You dont need the LE on Steam, you could have vanilla + DLC.
I asked because I'm scratching my head wondering why you pointed me towards and article that explains nothing at all that we don't already know.
@Rosveen : Yes, Mod support, something that ships "as standard" in Bethesda games, has always been removed or just not longer added in every console Bethesda game prior to Fallout 4. I guess it's a different way of looking at it, but still true.
@mark5917 : Firstly, the article wrongly claims mod support as a reason, when Pete Hines simply says it's because it's a new console gen. That's probably partly to blame for why so many people mistakenly believe the Mod support is one of the central reasons for the pricing, and it shouldn't be ignored that it seems to be an assumption made by the author.
As for charging for a new console gen, there have been several games that allowed for free upgrades between console generations, as a game that came out on PC 30 years ago, is still arguably on the same platform, but consoles change every few years. And when I mention the Dishonored Definitive Edition, I appreciate it if people recognised the fact that it did NOT release for $60/£40. You see, that's a game published by Bethesda where they realised that $60 is just too much for a remaster.
As other people in this thread have stated, Pete Hines' reasoning is flawed and the price is too much. Drop the price by half and it's more in line with being a remaster, but they are trying to "double dip" on the console audience, believing the power of The Elder Scrolls IP will push sales regardless. It's mercenary for sure, but I wouldn't even have come here if everyone was being treated the same. That's my only issue here.
I only own a couple of remasters myself, and as others have said, I got mine for free with Games With Gold. Paying for a remaster seems pretty pointless unless it was a REALLY good game, and most of them aren't worth it.
As for proving ownership, well, you cannot prove ownership of the game disc, but you can prove ownership of all the DLC. Xbox Live and PSN have a purchase history that catalogues all of your purchases. You can easily prove that you purchased the DLC, and that is at least equivalent to a notable discount. Digital copies can be verified and tbh, if you did purchase the DLC, I don't see why anyone would ever have done that if they didn't own the game already.
So, Pete Hines' explanation is slapdash at best and as the brazen "face" of Bethesda, it's his job to sell the idea and take the brunt of any backlash. This decision should not go unchallenged.
Pretty much this.
Of course, they couldn't use assumptions as a form of verification for a free version, and that's perfectly understandable from a business perspective, but that DLC is irrefutable, and should at bare minimum constitute a discount.
Bethesda's not a charity, they're not going to just give stuff away for free, they want to make profits. Thats why they want you to pay for it again. If you don't want it then no-ones making you pay for it. Whats so hard to understand about that?
PC owners get it for free because they're priveliged, they make the mods console users enjoy. Its a calculated move by Bethesda as PC users have little to gain by purchasing it again as most of the features are already available via third party means i.e. ENB, etc. Yes its unfair. But its good business.
PC owners are privileged?
That's going to go down so well in this forum.
Glad you said it and not me.
True though, isn't it?
PC Master Race all the way.
Until console owners can make mods thats unlikely to change anytime soon. PC owners are cheap, as in free, content creators for Bethesda. And boy do they create a lot. This remaster likely wouldn't exist without them. Sure they'd likely come up with a "remaster" with better looking visuals but mods are the real selling point here. And its a big one. Without the new CK its impossible to upload anything to Bethesda.net and it has to be 64bit to match the console hardware. And you can't test a 64bit mod without a 64bit game...
that would cause an even bigger issue than the current one people are complaining about in this thread..
you would have to give a copy to every person who ever made a mod ever no matter how small. because if you start giving out free copies, based entirely off some form of arbitrary mod grading system (which is absurd, because mod quality really comes down to personal taste), the modders who don't get a copy but still put alot of time and effort into their mods would become highly offended and quite possibly leave the bethesda-game modding community entirely (or at least, stop releasing their mods to the public)..
and to be honest, the issues with the console mod distribution for FO4 that beth has been ignoring as well as the "paid mods civil war" fiasco (where the entire community has divided right down the middle about if it was good thing or not) has already caused plenty of highly skilled modders to leave the community, its in Beth's best interest to not split up the modding population any more than they already have..
