Skyrim is an action game with RPG elements..

Post » Fri Nov 29, 2013 4:29 pm

A true RPG should allow full customisation rather than the bland archetypes on offer in Skyrim. Oblivion offered a great number of builds... Skyrim you can pretty much just be a battlemage or thief.

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gary lee
 
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Post » Fri Nov 29, 2013 2:31 pm

not true, actually, Skyrim has much more possible Builds, simply because of the way character progression works..
I have had numerous characters that were neither Battlemages or thieves.. actually, I've never had a Battlemage..

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Alexx Peace
 
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Post » Fri Nov 29, 2013 12:10 pm

Good to know. I'll be enjoying myself later today when I happily pop Skyrim back in the tray for the first time in months.
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FoReVeR_Me_N
 
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Post » Fri Nov 29, 2013 4:24 pm

cool opinion bruh

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Batricia Alele
 
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Post » Fri Nov 29, 2013 3:24 am

Tell that to my 30+ characters that have pretty much all been different from each other. Especially where it really matters, the motivations behind the actions.

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Yama Pi
 
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Post » Fri Nov 29, 2013 3:11 pm

While I'm no 'OMG Skyrem is da best game ever FUS RO DURR' type I have to disagree with you there. Skyrim may have many flaws but replay-ability and builds certainly aren't one of them. I've made over 30 major builds and most of them aren't Generic 'Da Nord warrior with a huge battleaxe to compensate', The powerful Elf Mage', and 'Generic Assassin/Thief with a shady backstory' builds either.
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how solid
 
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Post » Fri Nov 29, 2013 8:56 am

And that is compounded by avoiding the main quest and using 'live another life.' Seriously, if you think Skyrim has limited build capabilities then you just aren't trying hard enough. Try something like 'The Puppet Master' or 'Thu'um monk' on master and see what I mean, it may be difficult but it works.
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Nicole Elocin
 
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Post » Fri Nov 29, 2013 7:18 am

Skyrim has limited build capabilities only when compared with prior games in the series. I don't feel that perks made up for lack of attributes and classes. So, I agree with the title "Skyrim is an action game with roleplaying elements" but not the points made in the OP. You can clearly build more than jsut a battlemage or a thief.

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Emilie Joseph
 
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Post » Fri Nov 29, 2013 2:03 pm

Classes only defined which skills affect on character level in previous games. They weren't actual classes since all skills were there for everyone and eventually all characters would become jacks of all trades. In Skyrim the "classes" are defined by the perks invested. Thus even though all skills are still available for all, not all perks can be aquired by one character.

And attributes, well at least in Oblivion they were poorly implemented. Good riddance.

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Hope Greenhaw
 
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Post » Fri Nov 29, 2013 5:17 am

You again? your threads are always full of crap.

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Marquis deVille
 
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Post » Fri Nov 29, 2013 5:24 am

I disagree. Major skills progressed faster than minor or misc skills so there was a difference. If you wanted to use minor skills it would take much longer to become good at them. Besides, you can become just as much a Jack in Skyrim as in prior games, especially if you go "legendary" or use Dragonborn respec feature.

Classes allow your characters to be different in teh beginning of the game. In Skyrim all characters are pretty much the same in the beginning, they can become somewhat differentiated mid game, then become the same again at the end if you play long enough to get all the perks.

Re: attributes, I agree that Oblivion's system could be improved upon, but that is no reason for scrapping it. Realistic Leveling mod in Oblivion had it about right.

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Bedford White
 
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Post » Fri Nov 29, 2013 7:38 am

Well, yeah. I think everyone knows that. Like God of War. Except it's open world.

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Darren
 
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Post » Fri Nov 29, 2013 4:44 am

That's the whole freaking point of TES character system, becoming something by learning. That is one of the key features that TES system different from the others. No initial classes.

Using legendary is tedious to obtain every perk. One would need 251 level ups, not feasible. And the Dragonborn respec requires dragon souls, another feature requiring little bit of grinding.

