18 Skills: What are they?

Post » Fri Jul 23, 2010 5:41 pm

'Could' doesn't mean 'should'. And since we know there's 18 of them, there have to be some skills to take place of the merged ones.

Could be new skills too.
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helliehexx
 
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Post » Fri Jul 23, 2010 7:27 am

If Speechcraft and Barter have been merged, that's just 5 skills. What would be the 6th? 4 with no LA.


You're forgetting Alchemy, that's been confirmed as a stealth skill.
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Nikki Lawrence
 
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Post » Fri Jul 23, 2010 11:37 am

Could be new skills too.

Yes, it could, I just can't think of what it could be. Post your ideas :hubbahubba:

EDIT: And I don't think some Survival stuff from New Vegas is possible, it was not Beth who did that, and there's no point to add some more Fallout stuff into TES. And Alchemy can do the functions of it. And there's only one crafting skill per archetype AFAweK
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Pawel Platek
 
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Post » Fri Jul 23, 2010 5:03 pm

Yes, it could, I just can't think of what it could be. Post your ideas :hubbahubba:

I'm not sure to be honest. It was more a response to "could doesn't mean should".
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Alexandra walker
 
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Post » Fri Jul 23, 2010 7:04 pm

To me, it looks less realistic than merging Speechcraft&Mercantile. Of course, the RL mercantile doesn't have much to do with speech, but TES mercantile is just convincing a shopkeeper to sell you for a smaller price / buy for a bigger. Can't see what else could take the room it vacates


Hopefully, the new economic system will make the mercantile skill more useful. Could also be an interesting place for an "Encumberance" perk, so that you can carry around more items to sell.
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Justin Bywater
 
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Post » Fri Jul 23, 2010 4:39 am

Hopefully, the new economic system will make the mercantile skill more useful. Could also be an interesting place for an "Encumberance" perk, so that you can carry around more items to sell.

I didn't think of that. I was thinking encumbrance would be tied to either health or stamina. Perks under mercantile is another option as long as it hasn't been merged into speechcraft.
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Eric Hayes
 
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Post » Fri Jul 23, 2010 7:05 pm

This also makes improving stealth a lot easier. No more holding the stealth key down and walking into a wall behind some guy in Balmora.
Heh, got a little nostalgic there. :happy:

How about hiding behind the rats in Oblivion's Tuturuial? The place where the zombie comes out to attack you. I would sneak till I got to 25 for starters. :P
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Amber Hubbard
 
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Post » Fri Jul 23, 2010 4:05 pm

How about hiding behind the rats in Oblivion's Tuturuial? The place where the zombie comes out to attack you. I would sneak till I got to 25 for starters. :P

Isn't sneak still a skill?
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Hussnein Amin
 
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Post » Fri Jul 23, 2010 7:26 am

http://www.gamesas.com/index.php?/topic/1181734-skill-set/page__p__17513719__fromsearch__1#entry17513719

ALTERATION
CONJURATION
DESTRUCTION
ENCHANTING
ILLUSION
RESTORATION

ALCHEMY
Light Armor (*)
Lockpicking (security)
MARKSMAN
SNEAK
SPEECHCRAFT

Block or (better yet) Shield
Hand-to-Hand (pure speculation)
Heavy Armor (*) http://www.gamerevolution.com/manifesto/bfg-2011--the-elder-scrolls-v-skyrim-first-look-5185
ONE-HANDED
SMITHING
TWO-HANDED
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Jennie Skeletons
 
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Post » Fri Jul 23, 2010 1:35 pm


Block or (better yet) Shield
Hand-to-Hand (pure speculation)
Heavy Armor (*) http://www.gamerevolution.com/manifesto/bfg-2011--the-elder-scrolls-v-skyrim-first-look-5185
ONE-HANDED
SMITHING
TWO-HANDED


I've read Todd mentioning that the three weapon categories will be One-Handed, Two-Handed and Bow. Hand to Hand likely won't get it's own skill, it will probably be included in the Two-Handed category.
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OJY
 
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Post » Fri Jul 23, 2010 1:11 pm

I've read Todd mentioning that the three weapon categories will be One-Handed, Two-Handed and Bow. Hand to Hand likely won't get it's own skill, it will probably be included in the Two-Handed category.

Hand to hand has to level somehow. How can I use only my hands and not get better?
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Chloé
 
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Post » Fri Jul 23, 2010 9:54 am

Hand to hand has to level somehow. How can I use only my hands and not get better?

How many people actually used Hand to Hand? Big chance it is out.
However, the Fallout games having the Unarmed skill does give a little bit of hope.
If it is in though I hope it is actually a viable path. And Hand to Hand weapons would be a plus, well damage stats on gauntlets would work just as well I guess.
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Talitha Kukk
 
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Post » Fri Jul 23, 2010 3:43 pm

I've read Todd mentioning that the three weapon categories will be One-Handed, Two-Handed and Bow. Hand to Hand likely won't get it's own skill, it will probably be included in the Two-Handed category.

Well, Hand to hand isn't exactly a weapon anyway :P It's a fighting form yes but not a weapon related skill.
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Terry
 
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Post » Fri Jul 23, 2010 5:34 pm

Hopefully, the new economic system will make the mercantile skill more useful. Could also be an interesting place for an "Encumberance" perk, so that you can carry around more items to sell.

