[WIPz] Skingrad outer district

Post » Sat Apr 02, 2011 12:07 pm

Im just ticking the Oblivion.esm and SkingradOuterDistrict.esp, nothing else.


Presumably you're ACTIVATING SkingradOuterDistrict.esp, not just ticking it? If this wall piece is from your own mod, and you're trying to delete it with a new ESP, then there's your problem.

If you ARE activating your ESP and not just ticking it, then there's no good reason I can think of why a deleted object would keep returning.
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Sarah Kim
 
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Post » Sun Apr 03, 2011 1:43 am

WTF!!! I've been just ticking the esp all the time! That's where the seven esp's come from...

Ok, so i've Activated the esp, deleted the wall and added some more rocks and barrels, and...

THIS MOD IS NOW COMPLETED!!!!!! :celebration: :celebration: ALL HAIL THE DNIAIU!!!!!! :bowdown:
There are no NPC's and interiors at the moment, but im working on it!
Uploading to tesnexus now!!!

And thanks again DNIAIU, this mod wouldn't be completed without you help. :bowdown:
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cutiecute
 
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Post » Sun Apr 03, 2011 12:53 am

Here's the link to Tesnexus:
http://www.tesnexus.com/downloads/file.php?id=30732

But i have one problem, when i uploaded the file, it have automatically updated itself that people can't endorse it! I tried to change it, but it doesent work! Does anyone knows what to do with this?
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JD FROM HELL
 
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Post » Sat Apr 02, 2011 7:18 pm

maybe you could have a secret tunnel that goes from the inn to castle skingrad. that'd be neat.
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Cameron Wood
 
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Post » Sun Apr 03, 2011 3:35 am

maybe you could have a secret tunnel that goes from the inn to castle skingrad. that'd be neat.


Yeah, maybe i could try to do it... :thumbsup:
And could some moderator change the title to [RELz] please?
BTW, that thing with Tesnexus endorsemants is already solved, thanks to the DarkOne!
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^_^
 
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Post » Sun Apr 03, 2011 1:50 am

Skingrad outer district 1.1 is OUT!

Heh, some of You probably thought this mod is dead, but, well... it's not.

Not much have happened in this release, take it as a minor hotfix

Things was going really slow in past months, but now I'm in again.

Cheers

3beN
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Connie Thomas
 
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Post » Sat Apr 02, 2011 3:59 pm

Are you still working on this 3ben?
Or planning on doing some other cities when finished?

I'd love to see some interiors or npc's :)

Great work so far :goodjob:
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Claudia Cook
 
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Post » Sun Apr 03, 2011 12:26 am

This looks really nice, but I hope you do decide to add interiors to your houses because it would be pretty mmersion breaking without them, and the NPCs wouldn't have anywhere to sleep!
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Aman Bhattal
 
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Post » Sat Apr 02, 2011 7:32 pm

Are you still working on this 3ben?
Or planning on doing some other cities when finished?

I'd love to see some interiors or npc's :)

Great work so far :goodjob:


Of course I'm still working on it :foodndrink:

btw, Skingrad outer district v1.5 Beta is out! :celebration:
http://www.tesnexus.com/downloads/file.php?id=30732

and yes, im messing around in the CS trying to find some layout for another city, but no inspiration so far :facepalm: and i should start working on interiors soon :hubbahubba:


Im glad that you like my mod! :goodjob:
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CORY
 
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Post » Sun Apr 03, 2011 3:43 am

Does this work with the Skingrad mod of UL fame?
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jesse villaneda
 
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Post » Sat Apr 02, 2011 5:07 pm

Does this work with the Skingrad mod of UL fame?


Do You mean UL Skingrad outskirts? Because I've been of the modding scene fo about two months and I'm dont know any other UL that changes the Skingrad area :facepalm: There were some rumours about conflict with UL: SO but nothing confirmed by me .

I have screenshots of SOD v1.5 beta up on 'Nexus, be sure to check it out! :wink_smile:
http://www.tesnexus.com/downloads/file.php?id=30732
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Sarah Bishop
 
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Post » Sat Apr 02, 2011 2:35 pm

woohoo, gratz on new release :)
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Thema
 
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Post » Sat Apr 02, 2011 9:18 pm

woohoo, gratz on new release :)


Thanks, Mr. Monkey :celebration: .

