I wasn't sure if this topic was going to gain traction, but here are some perspectives:
In Arena and DF the characters had far more depth. There were puzzles and intricate things to figure out. There were options to craft your character and build that character as you would.
MW-Birthsigns were introduced and still your character had attributes and skills to select from to define them. You had to explore in order to find certain objects and quest locations.
O-Never had to worry about quest locations, since markers showed you the way. Never had a challenge, since level scaling allowed you to keep pace with your world.
Skyrim-At first blush, it seems that Beth is marketing to a larger market, which is good for business. Again, I'm not being critical, just trying to be objective. But when a co. works for 5 years and they add things like finishing moves, more lines of dialogue and flying dragons, at the expense of attributes, stats and depth of characters.....it's just going the same way of most games now a days.
Again, I'm not saying Beth shouldn't make all the money they can....I'm just saying, this isn't Bard's Tale, Wizardy or even Ultima which Todd loves to say is inspiration.
There is a certain point where money means more than gameplay. IMHO, we've finally reached it.
It's no wonder Ken left.
There were no puzzles in Arena and Daggerfall and Daggerfall barely had any character customization, at all. Arena had no factions, no customizable classes, no houses, no horses, and not even a single book. The game was a hack-and-slash dungeon crawl. The action elements couldn't have been more visible. Daggerfall had more customization, but was still a largely action-based experienced. It also had less lore than both Morrowind and Oblivion, as did Arena. Exploration is practically non-existant in Daggerfall and Arena's was ENTIRELY randomly-generated.
Morrowind lost Daggerfall's class creation system in favor of those pathetic birthsigns and changed the series completely. Exploration was practically non-existant in the first two Elder Scrolls games, and the game still had death by combat as a huge part of its world.
Oblivion had just as much killing as previous games. All it did to the combat was improve it, not make it more action-based. The quest markers and the "difficulty" you propose they eliminated (wandering across a barren ashland is not a challenge) have nothing to do with being an RPG and the problem with level-scaling was not that it kept the player caught up with the gameworld, but that it made the gameworld outrun the player. On the topic of difficulty in combat, my Morrowind character is a demi-god by level 15 and I still struggle with certain enemies in Oblivion at level 40 because of the level-scaling. If anything, level-scaling made Oblivion more difficult as far as combat went and that was its problem... that it made the game more difficult as the player character progressed. In any case, this "difficulty" has nothing to do with being an RPG or not. I've played brutal RPGs and I've played easy ones. I've played brutal action games and I've played easy ones. There is no correlation between "difficulty" and RPG elements, period. Also note that Oblivion was the first core Elder Scrolls game with any puzzles.
They lost a whooping three redundant skills and some stats in favor of perks that are limited to a certain number and make Skyrim THE MOST SPECIALIZATION-INDUCING GAME OF THE SERIES, apart from possibly Arena (due to its rigid class restrictions). We'll still have lore, can now do things such as blacksmithing and messing with economies, and merely have better action elements. Action IS and always has been a primary action of the series. The series has always been a dungeon-crawling, hack-and-slash series. These improved action elements are just that... improved action elements. The action is just as frequent as it always was, but now it's actually going to be fun. If you think an RPG is about intentionally holding back the combat elements that are already there and plentiful, but boring, than you just must not know good game design. :shrug: Also note that Skyrim will have plenty more puzzles than Oblivion and, therefore, will have plenty more puzzles than previous Bethesda games, as well.