Skyrim and Legend of Zelda

Post » Sat Sep 03, 2011 5:10 pm

Sorry if this has been posted but it's pretty new. It isn't strictly pertaining to Skyrim but it's an interesting read nonetheless and serves to heighten my excitement for this newest entry into The Elder Scrolls series. http://wii.ign.com/articles/119/1192308p1.html
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Charlie Ramsden
 
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Post » Sat Sep 03, 2011 8:30 am

Meh, its mostly about Zelda then Skyrim. No new info about Skyrim or anything like that~
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CHANONE
 
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Post » Sat Sep 03, 2011 2:16 pm

A comment on the article: "This article seems to want to turn Zelda into an extremelly nerdy game"

..... :nerd:
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luis dejesus
 
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Post » Sat Sep 03, 2011 3:34 pm

I love Legend of Zelda very much. I grew up with it and it's really the series I can say I like as much as TES... save for recent years games..
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Katey Meyer
 
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Post » Sat Sep 03, 2011 8:03 am

Leave it to IGN to compare two completely different games. :facepalm:
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Gemma Archer
 
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Post » Sat Sep 03, 2011 10:31 am

Ya I don't really see why this thread is here other then it mentions skyrim and how it works. I love zelda (wind waker is my favorite game of all time) but this thread needs to be moved. :mellow:
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Robert Garcia
 
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Post » Sat Sep 03, 2011 1:15 pm

I'm up for reading any new Skyrim-related article, but ultimately it seems like it was a really slow news day at IGN. Essentially this article is a kind of exercise in coming up with as many unlikely ideas for Zelda as possible.

Hard to picture the meeting where the journalist pitched this article to his editor.
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~Amy~
 
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Post » Sat Sep 03, 2011 9:45 am

I love Legend of Zelda very much. I grew up with it and it's really the series I can say I like as much as TES... save for recent years games..

Ocarina of time, Link to the Past, Majoras Mask. All I have to say.
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tannis
 
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Post » Sat Sep 03, 2011 8:07 am

I love Zelda its one of the few games that have stood the test of time for me, there isn't a single Zelda game I don't like. I also love TES I have played since morrowind (although it was a friends copy and I never got far, my first real TES game I suppose would have been oblivion by that logic).

So as someone who has spent a lot of time playing both franchises in question... Why are these games being compared?
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Saul C
 
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Post » Sat Sep 03, 2011 7:40 am

Interestingly, there are ingredients in the Zelda recipe that Skyrim could do with. They are: 1) a consistent level of engaging fun, 2) a stark contrast between level design themes, 3) quests and plot components that feature interactive puzzles. Now before you bite my head off hear me out.

1. A consistent level of engaging fun.
Now when we play Zelda we generally enjoy the game all the way through, there are new elements to interact with many of which we haven't seen before. With Oblivion there was much to explore but you get to the stage where when you've seen one thing, you've seen them all. Indoor items like crockery eventually looks repetitive, NPC faces and clothes are often copies of the same base set, enemies all behave in a similar manner, etc. So, what Bethesda could learn from Zelda is to be more engaging - that's not to say that this wasn't achieved (just think of the Whodunit? quest). But that said, its about a consistent level of fun, not a sporadic sprinkling (as in Oblivion) where you're as likely to be bored with something as utterly amazed.


2. A stark contrast between level design themes.
One thing Oblivion suffered poorly with was a lack of diversity in its level design. Once you visited one cave you noticed a copy and paste theme. Although Skyrim level designers are a larger team now and are hand rendering the design for that human element there is still the problem of what you use the same base sets of walls, floors, furniture, etc - it gets repetitive. Whether there is a stark contrast between different cities we will not know until we play the game. But in Zelda each area was significantly different from the last and that made it exceptionally interesting. Of course we had areas we didn't like but that's normal. But going from desert palace, lush forest, regal castle, to open plains, etc - made the experience rather epic in its own way. I am hoping we will not have mountains, dungeons, cities, tundra - alone. But a more diverse landscape that invokes a sense of discovery to keep our eyes bulging. And yes the Zelda world was boxed in but if those elements could be encouraged in a more cinematic game like Skyrim the game would be become more than breathtaking - here's hoping.


3. Quests and plot components that feature interactive puzzles.
Oblivion touched on this but it failed to continue the tradition further in the game. We had the puzzle of tracking down a cult, a magic sensitive Ayleid ruin barrier, a murder mystery (Whodunit?), figuring out how to shut down an Oblivion gate (well the first gate), etc. But that's where the game seemed to end with its interactive puzzles. What Zelda has in this regard is a constant barrage of puzzles that require you to think them through and consider your options. I'm not saying that we should be in puzzle dungeons like in Zelda, but that element of having to puzzle out how to tackle a problem in order to progress is a very engaging element that I think we could all benefit from.


To sum up, I'm not saying Skyrim will be bad - but what I am saying is that if it can learn from what other game developers are doing right and use those inspirations to further develop the Elder Scrolls Series (not change it completely) then we could possibly have a game that will outlive Morrowind.
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Nany Smith
 
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Post » Sat Sep 03, 2011 8:01 pm

Ocarina of time, Link to the Past, Majoras Mask. All I have to say.


