yes, mysticism was redundant. but it was the only thing (aside from arguably barter)
so i think mysticism and barter should be removed (making 19) and then polearm (spear) and enchant should be added. - that would be the ideal skill thing right? with lots of perks to differentiate stuff even more.
only other thing i would change is getting rid of armour skills and have perks cover light,medium and heavy and unarmoured- that would make 19.\
anyone have any thoughts on what should be removed/replaced?