I've just checked up the rumored conflict with UL Skingrad outskirts, and I can say that there wasn't any conflict at all, so You can ( and You should :facepalm: ) use the amazing UL Skingrad outskirts without any problems.

And I have a little request, could anyone create a patch to Bananasplit's Better Cities for my mod? Because I'm not that skilled to make it myself, and I have still lots of work on my mod, so I will really appreciate some help. If anyone is willing to make it, please post it in this thread. Thanks.

3beN
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RaeAnne
 
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Post » Sun Apr 03, 2011 6:50 am

We live over http://www.gamesas.com/index.php?showtopic=1116814! Best place to request a BC patch is where the BC modders reside :)
However you say you still have lots of work to do, it's a bad idea to start on compatibility patches before you've finalised your changes in the conflicting area.
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rolanda h
 
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Post » Sun Apr 03, 2011 3:39 am

We live over http://www.gamesas.com/index.php?showtopic=1116814! Best place to request a BC patch is where the BC modders reside :)
However you say you still have lots of work to do, it's a bad idea to start on compatibility patches before you've finalised your changes in the conflicting area.


Ok, so I will let You know when I finish the changes. Thanks
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chloe hampson
 
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Post » Sat Apr 02, 2011 10:17 pm

Looks awesome. :) Quite a nice habitat for a vampire... :D
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Sasha Brown
 
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Post » Sat Apr 02, 2011 3:55 pm

Okay...so the pics svcked me in! I DLed this and will try it out tonight...

Edito...quick question...does this interfere with the chapel in Skingrad? Because I am using Cliffworm's mod LOSING MY RELIGION...and just wondered if it will screw up chapel actions.
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Sami Blackburn
 
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Post » Sat Apr 02, 2011 6:35 pm

Okay...so the pics svcked me in! I DLed this and will try it out tonight...

Edito...quick question...does this interfere with the chapel in Skingrad? Because I am using Cliffworm's mod LOSING MY RELIGION...and just wondered if it will screw up chapel actions.


Glad You like it!

This mod will NEVER conflict with any other mod that don't changes anything under Skingrad bridge, so, you can use LMR without any problems ( and I'm using it too! Awesome mod! ). :wink_smile:

And one more thing, dont use the 1.5 Beta of my mod, because there are some bugs, I'm just working on an new completely clean release, should be finished in three days.

And don't forget to rate! :laugh:
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Steven Hardman
 
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Post » Sun Apr 03, 2011 7:50 am

http://www.tesnexus.com/downloads/file.php?id=30732#fileanchor

Finally cleaned and "bugfixed" version of this mod, this should be final version before adding interiors.
Thanks to everyone who has been keeping this up!

Cheers :celebration: :foodndrink:
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Steve Smith
 
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Post » Sun Apr 03, 2011 8:04 am

http://www.tesnexus.com/downloads/file.php?id=30732

Some of the walls lowered per request, some other minor changes described in the link.
This is Finally the final version of this mod before interior make their appearance :D

Cheers
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ONLY ME!!!!
 
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Post » Sat Apr 02, 2011 8:58 pm

Very nice! And now to look forward to interiors too. Looks like Dreadcore on Nexus might possibly be planning some interiors for your mod, that might help you.
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Colton Idonthavealastna
 
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Post » Sun Apr 03, 2011 1:10 am

Gratz!

Is it also compatible with Better Cities now, or is the patch still needed?

Good luck with interiors now
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Kellymarie Heppell
 
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Post » Sun Apr 03, 2011 5:22 am

Gratz!

Is it also compatible with Better Cities now, or is the patch still needed?

Good luck with interiors now


Quote from OP:


I made this mod with Better cities and TIE in mind, so theres absolutely no incompatibilities with them, but there should be no other incompatibilities or bugs so far.
Any feedback, ideas and bug reports are most welcome!


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chinadoll
 
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Post » Sun Apr 03, 2011 3:03 am

Actually, at it's early stages this mod was not compatible due to BC placing some trees and rocks in places where I have placed the stairs, but awesome DNIAIU has made a patch so You can use it with Better cities. :D
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brandon frier
 
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