sadly, there has been a wedge between those communities for decades, and most things that could help mend it have been unsuccessful because of the "big players"..
sure there are many of us "multi-platformers" (me included) who go around telling people "hey, games are fun on both types of platforms.. who really cares what its running on when the games are fun?"
but over the years the two "factions" lets call them have been conditioned to think poorly of one another.. many PC users are under the assumption that console goers are essentially a plague of immature kids, and the sole cause of game tech not advancing faster and cause games to be watered down (often ignoring the fact the latest tech is still a bit to expensive to be widespread among consumers as many PC gamers can't afford to upgrade their graphics card every year, which is even more of a cause than consoles).. meanwhile, many console players see PC users as "selfish rude elitist snobs who are constantly using cheats that don't care about others having fun"..
Rick, this "PC users getting the update free" won't put a wedge between the two, because that wedge has long since been stuck between them like Korean Demilitarized Zone (heck, look at the many people on these forums that keep posting "who cares, my PC version is already way better than this remaster, this a waste of time and money" while ignoring that for some people its a good thing)..
now for the sake of disclosure, something that I have seen help each side understand each other in the case of games with multiplayer is cross platform servers.. FFXI as an example had an extremely close and caring community, and the PC Xbox 360 and PS2 users were all on the same servers.. they saw as a result of questing and conversing with each other that regardless of their platform, in the end they were all just gamers, wanting to have some fun in their spare time..
however, in most cases, Microsoft and Sony have done what they can to make sure cross platform doesn't happen, and mostly because of marketing.. Sony and Microsoft (and Valve to a lesser extent) don't want the different "factions" to understand each other, because in that they will find out there really isn't as much separating them as they think.. they all want you to think "our platform is the best out there, forget those other ones, were the only one you'll want" because they each want to be "top dog" on the market.. the bigger the wedge between the three, the better for their marketing campaigns..
anyways, the over all reason comes down to trying to get modders to develop for the new version rather than the old one, that way the console goers can actually get a decent amount. as most of the issues with the current version for PC players can be avoided by the use of third party applications and files.. however, trying to give out free copies based off of the "quality" of a modders work as you suggested would just cause further harm to the already fractured group of modders these games have
There could be plenty of reasons why Game is free on PC :
1. If it was a paid game then Majority PC community would have given it a pass. there game already looks way better then remaster and they have somewhat made the game stable with the help of community so they don't exactly need the remaster. plus the mods functionality new remaster will break, every mods will need an update of some sort and skyrim modding community is old now. some mods have reached its end i.e they are finished modders have moved on from the game. even now we are not seeing any good mods just followers and boobs mod thats it.
2. Mods on the consoles is one of the main selling point for the remaster and mods can only be made by PC users so maybe thats why remaster is free on PC. they want everyone playing the game on PC to switch to remaster so that there will be lots and lots of mods and more sales on Consoles because of it.
3. Different platform. xbox360/Xbox1, PS3/PS4 they are different platform making a game specific to these consoles requires following specific API of these consoles whereas PC is always a same platform they don't have current gen/last gen [censored]. 90s game still work on current PCs.
with some frigging.. certain older games have issues on newer OS's (the old disc version of Outlaws has some sound and texture issues, as well as it not installing normally due to changes in files formats over the years).. these issues can often be fixed through emulation Software like the popular DOSBox, or "manual installation" (manual installation is something you could do with older software, where instead of installing it normally through en executable on the disc, you would open the disc with an explorer window, and manually copy the relevant files into a directory of your choice.. since some older software didn't use compression methods for installations like newer software, after you copy the files properly into a directory on your machine, it will often act just like a regular installation.. you would just throw in your disc, and then run the exe from the directory you copied the relevant files into.. its the easiest way for me to get outlaws running at this point)..
point being, yes many older games can work on new machines, but they often require some effort to get running, and will often have issues running "out of the box"