[RELz] Sky Diversity

Post » Fri Jun 03, 2016 7:12 pm

MWCMD Sky Diversity


This mod uses a command line co-executable running in parallel with Morrowind to coordinate ImageMagick and TES3CMD command line calls with MGE-XE and MWSE scripting and modded hi-res moon, stars and sky weather textures to create unique nightly star and moon textures and unique each weather change sky textures.


Additional scripting effects include real time varying cloud break colors, occasional weather breaks with chance of rainbows, and northern latitude auroras.


Download and screen shots: http://www.nexusmods.com/morrowind/mods/44345/?

Videos:

Thunderstorm sky breaks, weather break and rainbow: https://www.youtube.com/watch?v=zsm2lM2r3pc&feature=youtu.be

Blightstorm sky breaks and weather break: https://www.youtube.com/watch?v=xvuh5J_EMag&feature=youtu.be and https://www.youtube.com/watch?v=XPcgrGhYoIY&feature=youtu.be

Ashstorm sky breaks and weather break: https://www.youtube.com/watch?v=O3gyrk9EM0s&feature=youtu.be


Overcast sky breaks video added https://www.youtube.com/watch?v=EEy5uTGUQ0k&feature=youtu.be.


Increasingly dense clear and cloudy variations https://www.youtube.com/watch?v=ePJ_bAsr2A0&feature=youtu.be (sve_skd_dbl_cldy global variable set to 100; default setting 67 would reset to starting textures every 2-3 transitions)




[more videos to follow..]


Requires:

Tribunal

BM

https://github.com/Merzasphor/MWSE ( or later )

http://www.nexusmods.com/morrowind/mods/41102/? andhttp://www.nexusmods.com/morrowind/mods/41102/? v0.10.16 (or later)

http://www.nexusmods.com/morrowind/mods/43311/? (or other Sky, Star, Moon and Particle Texture/ and Mesh/ files)


http://www.uesp.net/wiki/Tes3Mod:Tes3cmd installed in the Data Files/ folder (that's the default location)


http://www.imagemagick.org/script/binary-releases.php#windows or later


Thanks:




Merzasphor: For HUGELY extending MWSE including array functions

Hrnchamd: For MWE-XE sky color script functions and imagemagick dds compression fix

CDC and the SF MWSE Dev Team: For MWSE development and release up to 0.9.4a

Dave Humphries: For MWEdit

John Moonsugar: For TES3CMD

John Cristy and the ImageMagick team: for Imagemagick

Starwarsgal9875: For Skies IV (and predescessors)

gamesas: For the game engine and base construction set


The Assimilation Lab: For continuously updated Morrowind Modding Wiki entries

GhanBuriGhan, Yacoby and melian: For Morrowind Scripting for Dummies

Abot: For Morrowind Scripting for Smarties


Abot (again): for extensive beta testing, scripting feedback and assistance

Greatness7: For TES3CMD and expanded MWSE discussion and assistance (and Aurora Borealis idea)

Starwarsgal9875 (again) for technical and artistic discussion (and atmospheric scattering idea)

Melchior Dahrk: for early encouragement and feedback


Darkelfguy: for Morrowind Modding Showcases and Podcasts inspiration.


Everyone who commented and contributes on the Bethesda/TES/Morrowind Forums



What it does:



All weather types seed sky textures

- Randomly selects from any number of textures with the format Tx_*Sky_*.dds placed in the Data Files\Textures\SkyDiversity\Sky_Variations folder; this folder will be created the first time MWCMD runs, with original Sky textures subdirectory.


Clear and cloudy weather

- Randomly overlays a second, third, fourth .. clear or cloudy textures

- Randomly adjustes the density (alpha component) of the sky texture(s)


All other weathers (Foggy, Overcast, Rainy, Thunder, AshStorm, Blight, Snow, Blizzard)

- Randomly generates sky breaks in the sky textures overlaid on top of the default sky background color

- Randomly overlays the broken sky on top of a randomly generated extra cloudy background

- gradually alternates the cloudy covered broken sky breaks between the default (typically gray) and cloudy (typically blue) sky colors

- Incliment weather breaks (Rainy, Thunder, AshStorm, Blight, Snow, Blizzard)

- Random breaks in rain/ash/blight/snow preciptation allowing easier skygazing


Rainbows during Rainy, Thunder and Snow Weather breaks

- Adds a chance of gradual rainbow appearance and disapperance during Rainy, Thunder and Snow weather breaks


Stars

- By default, extends and rotates the stars texture to give an off-center view that traverses a complete cycle once per year; it's not quite astronomically accurate but it's closer than the default game engine 4 day centered cycle.

- Optionally (in the console "set sve_skd_stars_rotate_or_random to 1") randomly selects a new star texture every night from any number of textures with the format Tx_Sky_Stars*.dds placed in the Data Files/Textures/SkyDiversity/Stars_Variations/ subdirectory


Aurora Borealis

- Northern lights of varying shape, colors and intensity will appear in the night sky at far north latitudes.


Moons

- Generates 24 unique moon textures per full moon cycle (instead of the default 8) filling in more or less new, crescent, half, gibbous and full moon illuminations.

- Adds some random rotation to "dry" or "wet" looking moons on the horizon (not astronomically linked to the season as in real life)

- Optional and customizable planetshine and atomospheric scattering effects

- Every moon every night is unique with each passing day and month


Particles

- Randomly adjusts particle (rain, snow, ash, etc) textures to be heavier (lower alpha content) or lighter (higher alpha content) once per day.

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StunnaLiike FiiFii
 
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Post » Fri Jun 03, 2016 4:13 pm

Congrats for the release :foodndrink:

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patricia kris
 
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Post » Fri Jun 03, 2016 8:54 pm

Thanks to your huge help with beta testing it!

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Ymani Hood
 
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Post » Fri Jun 03, 2016 5:01 pm

Blight storm sky breaks and weather break video added https://www.youtube.com/watch?v=xvuh5J_EMag&feature=youtu.be


2nd one randomly generated with fewer sky breaks (and more original Skies IV blight sky) https://www.youtube.com/watch?v=XPcgrGhYoIY&feature=youtu.be

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Russell Davies
 
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Post » Sat Jun 04, 2016 5:36 am

Ashstorm sky breaks and weather break video added https://www.youtube.com/watch?v=O3gyrk9EM0s&feature=youtu.be


Overcast sky breaks video added https://www.youtube.com/watch?v=EEy5uTGUQ0k&feature=youtu.be.


Increasingly dense clear and cloudy variations https://www.youtube.com/watch?v=ePJ_bAsr2A0&feature=youtu.be (sve_skd_dbl_cldy global variable set to 100; default setting 67 would reset to starting textures every 2-3 transitions)

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Matthew Barrows
 
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Post » Fri Jun 03, 2016 11:40 pm

https://youtu.be/C5owekEQrFQ?t=1156 (not tuned sve_skd_masser_atm_a for my huge moon size yet)

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butterfly
 
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Post » Sat Jun 04, 2016 4:27 am

Wow, that Masser atmosphere looks pretty good. Please PM me your settings. Thanks!

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D LOpez
 
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