not solely, but it can be a contributing factor...
which situation would you find yourself more likely to try a new product? if given it for free, or having to pay a large sum of money?
not solely, but it can be a contributing factor...
which situation would you find yourself more likely to try a new product? if given it for free, or having to pay a large sum of money?
I'll tell you why it is free to PC users and not for consoles:
1) Modders are PC users, and this game is old. So they need a splash and a hook to get as many PC users on the new game as possible, so there is a "need" for people to mod and thus a desire by modders to mod the game.
2) My current mods offer many improvements, making it basically look and act like the remaster, and the game is basically stable, with skse, and associated mod controls....the new Skyrim will not have most of these mods, very little improvement to the game for me, plus break all the current mods so I would have to wait for them to be remade before I could see any decent improvement from my current game....so no, I would NOT be likely to buy this new version until modders come out with the new mods...and see #1.
3) Consoles for the most part are getting a vastly improved game in the new systems, better graphics, and mods...which currently there are none out there that will work, and will not exist until the PC modding community decides it wants to play with the new game system and mod it...which they may not even try since many have already left for other games as Skyrim is 5 years old, so there is a need to encourage PCers to mod.
4) Consolers have been asking for the product...whereas most PCers have been wanting ES 6, so the product was created FOR consoles with the idea to recoup the money from it's making from the sales to that market...but one of the features of the game relies on PC players having and modding the game....so they HAVE to get PC players wanting and playing the game. But you say PCers would pay for the game....some would, but I bet most wouldn't, and how many modders would go BACK to Skyrim and can Beth afford to risk horrible sales to only the most hard core players of Skyrim, or would it be better to just give it away to create the market and group you know you need on PC?
5) Console players of the new systems, can't currently play the game on their new systems....I CAN currently play the game on my PC and I can play it after I upgrade it, so other than getting a 64 bit engine, which my one of my mods emulates anyway, why should I buy the new game, when there isn't a need in my mind for it, and I would probably not buy it until it was sub-10 bucks anyway, which doesn't do what Beth needs in the PC market.
So basically it boils down to who Beth thinks will pay for the game, who they NEED to play the game, and the benefits achieved by each group by the release of the new game. If this wasn't ever produced it wouldn't have bothered me at all, I would actually rather they had put their time on TES6, but hey it is what it is, and I may play the new version to get the old vanilla feel with new graphics, but I kinda hate the fact that all the game changes by my mods will be gone...so I Probably will continue to play the old version at least until enough mods come out that I can remake similar changes to my game.
Then make the compromise. Everyone who previously owned/owns the game and all of it's DLC pay half price $30/£20. Split the difference and Bethesda make their money, everyone is treated equally and it's not too much of a stretch in terms of cost.
Bethesda is making a calculated business decision here that giving away the game to PC users will entice enough of them to port old mods or create new ones to the new SSE so that console users can have mods. Giving the game away for free to these potential mod creators is worth more to them than charging for the game given that such a price would likely be enough of a disincentive for them to not buy the game and so these mods for console users never get made or ported over. I'd say this appears to make a lot of sense as a fully priced "new" game with the feature set announced right now would not interest many PC players to buy the game again.
A fully modded setup for Skyrim on the PC at the 5 year point after release when the SSE comes out is quite robust and stable and very feature rich, 64bit is nice but it would have been much nicer 4+ years ago on the famous release date when the mods could have been tuned for the game on a base level right from the start. Now at this point in the life of Skyrim, 64bit is... well not a detriment certainly but it is additional work for at this time some nebulous gain. SKSE will need a good deal of work to get up to speed on the new game and things like SkyUI will most likely never happen at all so the benefit is questionable at this time in my mind.
Console mods are the key now for Bethesda, they are trying to create this new market and they need the easiest pathway for the content creation makers to be integrated into the system. Making them buy the game again at full price for very minimal gain when they have some (or a lot) of work to do to get their old mods working and ported over to the new game seems like a bad idea if that is your goal. You don't like the way they've chosen to go about it and that's fine, but they are looking at the larger business picture and in that sense it seems to be a smart move.
Since when has crapping on half of your customers ever been a smart move? Also, you've just restated that which multiple others have already said.
It doesn't matter whether some people think it's "smart" or "acceptable", it's still charging one group top dollar and not the other. Nothing can justify that, not Mods, not the "remastering", nothing at all.
Simple as that. Charge everyone and let's see how "bad" the console mods are. I'm betting they'll still get most of them as Mod creators like publicity for their work and they'll give permission to others to port them over, as has been happening with Fallout 4 on Xbox One.
It's like they haven't even noticed that a huge portion of the Xbox One Mods are being ported with the original creator's permission. It'll happen either way, so just charge them. I ain't worried. I'm willing to bet Bethesda's millions that those Mods will show up regardless.
Charge everyone, charge no-one, or split the difference. It won't make any difference to the level of Mod support. They're just trying to placate the irate PC Modders after the whole "stolen Mods" debacle.
Yes, we are all privileged (God, do I hate that word), but most of all you. You whine on the forums about being mistreated and won't stop until Bethesda caters for your sole needs. And by the way, it won't happen. Your condescending attitude towards people who play on another platform is beyond pathetic.
But you seem too be too dense to understand that there might actually be a logical explanation for the way Bethesda markets their games. It's their product. They can do with it whatever they want. Many people tried to reason with you, but your only argument the entire time was: "If I have to pay, they have to pay. Nothing else matters."