Lolwut? Encumberance is pure strength, nothing to do with your economical knowledge. Still don't know where they will put that.
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мistrєss
 
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Post » Fri Jul 23, 2010 10:48 am

How many people actually used Hand to Hand? Big chance it is out.
However, the Fallout games having the Unarmed skill does give a little bit of hope.
If it is in though I hope it is actually a viable path. And Hand to Hand weapons would be a plus, well damage stats on gauntlets would work just as well I guess.

The very foundation of TES is that you get better at something the more you do it. Only way they could not include it as a skill is if they physically do not allow us to swing our fists. How could they explain that when we having nothing equipped? That would be completely jarring.
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Luna Lovegood
 
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Post » Fri Jul 23, 2010 3:42 pm

You guys I firgures it out:

COMBAT:
1 hand
2 hand
block
waffle irons
stop sign
television

MAGIC:
Alteration
Destruction
Restoration
Illusion
Enchanting
complaining about being "OOM"

STEALTH:
Sneak
Security
screaming like a barbarian
trying to sound complex and deep
sharpie markers
nuclear weapons


I'm so seriously, you guys.
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james kite
 
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Post » Fri Jul 23, 2010 10:57 am

Hand to hand has to level somehow. How can I use only my hands and not get better?


It's not a leap of logic to assume that hand to hand is considered a two-handed weapon, unless of course you plan on fighting with one arm tied behind your back. So you use that style, your 2Handed skill goes up, and a perk becomes available that applies to Unarmed combat.
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jeremey wisor
 
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Post » Fri Jul 23, 2010 4:51 pm

Lolwut? Encumberance is pure strength, nothing to do with your economical knowledge. Still don't know where they will put that.


My guess will be Stamina, that seems like a fairly logical relationship.
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sara OMAR
 
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Post » Fri Jul 23, 2010 12:02 pm

My guess will be Stamina, that seems like a fairly logical relationship.

Yea, encumbrance should be tied to either the health stat, or stamina stat.
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Charlotte X
 
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Post » Fri Jul 23, 2010 4:49 pm

It's not a leap of logic to assume that hand to hand is considered a two-handed weapon, unless of course you plan on fighting with one arm tied behind your back. So you use that style, your 2Handed skill goes up, and a perk becomes available that applies to Unarmed combat.


But why would two handed skill go up when you're fighting with a sword in one hand and punching things in the other?
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natalie mccormick
 
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Post » Fri Jul 23, 2010 9:51 am

But why would two handed skill go up when you're fighting with a sword in one hand and punching things in the other?

I'm wondering the same thing myself.
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Alex Blacke
 
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Post » Fri Jul 23, 2010 11:27 am

But why would two handed skill go up when you're fighting with a sword in one hand and punching things in the other?


It wouldn't, since you're not really fighting hand to hand. That would be considered a one hand weapon attack using the sword. A true Unarmed attack would involve both hands, not just one.
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Hussnein Amin
 
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Post » Fri Jul 23, 2010 4:55 pm

I've read Todd mentioning that the three weapon categories will be One-Handed, Two-Handed and Bow. Hand to Hand likely won't get it's own skill, it will probably be included in the Two-Handed category.
I heard or read that as well, and the lack of mention of Hand-to-Hand in the context of that discussion is precisely why I have some doubts about the inclusion of Hand-to-Hand.

The very foundation of TES is that you get better at something the more you do it. Only way they could not include it as a skill is if they physically do not allow us to swing our fists. How could they explain that when we having nothing equipped? That would be completely jarring.
I have come to exactly the same conclusion. But they did remove Acrobatics and Athletics, so the removal of Hand-to-Hand is certainly possible.

It's not a leap of logic to assume that hand to hand is considered a two-handed weapon, unless of course you plan on fighting with one arm tied behind your back. So you use that style, your 2Handed skill goes up, and a perk becomes available that applies to Unarmed combat.
But why would two handed skill go up when you're fighting with a sword in one hand and punching things in the other?
Fighting with fists is nothing like fighting with something so big and heavy that it requires both hands. And, having only one hand equipped does appear to be an option.
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Jennifer Munroe
 
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Post » Fri Jul 23, 2010 1:15 pm

Lolwut? Encumberance is pure strength, nothing to do with your economical knowledge. Still don't know where they will put that.

Is it really that far-fetched to think it would be impossible to have a perk that gives you a "cart" to store things in, like they had in Daggerfall (it even came with a free donkey). And encumberance doesn't have to be entirely strength. How the load is carried can be just as important and how much it weighs. I agree that it will likely be connected to Stamina, but I could think of many ways to BS it into other skills.
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Yvonne Gruening
 
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Post » Fri Jul 23, 2010 12:24 pm


Fighting with fists is nothing like fighting with something so big and heavy that it requires both hands.


It still requires the use of both hands though, otherwise it's not really Unarmed combat. By the sounds of it, the weapon categories are going to be fairly broad, with One-Handed including Swords, Axes, and Maces. So it would seem logical to include hand to hand in the Two-Weapon category.
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Stephy Beck
 
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