[RELZ] Skingrad market

Post » Wed Mar 30, 2011 12:42 pm

This looks like fun. I'll check it out! Thanks! :tops:
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Richus Dude
 
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Post » Wed Mar 30, 2011 1:42 pm

This looks like fun. I'll check it out! Thanks! :tops:


Thanks. I'm looking for some opinions of people who tried it. If there's something that people like or dislike, what could I change or add and in the end, I just want to know if people generally like the idea.


Currently, I'm looking for voice actors so that I could do a complete voiced version.
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helen buchan
 
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Post » Wed Mar 30, 2011 8:17 am

Thanks. I'm looking for some opinions of people who tried it. If there's something that people like or dislike, what could I change or add and in the end, I just want to know if people generally like the idea.


Currently, I'm looking for voice actors so that I could do a complete voiced version.

I am coming back to Oblivion after almost a year of very little play. This mod is going to be one of the first I add. I like the fact that you are malleable and will take ideas of those who play it.
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Amy Cooper
 
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Post » Wed Mar 30, 2011 2:11 am

I am coming back to Oblivion after almost a year of very little play. This mod is going to be one of the first I add. I like the fact that you are malleable and will take ideas of those who play it.


Thanks! Of course, I always like to hear other opinions and if they are good, I will listen!
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Sherry Speakman
 
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Post » Wed Mar 30, 2011 9:28 am

Neat. Right now I'm totally captivated with the Lost Spires, but I'll check this out soon. It looks like fun.
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Ryan Lutz
 
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Post » Wed Mar 30, 2011 2:32 am

Hey, just PM the stuff you want me to act out. :)
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Arrogant SId
 
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Post » Wed Mar 30, 2011 12:05 pm

I'll definitely add it to my list of mods to add - I think mods like this add a lot of character to the blandness of vanilla Oblivion. I've added mods with villages, forts, farms and small markets and it really spices up the game visuals. Thanks for the mod!
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Justin Bywater
 
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Post » Wed Mar 30, 2011 10:33 am

Ill check it out seems cool
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Lucky Boy
 
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Post » Wed Mar 30, 2011 11:58 am

Hey, just PM the stuff you want me to act out. :)


Sent! Thanks!

I'll definitely add it to my list of mods to add - I think mods like this add a lot of character to the blandness of vanilla Oblivion. I've added mods with villages, forts, farms and small markets and it really spices up the game visuals. Thanks for the mod!

Ill check it out seems cool


Thanks!
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Symone Velez
 
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Post » Wed Mar 30, 2011 5:25 am

Hey, just PM the stuff you want me to act out. :)


Hey nextmastermind! Have you maybe recorded anything yet? Or have you changed your mind?
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Lalla Vu
 
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Post » Wed Mar 30, 2011 4:57 am

I have just done several of the tasks. They are very good for a beginning player who needs some dosh. The rewards are commensurate with the tasks and the tasks are varied.
Spoiler
The Brindle task cannot be completed if the player has already done the Molag Bal quest to get an item to give to Martin. You could change it slightly to just leave out Melus.
Are there more tasks after this one? IF so, how do I complete this one so I can go on?

I am using the alternative location for the market stall. I am still not seeing any vegetables for sale, except for one millisecond when the fruit and veg flashed on and off when I said 'yes' to the first job. It was possible to buy groceries from the stall keeper anyway.
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Skrapp Stephens
 
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Post » Tue Mar 29, 2011 11:38 pm

Hey Tamara! Thank you for the feedback and the reports!

I will make update to solve that problems. Even if it's just for you and me! :)

About Melus...
Spoiler
Well, he's the most interesting in that quest because he apparently doesn't have money to pay you. So you have a choice of giving him the groceries or refuse to give him. If you give him you get a nice reward. Since you're unable to speak with him, use console:
set wwDelivery04.Melus 1
[color=#000000;background:#000000], for giving him the groceries or
set wwDelivery04.Melus 2
,
Spoiler
if you choose not to.

