Skyrim 251 Quests vs Fallout 4 103 Quests

Post » Fri Jan 22, 2016 9:22 am

I just saw a Thread in the Steam Forum about the Amount of Quests, and my feeling didnt misled me.



These Pictures, i dont know where they come from, are the Proof?





Fallout 4 (7 Years Developing):



http://cdn.gamerant.com/wp-content/uploads/Fallout-Quests-Graph-copy.jpg




Skyrim (4 Years Developing):



http://cdn.gamerant.com/wp-content/uploads/Skyrim-Quests-Graph.jpg




Note: Radiant Quests are not included

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TWITTER.COM
 
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Post » Fri Jan 22, 2016 6:38 am

interesting

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Richard Thompson
 
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Post » Fri Jan 22, 2016 1:41 am

Very misleading graphics. Says nothing about the actual content of the quests, and doesn't accurately represent how they're even structured. For instance, the objectives in Skyrim to find Amren's Sword, Roggi's Shield, Kharjo's Amulet, Noster's Helmet, etc are all based off of the same radiant quest with different variables filled in.



Not to mention, your logic on the development time is misleading as well. Fallout 4 only entered full development after Skyrim's DLC wrapped up in 2012-2013. It entered pre-production and concept work as soon as Fallout 3 wrapped up, sure, but by that logic Skyrim was being worked on immediately following Oblivion for six years. So to say Fallout 4 got seven years of development (counting the planning phase) while Skyrim only got four (suddenly we're not counting the planning?) is disingenuous.

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Alyna
 
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Post » Fri Jan 22, 2016 10:47 am

Granted I did not give skyrim the time that I should have for sure, but I payed $60 for it and played for about 20 hours before getting bored and never picking it up again.



For the $90 I spent on FO and the season pass I have already played 250 hours, am not bored in the slightest and don't think I'll be stopping anytime soon, and obviously haven't even begun any of the DLC I payed for.



At least for me it's pretty clear which was the better deal.

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meghan lock
 
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Post » Thu Jan 21, 2016 10:05 pm


But you forgot this is not only just clearing a Dugneon. You need also extra Dialogs, Voice Acting. This is a Content Question, you can see it like you want but those are needed Fillers to make the Game bigger. In FO4 you have less NPCs, less Quests and less to do. I dont like beautiful empty Worlds. And Quests like Amrens Sword or Nosters Helmet are not like those Radiant Quests in FO4 where you get always the same Sentence and always the same Dungeon to clear. Different NPC's, different Dungeons, different Dialog. Lacking Variety in FO4.

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Dan Wright
 
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Post » Thu Jan 21, 2016 10:29 pm


Its about Content and not Fantasy and post-apocalyptic in comparoison.

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latrina
 
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Post » Fri Jan 22, 2016 8:40 am

a feeling a patch from Bethesda.... loads of missions, and tons of upgrades, and few more factions....etc

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Nichola Haynes
 
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Post » Fri Jan 22, 2016 3:59 am

The chart for Skyrim counted collecting crops and giving booze to drunks as quests, and it's not supposed to be misleading?

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gemma
 
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Post » Fri Jan 22, 2016 12:58 am

Well, doesn't it look pretty much the same if you remove radiant quests of both games ? And for instance building basic stuff in Sanctury or selling tools to Calvin (who actually disappear lol) aren't such great quests either.

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Jennifer Munroe
 
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Post » Fri Jan 22, 2016 11:57 am

I did a completionist run of skyrim and yea, most of Skyrim's quests are just "go find my sword" or "hey bring me this item" sort of things. While they added some life to some characters they were nothing but chore radiant quests.
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Marine Arrègle
 
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Post » Fri Jan 22, 2016 7:42 am


...Cleaning the Water in Diamond City, give Sheffield a Coke.

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JESSE
 
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Post » Fri Jan 22, 2016 2:10 am

Meh. Because what Fallout 4 needs is more "bring my sword to my father 500 metres away" or "bring my frost salt to the dude across town". Seriously, I enjoyed both games but the comparison is not really fair.



"Get me a mammoth tusk", "bring this guy some ashes", "cut some wood", etc.



