Skyrim is an action game with RPG elements..

Post » Fri Nov 29, 2013 12:16 am

I consider Skyrim an AARPG (Action Adventure Role Playing Game) as that's pretty much what it is...it may not be a classic RPG yet it still is one.

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Frank Firefly
 
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Post » Fri Nov 29, 2013 11:29 am

Um...

Skyrim's character customization doesn't really make it an RPG. Choices and consequences, character development, etc are also factors. Skyrim is a LARP sim.

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Zualett
 
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Post » Fri Nov 29, 2013 12:57 am

Ok. Fine. I don't care about the label the game is give, I care about the content of the game.

For the record, however, I believe Skyrim is just as much if an RPG as Oblivion. Oblivion may have had attributes, but they weren't used properly, in my opinion. You didn't level up 'Intelligence' because you wanted to play a smart character, you did it because you wanted to use magic. You didn't play an intelligent thief, nor did you play an agile mage or a fast warrior. The titles the attributes were given didn't mean much - attributes were just another way to enhance skills. A role which perks now fulfill - and better, IMO.

No, Skyrim's levelling system isn't perfect. I don't like the way that every character starts out as a 'blank canvas' - I think the player should be able to define the character's starting skills. However, you can define, roleplay your character far more by the end of the game in Skyrim than Oblivion, as far as I'm concerned.
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Charlie Ramsden
 
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Post » Fri Nov 29, 2013 4:14 am

All of the Elder Scrolls games have been hybrid action/roleplaying games. The only difference between any of them, from Arena to Skyrim, is the degree to which action or roleplaying has been emphasized. It's not like the series suddenly took an abrupt and expected turn towards "action" with Skyrim. ;)

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Peter lopez
 
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Post » Fri Nov 29, 2013 5:28 am

His signature is at least agreeable. Not necessarily the end, but incredibly annoying.

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adame
 
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Post » Fri Nov 29, 2013 2:56 pm

Most of the RP is in my head, just like the D&D board game. To RP properly you have to feel your character, to walk in his/her footsteps. I also play mine like I'm the director of a movie. And with my next character I hope to be playing I'll be using "Live Another Life". Yes, I have many big things planned for him, not least I'll be playing him in the same reality as Chadric. In the far future I plan them to even cross paths!

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Lisa
 
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Post » Fri Nov 29, 2013 3:46 pm

Anyone with a Brain can RP in their head, but when your character comes across one of the many Hopsons choices in the game, and -YOU- have to strain your brain to bring rational and "intentionality" behind that design decision, then that's hardly considered an RPG, its an "RPG" version of COD were you have one route and one action to take and you're just along for the ride, no game changing decisions, no diverging consequence, no real meaning -as far as the game is concerned- to what you've done.

for those of you who've D&D Roleplayed I'm sure you've walked right into a Sh*tstorm because of choice you made, or came up disadvantaged because of how you shaped your character, I'm sure by thinking you managed to get yourselves out of a sticky predicament when the odds where favored against you, where flailing until it dies wouldn't work this time. where you proceeded down a path differently because you said no

did something stop happening when you say no? not necessarily, in Skyrim et al however that has always been the case, as low as my view is of EA and Bioware, it took all these years for a "AAA" RPG Title to bring out the stick and bring this to the forefront, where your actions and inaction have consequence, majorly scripted? maybe but Oblivion was "supposed" to be the start with Radiant AI, and look how that turned out.

Your Power of Imagination isn't described on the selling point of the game or even the definition of an ROLEPLAYING GAME, Mental Gymnastics shouldn't be so paramount in this day and age, Imagination WAS needed when all you had was paper, words and figurines, whats with the shift to make sense of stupid design decisions?

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Miguel
 
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Post » Fri Nov 29, 2013 5:46 am

I think everyone knows it is an action RPG.

I don't like playing the same thing over and over and every character I make is different. Some characters use the exact same skills as others but for a different purpose and that is why I have over 6,000 HOURS played of this amazing game.

I hate Oblivion's level 25, 50, 75 and 100 then get perks automatically. If you only got perks in the 7 major skills then I would have liked it because that would make almost every character different. My warrior did some sneaking but I never wanted to gain any levels in it but guess what! I reached level 25 sneak in about 2 minutes and it made me delete my character.

Skyrim you pick your perks and make each character different.

If perk trees were removed and made so you can pick any perk (with the correct skill level) from the skill you leveled then it would be perfect... for me anyway...
e.g.
archery perk bullseye = skill level 100. It is at the top so I cant pick it without picking others. remove the tree and make it so any perk in a skill type can be picked if your skill level is correct, so when I reach level 100 archery and I can then pick bullseye without picking others.
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Dewayne Quattlebaum
 
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Post » Fri Nov 29, 2013 1:46 pm

Seems like all modern "AAA" game design can be defined by one blighted paradigm: "We want the Call of Duty crowd." That's the true problem with Skyrim. It wasn't the 11/11/11 release date, it's the fact they were targeting a completely different audience than they did with Daggerfall and Morrowind.

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Heather Stewart
 
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Post » Fri Nov 29, 2013 6:08 am

Yes agreed, I'd definitely prefer what you are proposing. Would save wasting perks on things you really don't need or use.
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Mimi BC
 
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Post » Fri Nov 29, 2013 2:54 am

Oblivion had an far more serious problem, you had just three skills for each perk. This made it hard to get good attribute multipliers, this was far easier in Morrowind.

Add that Oblivion unlike previous games it was hard at higher levels it was very easy to gimp a character to being unplayable on normal, using some of the default classes was often one way.

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Steve Smith
 
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Post » Fri Nov 29, 2013 2:34 am

Your last topic didn't get many who took the bait, so you're trying again? May I suggest you re-read the forum rules, especially number 5.

You have also made it clear that you dislike Skyrim. Why are you posting topics guaranteed to get a reaction from other posters in the forum for a game you dislike? Not to mention, according to your sig, the game is dead already. You should leave it lie in peace.

The rest of us can enjoy the discussions, even the opposing viewpoints.

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Kelsey Anna Farley
 
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