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Laura Mclean
 
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Post » Fri Nov 29, 2013 12:21 pm

Dude it was not until Skyrim that there were no classes. Before that there were classes. Classes were implemented differently in TES than other franchises but they were there and they meant something. A mage class played a lot differently than a warrior or a thief. Skyrim's classless world is just bland in the beginning of the game. You have to wait until level 10 or more before you start getting differentiation with its perk system.
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Anne marie
 
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Post » Fri Nov 29, 2013 5:36 am

Do you do anything else besides complain?

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Baby K(:
 
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Post » Fri Nov 29, 2013 3:40 pm


You can tell the OP is a very big fan of Skyrim, probably his favourite game ever.
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Cash n Class
 
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Post » Fri Nov 29, 2013 8:52 am

Hey, I remember this guy!

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Richard Dixon
 
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Post » Fri Nov 29, 2013 1:11 am

I was under the impression skyrim was a Role playing game where you make a character and role play but...I guess some people don't think so... :bunny:

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hannah sillery
 
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Post » Fri Nov 29, 2013 12:46 am

Just my opinion, but Skyrim is much closer to the RPG end of the action-RP spectrum than Oblivion or Morrowind. Characters are defined by how you play them and how you level them, as opposed to some chosen 'class' that actually had very little impact on play.

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Natalie Harvey
 
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Post » Fri Nov 29, 2013 1:27 pm

I guess its in perspective. I actually feel like my characters are more distinct with the present skills and perks. I've never been a big class fan . That's why our pen and paper group dumped D&D for the Fantasy Trip ( Proto GURPS) back in the day and uses HERO now. No classes just potential.

The only thing I find a little limiting is the lack of dialogue options and I wish more quests had alternate approaches or choices.

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Rachie Stout
 
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Post » Fri Nov 29, 2013 8:09 am

eh while I'd agree somewhat honestly the past games didn't do much different. the ONLY differences are there was a title and certain skills attributed to leveling more than others, done and done.

the Game gave no tiddles about what class you were. it didn't change or provide special circumstance, not in dialog, quests, events, nada. Skyrim only compounded on this issue further, which is sad because people are grasping so desperately at the gimmicks known as perks

because +25 is SO deep and monumental for a characters development in life, because nothings better than suddenly making people bleed with weapons that should have that inherently from the get go, yes the Perk system is such a game changer.

anyone telling you its significantly different in Skyrim is are few echelons of deluded

Here's hoping theres some weight beyond aesthetics to my decisions when making my character and having them follow a certain path in TESVI

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electro_fantics
 
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Post » Fri Nov 29, 2013 2:39 am

There's more to RPGs than character customization.

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[ becca ]
 
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Post » Fri Nov 29, 2013 8:02 am

Well, if we're relating this to ESO then yes, ESO needs an unparalleled level of customization.

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Queen Bitch
 
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Post » Fri Nov 29, 2013 9:55 am

Yes, a lot more. Let's not forget that during character customization, you have barely even started the game yet. Besides, if you hate your character that much you can also

Spoiler
visit the Face Sculptor (if you own Dawnguard).
Additionally, if you own the PC version, you can also use mods.

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ILy- Forver
 
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Post » Fri Nov 29, 2013 3:36 pm

The difference when it comes to classes in Oblivion and Skyrim was that in Oblivion you started out as a mage and ended up as a master of all trades once you hit end level. In Skyrim you start out generic and while playing you create the class and character. Skyrim didn't do this perfect, but I do prefer skyrim's system over Oblivion any day. Classes did play a role in Morrowind due to combat being character skill and not player skill, in Oblivion classes was dated as we moved from character skill to player skill and suddenly the best mage in the world was also the best fighter in the world if the player knew how to move. The only way you played a mage differently in Oblivion was if you forced yourself to play it as a mage, at end levels your mage was the best mage, the best thief and the best warrior.

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Emilie M
 
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