A true RPG should allow full customisation rather than the bland archetypes on offer in Skyrim. Oblivion offered a great number of builds... Skyrim you can pretty much just be a battlemage or thief.
A true RPG should allow full customisation rather than the bland archetypes on offer in Skyrim. Oblivion offered a great number of builds... Skyrim you can pretty much just be a battlemage or thief.
not true, actually, Skyrim has much more possible Builds, simply because of the way character progression works..
I have had numerous characters that were neither Battlemages or thieves.. actually, I've never had a Battlemage..
Tell that to my 30+ characters that have pretty much all been different from each other. Especially where it really matters, the motivations behind the actions.
Skyrim has limited build capabilities only when compared with prior games in the series. I don't feel that perks made up for lack of attributes and classes. So, I agree with the title "Skyrim is an action game with roleplaying elements" but not the points made in the OP. You can clearly build more than jsut a battlemage or a thief.
Classes only defined which skills affect on character level in previous games. They weren't actual classes since all skills were there for everyone and eventually all characters would become jacks of all trades. In Skyrim the "classes" are defined by the perks invested. Thus even though all skills are still available for all, not all perks can be aquired by one character.
And attributes, well at least in Oblivion they were poorly implemented. Good riddance.
You again? your threads are always full of crap.
I disagree. Major skills progressed faster than minor or misc skills so there was a difference. If you wanted to use minor skills it would take much longer to become good at them. Besides, you can become just as much a Jack in Skyrim as in prior games, especially if you go "legendary" or use Dragonborn respec feature.
Classes allow your characters to be different in teh beginning of the game. In Skyrim all characters are pretty much the same in the beginning, they can become somewhat differentiated mid game, then become the same again at the end if you play long enough to get all the perks.
Re: attributes, I agree that Oblivion's system could be improved upon, but that is no reason for scrapping it. Realistic Leveling mod in Oblivion had it about right.
Well, yeah. I think everyone knows that. Like God of War. Except it's open world.
That's the whole freaking point of TES character system, becoming something by learning. That is one of the key features that TES system different from the others. No initial classes.
Using legendary is tedious to obtain every perk. One would need 251 level ups, not feasible. And the Dragonborn respec requires dragon souls, another feature requiring little bit of grinding.
I was under the impression skyrim was a Role playing game where you make a character and role play but...I guess some people don't think so...
Just my opinion, but Skyrim is much closer to the RPG end of the action-RP spectrum than Oblivion or Morrowind. Characters are defined by how you play them and how you level them, as opposed to some chosen 'class' that actually had very little impact on play.
I guess its in perspective. I actually feel like my characters are more distinct with the present skills and perks. I've never been a big class fan . That's why our pen and paper group dumped D&D for the Fantasy Trip ( Proto GURPS) back in the day and uses HERO now. No classes just potential.
The only thing I find a little limiting is the lack of dialogue options and I wish more quests had alternate approaches or choices.
eh while I'd agree somewhat honestly the past games didn't do much different. the ONLY differences are there was a title and certain skills attributed to leveling more than others, done and done.
the Game gave no tiddles about what class you were. it didn't change or provide special circumstance, not in dialog, quests, events, nada. Skyrim only compounded on this issue further, which is sad because people are grasping so desperately at the gimmicks known as perks
because +25 is SO deep and monumental for a characters development in life, because nothings better than suddenly making people bleed with weapons that should have that inherently from the get go, yes the Perk system is such a game changer.
anyone telling you its significantly different in Skyrim is are few echelons of deluded
Here's hoping theres some weight beyond aesthetics to my decisions when making my character and having them follow a certain path in TESVI
There's more to RPGs than character customization.
Well, if we're relating this to ESO then yes, ESO needs an unparalleled level of customization.
Yes, a lot more. Let's not forget that during character customization, you have barely even started the game yet. Besides, if you hate your character that much you can also
The difference when it comes to classes in Oblivion and Skyrim was that in Oblivion you started out as a mage and ended up as a master of all trades once you hit end level. In Skyrim you start out generic and while playing you create the class and character. Skyrim didn't do this perfect, but I do prefer skyrim's system over Oblivion any day. Classes did play a role in Morrowind due to combat being character skill and not player skill, in Oblivion classes was dated as we moved from character skill to player skill and suddenly the best mage in the world was also the best fighter in the world if the player knew how to move. The only way you played a mage differently in Oblivion was if you forced yourself to play it as a mage, at end levels your mage was the best mage, the best thief and the best warrior.