I'm sure at some point I'll download and install more mods than the one's I have right now but last night I pretty much finished modding the game to the point where I want it. I have all the graphical mods installed, gameplay mods, etc. that may the game so much more alive and real. But there is one issue/topic that remains confusing to me and despite my attempts (yes, I've tried) to read or watch videos to understand what I'm talking about, it has failed. And I need some more help and a better understanding of a couple things.
What I'm talking about, as the title of the thread suggests has to do particularly with the memory patch. I've watched Gopher's videos on this and have a good sense for what the memory patch actually does. And while I've only had one legitimate crash so far I still would like to have it (the memory patch). But here's where my confusion is.
Originally I was under the impression that the ENB, Real Vision had the memory patch included in it. And since I have that ENB preset running I thought I had the patch. That, to my understanding now, is wrong. The patch is packed in the latest version of SKSE 1.7 (alpha) which I have. However, and I posted this on Gopher's YouTube page, in order to activate the patch and make it work we need to edit the .ini file inside the SKSE folder (which is located in the data folder). Herein lies the problem. I don't have an SKSE folder in my data folder. It doesn't exist. That is until I literally created a new folder there and named it "SKSE." After that I created an .ini file (as shown in Gopher's video) and added the necessary lines that should extend the memory and essentially make the patch work.
My question ultimately is twofold. First, why did I not have the SKSE folder in my data file to begin with? And two, is creating a folder in the manner (and the .ini file) okay to do?
As I've said a million times now thanks for all the people that have taken time to answer my questions, especially Jackstarr. Your patience is greatly appreciated and your explanations are thorough and applicable. I don't see any other way to play open-world role playing games ever again than on an PC. I'm a recent convert (long-time console gamer) who has had a very good experience thus far with PC games and modding.