Skyrim after Nintendo

Post » Sat Dec 17, 2011 8:11 am

I stopped readi g at diddy kong racing. Shame on you for ever mentioning that aweful followup to one of the best racing games of all time.. For shame
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Sammi Jones
 
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Post » Sat Dec 17, 2011 11:25 am

Hmm come to think of it I noticed in skyrim you can't kill people by jumping on their heads WTH?!
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Princess Johnson
 
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Post » Fri Dec 16, 2011 7:15 pm

this is a clone of a clone of a thread that didn't end well watch where you step people
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adame
 
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Post » Sat Dec 17, 2011 4:57 am

We did have Minotaurs in Oblivion :-P
By the way, why are they not in Skyrim?

Because the Imperials are inspired by Rome and the minotaur fits in more with Roman/Greek mythology than it does with Norse mythology, I'm guessing.

That's more like it! There are plenty of "fantastic" things you can do in an ice-world. A Game of Thrones comes to mind. Hmm, I wonder if there will ever be such a total conversion of Skyrim??? :-D

Can we leave this stuff to Final Fantasy? TES is about fantastical realism, not fantastical spectacle.
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Tamika Jett
 
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Post » Sat Dec 17, 2011 2:06 am

Can we leave this stuff to Final Fantasy? TES is about fantastical realism, not fantastical spectacle.


Fantastical realism with talking dragons, a god of insanity, devils that live in volcanoes, and moons created by a god's body being ripped apart?


I stopped readi g at diddy kong racing. Shame on you for ever mentioning that aweful followup to one of the best racing games of all time.. For shame


Believe it or not, I actually preferred Diddy Kong's atmosphere. Maybe it was because is was centered around a rainbow-laden waterfall, the greenest of grass, and singing frogs. Not to mention that you actually had to progress from that central hub to discover new tracks. Racing aside, the atmosphere was great! :-D
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Bellismydesi
 
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Post » Sat Dec 17, 2011 10:00 am

Fantastical realism with talking dragons, a god of insanity, devils that live in volcanoes, and moons created by a god's body being ripped apart?

exactly just like real life.
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suzan
 
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Post » Sat Dec 17, 2011 1:53 am

Morrowind had...

Landscapes:

Ashlands
Rocky zone
Greenish zone
Desertic zone


Architecture:

Mushrooms
Redoran
Balmora
Vivec
Imperial
Regular house kind (Caldera)

You could also add dwemer, daedric and ashlander's huts


Skyrim has...

Landscape:

Mountains
Rocky zones (reach)
Swamp (Morthal)
Pine forest (Falkreath)
Golden forest (Riften)
Tundra (Whiterun)
Frozen north (Winterhold)
Blackreach
(I won't consider some other settings because they differ little, although some dungeons are remarkable, like the one in the eldergreen quest)


Architecture:

Regular wooden stuff
Whiterun kind
Windhelm kind
Riften kind
Markarth kind
Solitude kind

You could also add dwemer (interiors), shor's hall, falmer huts and nord ruins.


There's as much if not more variety, only It's less "fantastic", no mushrooms nor floating city, although that's linked to the province being Skyrim and not Morrowind.
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Jack Walker
 
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Post » Sat Dec 17, 2011 2:04 am

I'm with Todd on this - if I can't get "my hands around it" I don't get involved in the world. I really disliked the Shivering Isles as I was constantly reminded I was just playing a video game. I found it a relief to get back to the familiar Cyrodiil. Landscape wise, Morrowind, so far as I recall, was 90% rocky desert with the occasional blackened tree stump to relieve the monotony. The giant mushroom tree thing has been hackneyed for years, hardly original.
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Alexis Acevedo
 
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Post » Sat Dec 17, 2011 4:35 am

The problem is that the land of skyrim doesnt allow for much variety in the first place. Morrowind had swamps, forests, deserts, volcanos, a sabanah and tundra. But a volcano spitting rivers of lava would look really silly in a cold landscape for example. Most likely the developers choose skyrim because of that, as a varied scenery would not fit in a single dvd. Maybe once microsoft makes a blu-ray based console we will see another world similar to morrowind.


are we forgetting that eruption in iceland disrupting air traffic all around the world not too long ago?
lava spitting volcano's and cold landscapes aren't mutually exclusive
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Javier Borjas
 
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Post » Sat Dec 17, 2011 10:53 am

I really disliked the Shivering Isles as I was constantly reminded I was just playing a video game.


Hmm, I'm certainly not saying you're the only one, but I do believe you're the first I've heard that doesn't like the atmosphere of Shivering Isles.

Haha, if it takes an alien world to remind you that you're playing a game, I'm jealous. I'm reminded of it every time I walk past a guard or walk by the Whiterun smith at the entrance only to hear the same few lines repeated over and over and over... and over... and OVER :-P
Not to mention that having a follower keep getting in my way... and a dog continuously barking as I'm trying to sneak around in a dungeon. I keep thinking, "Thank you very much for alerting EVERY enemy in this place that I'm here." Then I remember that everybody in Skyrim is deaf. Alas, such immersion breakers :-(
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DAVId MArtInez
 
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Post » Sat Dec 17, 2011 12:14 am

Pretty much.

Though I'm mostly disappointed with the new perk limitation and pause menu, the new books svck.

As for atmosphere, there aren't any places that look like Skaal village or the mead hall in the Blood Moon expansion pack.



What do books have to do with this?
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Andres Lechuga
 
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Post » Sat Dec 17, 2011 8:18 am

Nintendo is the reason I despise water worlds
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Rachie Stout
 
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Post » Sat Dec 17, 2011 5:15 am

Oh yes, let's have a lava world. an underwater world, a cave world, a candy world, a forest world, a trip to the moon and a visit in the toy factory.

