18 Skills: What are they?

Post » Thu Jul 22, 2010 5:23 pm

This is just a question I've not completely found out yet, if anyone can enlighten me, thanks!

The ones I don't know have question marks next to them:

-Combat
1 Handed Weapons
2 Handed Weapons
Shield/Blocking
Smithing
?Heavy Armor? (The armor skills could be scrapped, who knows?)
?Dual Wielding? (Just a guess, seems redundant with 1 handed weapons)

-Magic
Restoration
Alteration
Destruction
Conjuration
Illusion
Enchanting

-Stealth
Speech craft
?Light Armor? (See above)
?Sneaking? (Could be merged with Security)
?Security? (Could be merged with Sneaking)
Marksman
Alchemy
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Dustin Brown
 
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Post » Fri Jul 23, 2010 1:59 am

"Smithing" is a skill.
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Big mike
 
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Post » Fri Jul 23, 2010 1:26 am

I've had my say about this http://www.gamesas.com/index.php?/topic/1181329-revisiting-skill-set-speculation/

And other people also had interesting things to say about it there.

There's also some links in that thread to earlier (slightly outdated) threads on this matter.
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willow
 
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Post » Fri Jul 23, 2010 3:43 am

-Combat
1 Handed Weapons
2 Handed Weapons
Shield/Blocking
Unarmed Combat
Armor
Smithing

-Magic
Restoration
Alteration
Destruction
Conjuration
Illusion
Enchanting

-Stealth
Speechcraft
Barter
Sneaking
Security
Marksman
Alchemy
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Daramis McGee
 
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Post » Thu Jul 22, 2010 7:48 pm

I hope "luck" will be turned into a skill.
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Katie Pollard
 
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Post » Fri Jul 23, 2010 6:22 am

What about swords and axes?
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Campbell
 
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Post » Fri Jul 23, 2010 5:41 am

I think only 1 handed, 2 handed, smithing, alchemy, illusion, alteration, destruction, conjuration and eenchantig are confirmed.

@OP Alchemy is under magic now.
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Laura Wilson
 
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Post » Fri Jul 23, 2010 5:44 am

IMO, some skills that were removed could be turned into perks, but idk :shrug:
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lydia nekongo
 
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Post » Fri Jul 23, 2010 10:12 am

-Combat
1 Handed Weapons
2 Handed Weapons
Shield/Blocking
Unarmed Combat
Armor
Smithing

-Magic
Restoration
Alteration
Destruction
Conjuration
Illusion
Enchanting

-Stealth
Speechcraft
Barter
Sneaking
Security
Marksman
Alchemy


That looks pretty good. :foodndrink:
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Chris Duncan
 
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Post » Thu Jul 22, 2010 9:42 pm

What about swords and axes?

1 handed/2 handed.
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Shannon Lockwood
 
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Post » Fri Jul 23, 2010 5:14 am

What about swords and axes?


There are apparently various perks for the 1-hand and 2-hand skills, that will improve & specialize your skill toward specific weapon types.
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xx_Jess_xx
 
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Post » Thu Jul 22, 2010 6:45 pm

That looks pretty good. :foodndrink:

Alchemy is under magic now, not stealth.
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Umpyre Records
 
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Post » Fri Jul 23, 2010 3:15 am

oh so that's good then you can just make your 1handed skill good and then you can be good with your sword or your axe to. I think that's better instead of having to raise the different skills just to be good with different weapons.
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Eilidh Brian
 
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Post » Fri Jul 23, 2010 9:22 am

Alchemy is under magic now, not stealth.


Other way around. Each archetype has a crafting skill. Stealth's archetype has Alchemy.

Or at least, I've not heard that Bethesda have changed this recently.
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Michael Russ
 
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Post » Fri Jul 23, 2010 12:05 am

Alchemy is under magic now, not stealth.


Since when? It's been confirmed as the Stealth branch of crafting for a long time now, I haven't heard anything about it being moved.
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TOYA toys
 
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Post » Fri Jul 23, 2010 4:03 am

Alchemy is under magic now, not stealth.