Alternatively, if that doesn't work for you:
SetStage wwDelivery04 30

You don't have to use capital letters.[/color]

Alternative location and original location are identical in everything save the position of stand. I'm not sure why don't you see stuff on the stand. It's controlled like this:
Domenick comes to the stand before 8 am, at 8 am he activates the sign and the stuff should be there. At 5 pm, he activates the sign again and the stuff is gone. Sometimes used to happen that Domenick would go crazy and it was all upside down; the stuff was there over night instead during day. That's why I have made another script that checks that and turns it off if it's on during the night. :D

He will sell things anyway between 8 and 17 because his stash in in the secret underground container, the things on the stand are just activators for immersion.

You have two more quests after
Spoiler
Brindle Home.
You'll get the message after you finish all the quests.

I'm interested, what was your choice with
Spoiler
the thief
?
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jesse villaneda
 
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Post » Wed Mar 30, 2011 3:32 am

Bump to prevent sinking into the void. :)
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Leanne Molloy
 
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Post » Wed Mar 30, 2011 5:42 am

I'm on the bumping quest, bumping all my [RELZ] threads! :)
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Eddie Howe
 
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Post » Wed Mar 30, 2011 3:33 am

I lust for quests...INSTANDOWNLOAD
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STEVI INQUE
 
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Post » Wed Mar 30, 2011 2:47 am

Awesome mod! I'd be willing to voice act if you'd allow me. :)

Samples: (http://www.onmvoice.com/voicebox)
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josh evans
 
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Post » Wed Mar 30, 2011 12:49 am

Awesome mod! I'd be willing to voice act if you'd allow me. :)

Samples: (http://www.onmvoice.com/voicebox)



Thanks! I like your voice... Of course I'd allow you, if you want to do it!

The complete list of lines and characters is http://spreadsheets.google.com/ccc?key=0AnpjJqdvG0SZcEJNQTlUa1ZxMlByQXZzNnA1OVd5SVE&hl=en.

I'd love to have this mod voiced! :)
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JD bernal
 
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Post » Wed Mar 30, 2011 3:23 am

The idea of this mod is very interesting. Installed it some days ago because I felt this like an addition to Cobl and Oblivion. Would love to see it improved and voice acted.
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Crystal Clarke
 
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Post » Wed Mar 30, 2011 7:52 am

the link to this COBL are broken and since I do not know what it means
so p?erhaps you can give me an alternate link or give me the full name so I can
search for myself.
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Lakyn Ellery
 
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Post » Wed Mar 30, 2011 3:20 am

the link to this COBL are broken and since I do not know what it means
so p?erhaps you can give me an alternate link or give me the full name so I can
search for myself.

Latest version of COBL (Common Oblivion) can be downloaded from http://www.tesnexus.com/downloads/file.php?id=21104.
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Iain Lamb
 
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Post » Wed Mar 30, 2011 3:50 am

Thanks! I'll add the new link to COBL in the 1st post...
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Auguste Bartholdi
 
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Post » Tue Mar 29, 2011 10:28 pm

Great job!
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marie breen
 
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Post » Wed Mar 30, 2011 1:15 am

Thanks! I like your voice... Of course I'd allow you, if you want to do it!

The complete list of lines and characters is http://spreadsheets.google.com/ccc?key=0AnpjJqdvG0SZcEJNQTlUa1ZxMlByQXZzNnA1OVd5SVE&hl=en.

I'd love to have this mod voiced! :)


I'll do my best. :) Hope you don't mind if I recruit a few friends to help out with some of the voices. Can you please tell me which ones are Vanilla NPC's? That's needed info.
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Ilona Neumann
 
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Post » Wed Mar 30, 2011 1:16 am

That would be great! Thanks!

Most are vanilla except those:
Domenick
Marcus
Merack
Pepi
Stern
Stevo
Thief
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Inol Wakhid
 
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Post » Wed Mar 30, 2011 12:35 pm

Voicing vanilla NPC's will require re-working original vanilla dialogue. Could you get me the dialogue for said NPC's?
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Charles Weber
 
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