NOT. Terrible and cliché.

Besides, Skyrim is already full of variation. There's not much I would call done masterfully, but this gameworld certainly is. So much variety and it still feels natural and seamless, it's amazing.

I would take such a carefully designed world with an actual theme over predictable, stupid, stale and frumpy "uhm, we still need a jungle level" gamedesign anyday.
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He got the
 
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Post » Sat Dec 17, 2011 5:12 am

Oh yes, let's have a lava world. an underwater world, a cave world, a candy world, a forest world, a trip to the moon and a visit in the toy factory.

NOT. Terrible and cliché.

Besides, Skyrim is already full of variation. There's not much I would call done masterfully, but this gameworld certainly is. So much variety and it still feels natural and seamless, it's amazing.

I would take such a carefully designed world with an actual theme over predictable, stupid, stale and frumpy "uhm, we still need a jungle level" gamedesign anyday.



-Walk up to a Unicorn from Oblivion is outside Candy World entrance named "Charlie"-
Quest Pops up...o_o' "What the?" Started Quest: SHUN THE NON-BELIEVER!
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Marilú
 
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Post » Sat Dec 17, 2011 5:42 am

What captured me in Morrowind was the atmosphere. Plain and simple. It was alien. Skyrim, not so much. Neither was Cyrodiil in Oblivion.

This is not a thread about going against lore, but only about game design.

In (m)any given Nintendo games, you are not stuck with a single environment. Zelda, Mario, Megaman, Diddy Kong's Racing, Banjo-Kazooie, etc... there is complete variety in environments.

Water worlds
Ice worlds
Fire worlds
Deserts
Forests
Jungles
Cities
Mountains
Plains
Outer Space

You name it, you got it. Is it unrealistic? Of course! But from an entertainment perspective, what do you think? Has Nintendo just spoiled its players? Should Skyrim have more variety... even if only in the environments it already has? That is... more variations of ice/snow, etc.


I really don't think Skyrim and Donkey-Kong are in the same league.

It really was designed - like all TES games and for better or worse - to be soaked up. The average TES player doesn't need a scene change every 3 minutes to keep his attention span.
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OJY
 
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Post » Sat Dec 17, 2011 7:49 am

i wanna play super mario sunshine now
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courtnay
 
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Post » Sat Dec 17, 2011 2:21 am

If you want magical fantastical places try dwemmer ruins, specifically Blackreach. Its got Morrowind-esque mushrooms. :D

I think Skyrim is fine in terms of diversity. There's hotsprings, Riften's autumn forest, snowy mountains in the north, greener forests, rocky + grassy areas in Markath, its even got icebergs in the north.
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Dean Brown
 
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Post » Sat Dec 17, 2011 12:30 am

you want variety ? WoW, epic mining
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SaVino GοΜ
 
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Post » Fri Dec 16, 2011 11:00 pm

Nintendo fans spiled by the diversity of reigions?
Sylrim is full of differing terrain.

Now i ask you.. Are players on PC and well... every console aside from nintendo spoiled by the graphics and processing power they offer?
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Kat Stewart
 
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Post » Fri Dec 16, 2011 7:30 pm

What captured me in Morrowind was the atmosphere. Plain and simple. It was alien. Skyrim, not so much. Neither was Cyrodiil in Oblivion.

This is not a thread about going against lore, but only about game design.

In (m)any given Nintendo games, you are not stuck with a single environment. Zelda, Mario, Megaman, Diddy Kong's Racing, Banjo-Kazooie, etc... there is complete variety in environments.

Water worlds
Ice worlds
Fire worlds
Deserts
Forests
Jungles
Cities
Mountains
Plains
Outer Space

You name it, you got it. Is it unrealistic? Of course! But from an entertainment perspective, what do you think? Has Nintendo just spoiled its players? Should Skyrim have more variety... even if only in the environments it already has? That is... more variations of ice/snow, etc.

Oh yeah, adding a bunch of cliche video game "worlds" would definitely add variety...
Maybe there should be a bunch of areas that you can't get to until you have the right gadget.
Or you could fight mushrooms with googly eyes and feet.
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Chris Guerin
 
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Post » Sat Dec 17, 2011 8:45 am

why the hell was " Morrowind" confined to varvendel ?
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Mrs. Patton
 
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Post » Sat Dec 17, 2011 9:59 am

Come to think of it, there are hot springs in Skyrim. Why in the world would there NOT be a settlement there? Do Nords just LOVE to freeze?

There's a mining camp at the south end, plus some hunter camps and a giant camp. And some people do go there to bathe in the springs.
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*Chloe*
 
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Post » Sat Dec 17, 2011 8:34 am

I'm all for planes of Oblivion. The Deadlands were certainly interesting the first few times in oblivion. Azura's Realm would be fun for a short period of time. I really want to, more than anything however, go to Hermaeus Mora's realm. Unending, massive bookshelves, haunted by endless ghosts and spectres...

It would make for a pretty cool mod if you could procedurally generate it =P

Load the library of congress into it to be automatically distributed, none of the books given names, all translated into daedric script? Sounds pretty fun to me! :tongue:
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Matt Bee
 
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Post » Fri Dec 16, 2011 8:34 pm

I still think Morrowind had more variety.

Not just in setting or architecture.

There was a tree with mages living in it that you had to have the spell levitate to get into.......

I miss levitate.

But before I get flamed, I want to add that I give Skyrim a 9.5/10. Stellar game.
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Laurenn Doylee
 
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Post » Sat Dec 17, 2011 7:33 am

i wanna play super mario sunshine now



I love that game. One of my favorites.
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Matt Terry
 
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