SKSE detection

Post » Tue Nov 08, 2016 12:45 pm

Is there any quick and easy way to find the use of SKSE in a mod, so you can look for alternatives?



So far, the mods I've ported up haven't used any SKSE calls, but I have at least one that does, and that's so dependent I'm not even trying yet. My worry is that I'll have a script that's not used much suddenly fail when the function doesn't exist.

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Sudah mati ini Keparat
 
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Post » Tue Nov 08, 2016 8:30 am

SkyUI can tell if SKSE is installed (it'll spit out a great big warning if it isn't) so maybe take a look at how it does it?



edit: probably not what you're looking for though.

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Cameron Wood
 
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Post » Tue Nov 08, 2016 1:01 pm

Gameplay>Compile Papyrus Scripts



Load your Mod, then try to compile every Script that way; as soon as it hits one with an SKSE function (assuming you don't have SKSE installed) it'll kick out a Compile Error.

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candice keenan
 
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Post » Tue Nov 08, 2016 6:09 pm

Yes, I was forgetting that Skyrim doesn't mess things up when you do that. In Oblivion, it was "DON'T TOUCH THAT BUTTON!!!!"

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Heather Stewart
 
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