Where's the settlement building also in Skyrim?

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Cat Haines
 
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Post » Fri Jan 22, 2016 5:54 am

it started to touch on it in hearthfire but Fallout is a vast improvement no argument.
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Jay Baby
 
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Post » Thu Jan 21, 2016 8:32 pm

I don't know the objective facts, but Skyrim felt a little fuller in quests. I know much of that was fetch, but my quest log seemed always full and I didn't feel like I had to hustle up business like I do in FO4. My quest log is pretty dry except for the main quest stuff I have to finish. Just really not wanting it to end yet, because I fear not having much to do but chase down kidnappers, and I'm not a big re-roll character guy. Saving my next character for post-Geck mods.

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Kill Bill
 
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Post » Fri Jan 22, 2016 8:57 am


Agreed. A big plus. And probably will be my sole focus after I actually finish the main quest.
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Wanda Maximoff
 
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Post » Fri Jan 22, 2016 8:37 am


And besides: Oblivion had more quests than FO3, too.

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Sara Johanna Scenariste
 
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Post » Fri Jan 22, 2016 11:17 am

I play and enjoy both, but I don't see how you can compare them. They are two totally different animals. Yeah, maybe Skyrim has more quests, but FO 3 and 4 has lots of things in the actual landscape like stories on computer monitors and such. And the settlement feature is a huge part of the game and it's not a quest.


I feel comparing them is like comparing apples and oranges.
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Tom Flanagan
 
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Post » Thu Jan 21, 2016 9:00 pm


It's not, since it also counts the same kind of quests for FO4. You really think it's unfair for FO4, when it also counts finding Diamond City, witnessing Edna's wedding, or "finding" a cat as quests? Shoudn't we actually add finding Whiterun or witness the execution in Solitude ?

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Mackenzie
 
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Post » Thu Jan 21, 2016 8:50 pm

A lot of side quests in Skyrim are basically "convince X to forigve Y's debt", or find some kind of hidden treasure. I guess they made more quests because the game has much more NPC, compared to the barren wastelands of a Fallout game. This is why TES games will always be more popular, because they literally let you create your own character and stories and do whatever you want.

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Doniesha World
 
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Post » Fri Jan 22, 2016 6:05 am

Yup. And it shows. I spent most of my time in FO4 doing those radiant mmo quests from the same handful of quest givers doing the same exact thing. And it was painful.



One of the reasons why Skyrim is regarded as far better than this game.

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Luis Longoria
 
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Post » Fri Jan 22, 2016 1:49 am

As far as dev time.

Perhaps developing for new platforms was also a factor.


At the end of the day, I'm going with dude who says they only played skyrim for 20 hrs and is still playing f4 after 100 hrs.
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Trista Jim
 
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Post » Fri Jan 22, 2016 7:06 am


...Skyrim's quests are the same if not worse. Again, most of the quests in that image are just fetch quests and giving people random things that you can buy at the local alchemist.

The OP said it was about content, more quests isn't more content if it's just "hey go talk to x" or "hey go buy me a drink" or "hey go fetch me something"

most of the quests in skyrim were that. More quests isn't an indicator of better or more content if the quests amount to just pointless chores.
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Shannon Lockwood
 
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Post » Fri Jan 22, 2016 4:24 am

Fallout 4 is more like Oblivion in that it also included engine upgrades for new consoles.

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Chloé
 
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Post » Fri Jan 22, 2016 8:09 am


I just compare a Contentpart of a Game. Quests are normally the biggest Content Ingame. Yes the Settlement System is a big good Filler but its not like over 100 Quests big in Content wise.

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lucile davignon
 
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Post » Fri Jan 22, 2016 8:12 am


And most of those quests are "hey go fetch me some booze" or "hey go fetch this item I somehow left in a cave" or "hey go down to the local alchemist and buy me an ingredient because I can't be assed to do it myself."

It ain't an indicator of anything. You talk about settlement system being filler, well that's what a majority of what skyrim's quests were, filler quests only settlement building is fun, doing chores for random people you meet is repetitive and gets old.
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Sheila Reyes
 
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