No, not every PC player is a potential mod author, but if only 100 (and that's already a lot) potential mod authors out of the over 10 Million PC players go back, that's already a good thing. They need to grease the wheel for console users SOMEHOW.
Well you seem to still be having trouble getting it even after it's been said before but I suppose that the post was rather pointless in the face of such willful ignorance. By all means please carry on with your campaign, I'm sure you'll have great success in getting a billion dollar company to hear your cries of oppression.
Cool, thank you for your support.
And remember, if a couple of people disagree with the majority of a gaming community, then let the gaming community try to shout them down.
Totally works every time.
Oh, and the "it's futile" argument is a self-fulfilling statement. Thanks for perpetuating the cycle.
That's because the arguments of those" couple of people" lack any foundation whatsoever. Just because they are in the minority and are more than vocal with their opinion doesn't mean they are right.
Oh, and it's absolutely futile. Bethesda has better things to.
The reason it's not free for owners of the console version is because that's just the way the industry is. You're getting Skyrim for a new platform. They can't transfer your PS3\360 version to your PS4\One, it would be nice if they could, but they can't.
Sorry about your luck there.
I know you were being sarcastic, but you don't have to spend such an amount on a PC. You'll get a decent PC for just 600$-700$ and that one will already be way above what a console could handle. No, this is not an attack on console players...
Sounds about right. 7 years ago I paid 900$ for mine and it was overkill for running Skyrim. It was impressive to see prices go down along the years.
True, I don't know where the common misconception stems from that you have to spend a fortune on a PC.
Heh, sorry then. And you are right. Even for a futureproof PC 2000$ seems a bit overkill, though, but prices for PC part are pretty much on the decline now.
even with "future proofing" (as much as you can with tech anyways) it wouldn't cost nearly that much Rick
Console Users seem to be under the assumption PC's are ridiculously expensive, and maybe they were in the 90s, but not today...
I both work on fixing and building PCs for a living as well as a hobby, and am currently building my newest rig (waiting for my mobo to arrive in the mail, then its time to open up my toolkit and get assembling).. I can build a machine that could play any game currently on the market on high for somewhere between $800-$1200 depending on a few varying factors, that would last me the next 4-5 years with only having to throw maybe $100 on it in that time for some extra RAM or an additional HDD..
my previous rig cost me only a little bit over $900 to build way back in 2010, and it was able to play any game on the market up until last summer (and the reason it couldn't afterwards isn't because of its specs being to outdated, but because a water pipe broke in my ceiling and the geyser caused unrepairable water damage toa few things at my desk.. if that hadn't happened, i imagine it would have lasted another 1-2 years)..
point being Rick, a good gaming PC isn't all that expensive anymore, they were in the 90s and early 00s, but tech has become a lot less expensive to manufacture since then so component prices have gone down considerably, most manufacturers constantly offer mail-in rebates on their products, dealers like Newegg often put popular items on sale and have large clearance sales quite regularly (as well as regularly e-mail customers discount coupons).. many console goers seem to think a good PC is still a small fortune, but they really aren't..
That's not only nice, that's as good as it gets. Seriously, this is top class. The only thing that would make this even faster would be going SLI, but that would make it even more overkill than it already is. You could safely go a bit lower than that and still have a futureproof setup.
Except backwards compatibility is a thing, at least on the Xbox One. As are save file transfers via the Cloud.
But you are right, not that it makes it any more acceptable. It's always been like this, and I think this glaring example of double standards should be used to highlight the issue.
@Remiros : For a guy who repeatedly said you were done responding to me, you sure keep coming back for more.
@Everyone else : Back on topic please. I'm sure there's a thread discussing PC rigs somewhere else, if that is what you wish to discuss.
I disagree. You can actually prove ownership or should I say license for a game disc at least if the game only exist on Steam, which most people know is DRM.
Also, you seem to forget that PC users had no other choice than you to buy Skyrim Legendary Edition or buy the missing DLC from Steam regardless if you only had 2 DLC and Skyrim Limited Edition, which I had when I bought Skyrim Legendary Edition.
So what I am trying to say here is that now is it time for PC users to get a free upgrade whether you like or not and if you don't like Bethesda's decision then don't buy Skyrim Special Edition.
So, you don't trust any other mega-corporation's records except Steam, even though it's exactly the same thing?
And you haven't explained the second part very well. I had to buy all of my DLC, and I did so in the order they were released. I have no idea what was included in the Skyrim : Limited Edition that sets it apart from other versions. I only have the standard version myself as I don't really care for tat or trinkets.
I only trust Steam, because no license means no updates can be downloaded from Steam and the game does not work without a legal copy regardless what people try to do in order to play a game the illegal way.
I know this, because I've spent a lot of time at the TWC forum (http://www.twcenter.net/forums/forumdisplay.php?1373-StartPos-Mods and http://www.twcenter.net/forums/forumdisplay.php?1536-Startpos-Mods) and helped people with their mod issues. I've had played a couple of TW mods over the years, I think since 2010 when I installed the first mod, and know how these mods works.
You misunderstood my post, because what I meant was the Skyrim Legendary Edition, not the Skyrim Limited Edition. Skyrim Limited Edition is plain vanilla nothing else until Bethesda released Dawnguard, the first DLC for Skyrim.