Skooma Addiction

Post » Wed Jun 16, 2010 7:15 pm

maybe not just stat penalties, but side effects unique to the drug your taking, like slower spell velocity, or swing speed, ect.
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Andrew Lang
 
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Post » Thu Jun 17, 2010 1:07 am

I like that idea, but I think that when the stat penalties (or whatever other withdrawal effects) are bad, they're really bad. That would make people stop and consider finding a cure, rather than just waiting it out every time.
Also, maybe you could only be cured by certain people, to avoid players just stocking up on "cure addiction" potions? And no "cure addiction" spells I reckon.

The reason I mentioned the spell is someone would make one, surely. If a mage can invent a spell to cure just about all diseases, then a cure for skooma addiction is a no brainer. I appreciate it would take the fun out of an in game addiction mechanic, but in a world with a whole school of restoration magic it is just common sense.
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steve brewin
 
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Post » Thu Jun 17, 2010 12:12 am

And he will respectively add something to your warn status.

If he feels he must, I hope he uses his better judgment here. Not trying to start a fight, trying to protect the free flow of useful information.

An aspect I haven't seen suggested was anything resembling long term effects. IRL any drug used/abused over a long time has it's affect, usually on the cardiovascular system. Maybe continuous use of Skooma could compromise certain stats permanently.
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Cathrine Jack
 
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Post » Wed Jun 16, 2010 3:56 pm

Will Skooma even exist in 200 years? You'd think there would be more drugs by then



As long as Elsweyr does it will.
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Laura Simmonds
 
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Post » Thu Jun 17, 2010 12:51 am

As long as Elsweyr does it will.
Moonsugar and Skooma has a very longtime presence in Tamrial history, according to most lore, would be nice to see more drugs though.
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stevie trent
 
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Post » Wed Jun 16, 2010 5:03 pm

The reason I mentioned the spell is someone would make one, surely. If a mage can invent a spell to cure just about all diseases, then a cure for skooma addiction is a no brainer. I appreciate it would take the fun out of an in game addiction mechanic, but in a world with a whole school of restoration magic it is just common sense.


Maybe they could get over the whole "why could a mage not cure this?" by having them focus on the psychological nature of addiction - symptoms can be addressed, but if these are caused by something psychosomatic, that might leave the mages stumped.
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Andrew
 
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Post » Wed Jun 16, 2010 5:01 pm

[img]http://fc01.deviantart.net/fs40/f/2009/027/2/d/the_skooma_cat_by_tTtroy.jpg[/img]
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GLOW...
 
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Post » Thu Jun 17, 2010 12:16 am

Please not like fallout that was just annoying. Not fun at all. Some Stat reduction is fine but getting addicted after two hits is stupid
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Add Me
 
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Post » Wed Jun 16, 2010 1:15 pm

Please not like fallout that was just annoying. Not fun at all. Some Stat reduction is fine but getting addicted after two hits is stupid


Think you're exaggerating. I was sometime surprised by the amount of jet I took before becoming addicted.
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Lily Something
 
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Post » Wed Jun 16, 2010 4:48 pm

Maybe they could get over the whole "why could a mage not cure this?" by having them focus on the psychological nature of addiction - symptoms can be addressed, but if these are caused by something psychosomatic, that might leave the mages stumped.

Well most of the Vintage 399 was in the guild halls, so I guess the mages have issues of their own.
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BlackaneseB
 
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Post » Thu Jun 17, 2010 2:00 am

Think you're exaggerating. I was sometime surprised by the amount of jet I took before becoming addicted.


Didn't it depend on how close together you took hits? I can't remember.

[Edit]: @zen1966: yeah, wasn't there one mage who had a stash of empty bottles down the back of their bed? :P
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vicki kitterman
 
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Post » Wed Jun 16, 2010 11:44 pm

Errr drugs are taught in biolgy? And no most drugs are not chemicaly addicting not physically you obviously dont know most addictions wont cause you to have side affects from withdrawls that are physical only mental so a "stat reduction" if you dont have skooma (as some other person suggested) wouldnt work because skooma is most likely only chemicaly addicting not physically so a stat reduction would make no sense


They were taught in my Biology class too, since drugs have their effects through biological processes and biochemistry. They make you feel ways for a reason :P

Anyways, I think it would be cool, but if Skooma doesn't play a very large part of the game (such as it was in Oblivion) then I don't see what the merits of having an addiction system are if you only run into it in a blue moon. It would have to have a lot more presence in the underground sections of society. It Morrowind it was fine because there was plenty of Skooma and Moon Sugar to go around, but I can't see that happening in Skyrim. Nords would drink alcohol much more than they'd use Skooma. Limitless mead makes drugs like that unnecessary.
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Jennifer May
 
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Post » Wed Jun 16, 2010 5:49 pm

it was a % chance every time you took a hit, every drug had its own % chance of getting you addicted, at least thats how i remember it.
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Alisia Lisha
 
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Post » Thu Jun 17, 2010 12:20 am

There should be visual effects for while you are on skooma and while you suffer from withdrawal.
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Smokey
 
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Post » Wed Jun 16, 2010 5:49 pm

i would like to see that the fallout system is fine but i voted for other because i would like to see my characters eyes get wide or something like ll the other addicts
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renee Duhamel
 
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Post » Wed Jun 16, 2010 2:20 pm

You should be able to kill skooma addicts by making them overdose,and for that matter normal civilians too.
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Jeff Tingler
 
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Post » Wed Jun 16, 2010 9:43 pm

Would addiction mean alcoholism as well?

[Edit]: @ thatkhajiitblock: how would you make someone OD?
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Catharine Krupinski
 
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Post » Wed Jun 16, 2010 10:49 pm

Would addiction mean alcoholism as well?

[Edit]: @ thatkhajiitblock: how would you make someone OD?

Mr dragon,how much booze does it take to make a nord's liver pop?
The world may never know....
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Chris Cross Cabaret Man
 
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Post » Thu Jun 17, 2010 1:36 am

Would addiction mean alcoholism as well?

[Edit]: @ thatkhajiitblock: how would you make someone OD?

I don't know how skooma works from a lore perspective but,I'd imagine you just load them up on a metric ton of it.
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Javaun Thompson
 
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Post » Wed Jun 16, 2010 12:45 pm

I don't know how skooma works from a lore perspective but,I'd imagine you just load them up on a metric ton of it.


I hope that's not the case with the AI, you can't just reverse pickpocket skooma to them was have them chug it all.
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Euan
 
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Post » Thu Jun 17, 2010 1:18 am

Mr dragon,how much booze does it take to make a nord's liver pop?
The world may never know....

:rofl: :rofl: :rofl:
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benjamin corsini
 
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Post » Wed Jun 16, 2010 12:56 pm

The UESP never gave me a clear idea on if you could od. It seems its a narcotic so from a logical standpoint it seems possible.
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Claire Lynham
 
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Post » Wed Jun 16, 2010 4:36 pm

I hope that's not the case with the AI, you can't just reverse pickpocket skooma to them was have them chug it all.


Considering the way they were knocking it back in the den in OB, I reckon their tolerance is pretty high :P
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X(S.a.R.a.H)X
 
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Post » Wed Jun 16, 2010 7:13 pm

In infernal city I think they warned shortbus to not eat moon sugar cakes,so pure moon sugar might kill human races. I don't remember read it awhile ago :bonk:
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Sarah Knight
 
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Post » Wed Jun 16, 2010 11:55 am

it would be cool if they added rare drug that are only grow in skyrim like say snow root powder or something.
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Abel Vazquez
 
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