the world is the major improvement
the generic ruins of Skyrim are far inferior to the variety we see in Boston
Fallout 4's major aspect is exploring... it's really not about quests this time
It seems to have been a design decision by Bethesda to use most of their ressources for this part of the game, whether people like it or not
I even feel like it's more realistic how they've done it this time...
Imagine finding yourself in a destroyed radiated city ^^ there won't be many people out there telling you to do something for them
most of the time you'll go through abandoned areas of the map, that are either completely empty or occupied by enemies
it's a big part of the apocalyptic atmosphere to not be swarmed with quests and be able to explore without getting bothered, in my opinion
and they've got that part of the game perfectly right...
I'd just wish that those quests that we actually get were more unique and thought out...
there are a few great ones and I even like the main quest a lot, but the majority of the quests still feels like a filler...
almost every single open world game has this ton of 'go there, get that, kill that' quests... Fallout, Skyrim and even Witcher
developers seem to feel forced to create them to expand the playtime of the game and give players just more to do