging a 2 handed axe/sword/hammer is very different from using a bow which is why it's still under the skill Marksman/Archery.
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Spaceman
 
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Post » Fri Jul 23, 2010 8:36 am

Since when is being lucky a skill?


Ever since I started using it in Oblivion. I guess it's not a very good idea at all, but I like luck. Well, maybe it's a terrible idea. :touched:



How about a hand to hand skill? I don't see why not.


Isn't hand-to-hand going to be unarmed combat?
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Nims
 
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Post » Fri Jul 23, 2010 9:40 am

I can recall hearing about farming skill somewhere. Not sure where, anyone else remembers something about farming?
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claire ley
 
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Post » Fri Jul 23, 2010 10:58 pm

I can recall hearing about farming skill somewhere. Not sure where, anyone else remembers something about farming?

Farming, mining, woodcutting(?) I don't remember/know what else. But from the sound of it, they won't be regular skills like your combat/stealth/magic skills, but then again they have the crafting skills under them so those could be under some sort of Gathering type skill now that I think of it, if they include it under one of the three major branches ie Combat, Magic, Stealth.
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Ashley Hill
 
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Post » Fri Jul 23, 2010 6:46 pm

Farming, mining, woodcutting(?) I don't remember/know what else. But from the sound of it, they won't be regular skills like your combat/stealth/magic skills, but then again they have the crafting skills under them so those could be under some sort of Gathering type skill now that I think of it, if they include it under one of the three major branches ie Combat, Magic, Stealth.


Probably just perks under Alchemy.
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Nick Swan
 
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Post » Fri Jul 23, 2010 9:04 am

I can recall hearing about farming skill somewhere. Not sure where, anyone else remembers something about farming?


They won't be skills, just activities you can take part in if you want to.
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Blackdrak
 
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Post » Fri Jul 23, 2010 2:10 pm

My guess would be:

(*= confirmed)

Combat

One Handed*
Two Handed*
Smithing*
Heavy Armor
Hand to Hand
Block

Magic* (all confirmed)

Destruction
Conjuration
Alteration
Ilusion
Restoration
Enchanting

Stealth

Alchemy*
Speechcraft* (kind of confirmed)
Sneak*
Security
Light Armor
Marksman*
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michael flanigan
 
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Post » Fri Jul 23, 2010 12:44 pm

-Combat
1 Handed Weapons
2 Handed Weapons
Shield/Blocking
Unarmed Combat
Armor
Smithing

-Magic
Restoration
Alteration
Destruction
Conjuration
Illusion
Enchanting

-Stealth
Speechcraft
Barter
Sneaking
Security
Marksman
Alchemy


This looks pretty accurate (this is on the first page, but it seems a lot of you aren't seeing it).
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Janeth Valenzuela Castelo
 
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Post » Fri Jul 23, 2010 8:24 am

The skills I'm hoping for, in regards to combat and stealth, are;

Combat

One handed weapons
Two handed weapons
Block
hand to hand
Smithing
Armor

Stealth

Alchemy
Marksman/Archery (whatever the skill is called now)
Security
Sneak
Merchantile/Barter
Speachcraft

So yeah, I favour the idea of heavy and light armour being combined, since two armour skills is just silly in my opinion. Would like to see barter and speachcraft combined, making room for a new stealth skill but not sure what that could be in the elder scrolls universe. Maybe thievery? *shrug*

As for magic, those six skills are pretty much confirmed already and I'm happy with them. Nothing else they could do with magic in its current form anyways.
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Kitana Lucas
 
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Post » Fri Jul 23, 2010 1:10 pm

My guess: 1H will determine the damage you do with daggers in open combat, while Sneak will have perks that give you bonuses for stealth attacks with daggers. Yes, it's distributed across two skills, but for completely different attack styles.


Maybe some reasons they did this:

1. To keep the 1H Perk tree from being far too bloated and the go-to tree for everyone.

2. To slightly enforce daggers as the essential "Stealth" weapon. If you wanna kick butt with these you cant' gimp your stealth.



I think this implementation would be optimal for both roleplaying and gameplay. Now you can actually be a focused assassin by choice, and not as a by-product of being a swordsman (raising blade) and thief (raising sneak), but at the same time, it leaves the use of daggers in open combat open as an option. I really, really hope this is how it will be.
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Susan
 
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Post » Fri Jul 23, 2010 1:59 pm

I really hate all these threads, they were fun to go into at first, but now it's complete balls.


Not as bad as the "what will your first character be like?" or "what will you do first?" type of poorly thought out threads that always seem to fill the gaps between new developer information about the game. I can't for my life imagine why anyone would be interested in hearing the answers to those questions, if they at all can be answered. They're just sad soliloquies.
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Sophh
 
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Post » Fri Jul 23, 2010 10:50 pm

The discussion actually started with light armor and how it may be combined into one armor skill under the combat category with perks for light/heavy specialization. But what's important to mention is that the categories are Combat, Magic, and Stealth, not Combat, Magic, and Thievery. You can be a thief who uses combat skills, but a pure stealth character should ideally not need to use any type of armor - light or heavy. An agile swordsman would get better use out of light armor than a pure stealth character - so IMO it makes more sense to put both armor types under combat as a single skill with specialization perks.

That's not to say that a thief couldn't use light armor, heavy armor, or any type of weapon that they want. But if you make a character that uses those skills, you are making a hybrid class, not a pure stealth character.


Agree. Perhaps there are unarmored perks under the sneak/stealth skill, although I'm not sure if [unarmored] magic characters can relate to sneak the same way a pure stealth character can.
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Tanika O'Connell
 
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Post » Fri Jul 23, 2010 10:03 am

That could be said about virtually any and all threads. I don't know about the other people, but I'm trying to have a healthy discussion.

That last line of your post was funny, BTW.


Yeah, I guess your right, but still... Rule #25.
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NIloufar Emporio
 
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Post » Fri Jul 23, 2010 8:55 pm

Has everyone given up on the unarmoured skill?
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Valerie Marie
 
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Post » Fri Jul 23, 2010 9:07 am

There are 21 skills I believe.
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Benji
 
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