Skooma Addiction

Post » Wed Jun 16, 2010 9:46 am

Skooma has always been said to be addictive, we've even seen disfunctional skooma addicts in the game. So that got me thinking why not have the player be able to succumb to the vices of skooma addiction. Skooma could be revamped to provide much stronger and beneficial side effects but have a very dramatic withdrawl. I could see this working much like the system that was in fallout 3 with a few changes. But more importantly what are all of your opinions on the matter.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Wed Jun 16, 2010 8:05 am

I think yes, it should be addictive. Like you said, it was for everyone else after all. I voted for the F:3 option, but only because it's the only one I know and I have no imagination. :P
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Wed Jun 16, 2010 8:59 pm

I agree. Skooma is a drug, and since the NPCs get addicted, so should your character.
User avatar
Laura Cartwright
 
Posts: 3483
Joined: Mon Sep 25, 2006 6:12 pm

Post » Wed Jun 16, 2010 10:54 pm

You've got restoration spells for disease, poison, fatigue and wounds, surely someone would have come up with Cure Addiction?
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Wed Jun 16, 2010 1:19 pm

You've got restoration spells for disease, poison, fatigue and wounds, surely someone would have come up with Cure Addiction?



Well if you're addicted to Skooma you're probably not in the restoration magic department. I voted for the first option.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Wed Jun 16, 2010 4:49 pm

Cure Addiction?

That would be because there is an addiction to be cured. Though I highly doubt such a spell even exists.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Wed Jun 16, 2010 4:07 pm

I agree. You should also be able to addicted to Moon Sugar too. Like if you don't drink enough skooma each day then your strength goes down, your mana goes down, and some of your other attributes.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Wed Jun 16, 2010 7:03 pm

Addiction is more psychological than anything else. Don't like the idea of media continually reinforcing the myth drugs are addicting.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Wed Jun 16, 2010 8:23 am

Yes. And actually illegal. Like if you have it on you. you can be send to jail for it, but compensate by having it be worth a lot.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Wed Jun 16, 2010 8:33 am

I voted for a new addiction system, maybe one where withdraw starts off strong, gets stronger after a few days, then weakens over the course of a few weeks (depends on the drug) then finally dies out.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Jun 16, 2010 7:05 pm

I support this idea.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Wed Jun 16, 2010 2:29 pm

Addiction is more psychological than anything else. Don't like the idea of media continually reinforcing the myth drugs are addicting.


Well that's certainly going to start an interesting discussion.

While I won't deny that there is definitely a psychological aspect to all forms of addiction, you can't say that some drugs are not physiologically addictive. Physical dependence is a scientifically proven phenomenon

(For your reference: http://en.wikipedia.org/wiki/Physical_dependence )

Anyway, I think skooma should be addictive, although I don't know how the addiction system works in Fallout so I haven't voted yet.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Jun 16, 2010 10:53 am

Don't like the idea of media continually reinforcing the myth drugs are addicting.

...Did you fall asleep in biology class or something? It's no myth. Drugs are addicting.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Wed Jun 16, 2010 4:08 pm

Addiction is more psychological than anything else. Don't like the idea of media continually reinforcing the myth drugs are addicting.


Addiction is addiction, whether psychological or not. And I've known plenty of people who were physically addicted to drugs that are claimed not to be physically addictive. If it has an affect on how you feel, then it's physically affecting you. I've never done drugs, but I've been surrounded by drug-users for most of my life, and lived with several of them, witnessing the affects it had on them. And when they didn't get their fix, they would become physically sick. Yes, they are more psychologically addictive, but all drugs do have a physical aspect to the addictions they cause.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Wed Jun 16, 2010 1:00 pm

Let's not go off topic and get this blocked people!
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Wed Jun 16, 2010 9:18 am

I voted for a new addiction system, maybe one where withdraw starts off strong, gets stronger after a few days, then weakens over the course of a few weeks (depends on the drug) then finally dies out.


i like that idea. I just voted on the fallout system, but that's just because I didn't have any other ideas.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Wed Jun 16, 2010 9:13 pm

Please stay well away from real life illegal substances and their effects - discuss drugs as they may be used in game.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Wed Jun 16, 2010 11:11 pm

Well that's certainly going to start an interesting discussion.

While I won't deny that there is definitely a psychological aspect to all forms of addiction, you can't say that some drugs are not physiologically addictive. Physical dependence is a scientifically proven phenomenon

(For your reference: http://en.wikipedia.org/wiki/Physical_dependence )

Anyway, I think skooma should be addictive, although I don't know how the addiction system works in Fallout so I haven't voted yet.

I have social phobia. When I speak in front of crowds I break out in hives. The mind is a powerful thing.

Edit: Had an arguement, but understood this wasn't the place.

No I don't want addiction to be in Skyrim, promotes a false myth.
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Wed Jun 16, 2010 2:44 pm

I'd just like to ask for everyone too please stay on topic, I made this topic so that we could all have a place to come discuss and speculate on skooma in skyrim, not to debate the addictivness of real world drugs.
User avatar
Haley Cooper
 
Posts: 3490
Joined: Wed Jun 14, 2006 11:30 am

Post » Wed Jun 16, 2010 8:17 pm

...Did you fall asleep in biology class or something? It's no myth. Drugs are addicting.

Errr drugs are taught in biolgy? And no most drugs are not chemicaly addicting not physically you obviously dont know most addictions wont cause you to have side affects from withdrawls that are physical only mental so a "stat reduction" if you dont have skooma (as some other person suggested) wouldnt work because skooma is most likely only chemicaly addicting not physically so a stat reduction would make no sense
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Wed Jun 16, 2010 10:43 pm

Please stay well away from real life illegal substances and their effects - discuss drugs as they may be used in game.

Discussing how addiction works irl could provide pointers how it should be handled in game, so we'll have to receptively disagree with you.
Errr drugs are taught in biolgy?
They were when I was in school, makes sense if you stop and think about it. Addictions, regardless of type affects the biology either short term or long term (which brings how addictions and long term effects are accumulated).
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Wed Jun 16, 2010 1:08 pm

Discussing how addiction works irl could provide pointers how it should be handled in game, so we'll have to receptively disagree with you.


And he will respectively add something to your warn status.


In game I wouldn't mind seeing highly guarded skooma dens like in Morrowind with the small plantation with the orc guards in armor and were always pretty tough. Also...all the skooma there was worth a good amount of gold. It doesn't matter HOW it's addicting it's a game and it's a drug with addicting affects. Take so much receive negative affects the longer you remain off of it while still addicted.
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Thu Jun 17, 2010 12:20 am

I voted for a new addiction system, maybe one where withdraw starts off strong, gets stronger after a few days, then weakens over the course of a few weeks (depends on the drug) then finally dies out.


I like that idea, but I think that when the stat penalties (or whatever other withdrawal effects) are bad, they're really bad. That would make people stop and consider finding a cure, rather than just waiting it out every time.
Also, maybe you could only be cured by certain people, to avoid players just stocking up on "cure addiction" potions? And no "cure addiction" spells I reckon.
User avatar
patricia kris
 
Posts: 3348
Joined: Tue Feb 13, 2007 5:49 am

Post » Wed Jun 16, 2010 2:10 pm

Also if the addiction wore off, most people would just sleep, fast travel or wait through the withdrawl. So those three things should probably be disabled while on skooma.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Wed Jun 16, 2010 3:26 pm

Will Skooma even exist in 200 years? You'd think there would be more drugs by then
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Next

Return to V - Skyrim