» Fri Jan 21, 2011 11:47 pm
Not sure why you hate Oblivion Script Extender, but you do realize that you don't need to use it, I'd assume? And while that means you can't use mods that require it, if no script extender were made, chances are those mods wouldn't even be possible, at least not without some limitations. Though admitably, I was reluctant to use Oblivion Script Extender at first, since I wasn't comfortable with the idea of needing a third party program to play the game at all, but once I actually used it to play some mods I really wanted that required it, I never made in install of Oblivion that didn't have it.
In any case, Oblivion Script Extender, and its equivalent for Morrowind before it and the ones for Fallout 3 and New Vegas afterwards, are community made plugins that are created to expand the scripting functions of the game, because there are limits to what the default scripts were capable of, therefore, some mods required a mod to extend the game's scripting capabilities. Most likely, Skyrim will get one as well, as it seems unlikely that the scripting capabilities of the Creation Kit would not leave anything anyone could possibly want to add. But really, this is the sort of thing we should probably wait until after Skyrim is released to think about, because we don't know at this time what sort of scripting functions we might want to add with a Script Extender, seeing as we haven't seen what we can do without it.