When was it changed?
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Ann Church
 
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Post » Fri Jul 23, 2010 8:16 am

I think only 1 handed, 2 handed, smithing, alchemy, illusion, alteration, destruction, conjuration and eenchantig are confirmed.

@OP Alchemy is under magic now.

Todd said there is a archery/marksmen skill.
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Christina Trayler
 
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Post » Fri Jul 23, 2010 8:00 am

Todd said there is a archery/marksmen skill.


That makes sense...because bows and/or crossbows wouldn't fit under 1-handed weapons or 2-handed weapons.
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Tiffany Castillo
 
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Post » Fri Jul 23, 2010 6:56 am

Alchemy is under stealth now, you guys are right. Typo on my part.
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Cayal
 
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Post » Fri Jul 23, 2010 12:21 am

I highly doubt armor skills are scrapped but rather combined into one armor skill with perks for light/heavy specialization. I prefer it that way, as I feel light armor is best suited for a quick, agile swordsman while a stealth character would be better with clothing that doesn't inhibit movement at all. If you're truly a master thief or assassin you ideally shouldn't need armor at all.
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stevie trent
 
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Post » Fri Jul 23, 2010 8:36 am

When was it changed?


This. I've heard nothing of the sort. But other than that, I'm looking forward to the new skill system. Just because of the fact that each weapon style will have their own perk tree. I wonder if staves will have a perk tree?

Edit: Gotcha Dragonborn1
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CHARLODDE
 
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Post » Fri Jul 23, 2010 10:18 am

I think that weapons will be divided by type (swords, axes, maces) and not by 1handed or 2handed...
Also Marksman is just Archery now .
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A Boy called Marilyn
 
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Post » Fri Jul 23, 2010 9:05 am

I think that weapons will be divided by type (swords, axes, maces) and not by 1handed or 2handed...
Also Marksman is just Archery now .

Nope, they are split by play style (1h, 2h) with perks in each style for weapon type specialization. Here's the quote:

5:00 Are there any other kind of hints you can give us about the directions of like the types of weapons people are going to be able to play with?

"The main thing that I can say is that, they go back to, we had X weapon types in Daggerfall, then X weapon types in Morrowind, and Oblivion had its own, and Skyrim had its own. And any time there's something that we stop doing whether that's spears, having a skill for that, or crossbows and things like that, we tend to each time start over. And we want to find weapon types with this game that really yield gameplay. So those skills are separate.

There's a two-handed weapon skill, there's a one-handed weapon skill, and there's an archery skill. Because those really are playstyles. I'm going to use a one handed weapon and then either cast magic with my other hand, or I'm going to use a shield, or I'm going to use a two-handed weapon, where it's going to fill both those slots, obviously (two-handed.)

Within each of these skills, there are perks. They're perks, but they're not like Fallout, in that each skill has its own perk tree.

Take one handed for instance. You have a one handed skill, and then you can perk that. There's a skill tree underneath one handed. And within that there are separate perk areas for maces, and then axes, and then swords. So as opposed to having say an axe skill, that is a part of the perk tree within one handed. It gives us a better balance. You can say "Well I like one handed stuff," and then you can start specializing as you raise that skill."

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Elizabeth Lysons
 
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Post » Fri Jul 23, 2010 12:18 am

I highly doubt armor skills are scrapped but rather combined into one armor skill with perks for light/heavy specialization. I prefer it that way, as I feel light armor is best suited for a quick, agile swordsman while a stealth character would be better with clothing that doesn't inhibit movement at all. If you're truly a master thief or assassin you ideally shouldn't need armor at all.


Are you sure about that? I'm going to be playing a master thief in heavy armor, a longsword, and a shield.
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Jessie Butterfield
 
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Post » Fri Jul 23, 2010 4:22 am

Are you sure about that? I'm going to be playing a master thief in heavy armor, a longsword, and a shield.

There's nothing wrong with making a character that does that. But will you be getting the benefit of the heavy armor when you're stealing things or when you're in combat? Armor is made for combat, not stealth. The counter argument to this is traps, which a pure stealth character might want armor to protect themselves against. But ideally a stealthy character would be able to move without setting off traps or by setting them off remotely, avoiding getting hit entirely.
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Red Bevinz
 
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