Hell yeah! :mohawk:
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megan gleeson
 
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Post » Sat Sep 03, 2011 7:05 pm

Ew. Zelda is fine, but keep it out of my Skyrim.
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Robert Jackson
 
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Post » Sat Sep 03, 2011 11:13 am

Interestingly, there are ingredients in the Zelda recipe that Skyrim could do with. They are: 1) a consistent level of engaging fun, 2) a stark contrast between level design themes, 3) quests and plot components that feature interactive puzzles. Now before you bite my head off hear me out.

1. A consistent level of engaging fun.
Now when we play Zelda we generally enjoy the game all the way through, there are new elements to interact with many of which we haven't seen before. With Oblivion there was much to explore but you get to the stage where when you've seen one thing, you've seen them all. Indoor items like crockery eventually looks repetitive, NPC faces and clothes are often copies of the same base set, enemies all behave in a similar manner, etc. So, what Bethesda could learn from Zelda is to be more engaging - that's not to say that this wasn't achieved (just think of the Whodunit? quest). But that said, its about a consistent level of fun, not a sporadic sprinkling (as in Oblivion) where you're as likely to be bored with something as utterly amazed.


2. A stark contrast between level design themes.
One thing Oblivion suffered poorly with was a lack of diversity in its level design. Once you visited one cave you noticed a copy and paste theme. Although Skyrim level designers are a larger team now and are hand rendering the design for that human element there is still the problem of what you use the same base sets of walls, floors, furniture, etc - it gets repetitive. Whether there is a stark contrast between different cities we will not know until we play the game. But in Zelda each area was significantly different from the last and that made it exceptionally interesting. Of course we had areas we didn't like but that's normal. But going from desert palace, lush forest, regal castle, to open plains, etc - made the experience rather epic in its own way. I am hoping we will not have mountains, dungeons, cities, tundra - alone. But a more diverse landscape that invokes a sense of discovery to keep our eyes bulging. And yes the Zelda world was boxed in but if those elements could be encouraged in a more cinematic game like Skyrim the game would be become more than breathtaking - here's hoping.


3. Quests and plot components that feature interactive puzzles.
Oblivion touched on this but it failed to continue the tradition further in the game. We had the puzzle of tracking down a cult, a magic sensitive Ayleid ruin barrier, a murder mystery (Whodunit?), figuring out how to shut down an Oblivion gate (well the first gate), etc. But that's where the game seemed to end with its interactive puzzles. What Zelda has in this regard is a constant barrage of puzzles that require you to think them through and consider your options. I'm not saying that we should be in puzzle dungeons like in Zelda, but that element of having to puzzle out how to tackle a problem in order to progress is a very engaging element that I think we could all benefit from.


To sum up, I'm not saying Skyrim will be bad - but what I am saying is that if it can learn from what other game developers are doing right and use those inspirations to further develop the Elder Scrolls Series (not change it completely) then we could possibly have a game that will outlive Morrowind.


In all honesty, this would actually be quite fun. The only dilemma would be how much money and time they'd need to sink in to actually pull something like that off. I would love more unique dungeons to explore that have some tricks in em to get around. Also, more interesting quests that involve something like kafei's from Majoras mask. Unlike Oblivion, MM's sidequests were rather fun, where as in Oblivion it became a little repetitive .
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emily grieve
 
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Post » Sat Sep 03, 2011 5:21 pm

TES: Open world sandbox game with strong core features that defines each game individually from one another.
Zelda: Linear game with a bunch of various elements all mediocre in implementation, ranging from straightforward dungeons, and features such as stale, pattern based combat, fetch quests, or "travel" to add hours for the sake of adding hours.

I'm so glad people attempt to compare such totally similar games!
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Manuela Ribeiro Pereira
 
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Post » Sat Sep 03, 2011 6:27 am

TES: Open world sandbox game with strong core features that defines each game individually from one another.
Zelda: Linear game with a bunch of various elements all mediocre in implementation, ranging from straightforward dungeons, and features such as stale, pattern based combat, fetch quests, or "travel" to add hours for the sake of adding hours.

I'm so glad people attempt to compare such totally similar games!

We're talking components of not the game in entirety. :facepalm:

"It is the mark of an educated mind to entertain a thought without accepting it." Aristotle
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His Bella
 
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Post » Sat Sep 03, 2011 8:00 am

Hard to picture the meeting where the journalist pitched this article to his editor.

:rofl: :lmao:

Ew. Zelda is fine, but keep it out of my Skyrim.

And keep my Skyrim out of your Zelda! err... no gutter pun intended.
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Jessica Thomson
 
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Post » Sat Sep 03, 2011 2:47 pm

Zelda is an all timer for me. The first game series that really astounded me, before tes. The commenters on ign clearly had no clue what their missing with skyrim :spotted owl: I would love Zelda style dungeons in skyrim.
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REVLUTIN
 
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Post » Sat Sep 03, 2011 10:03 am

Zelda is an all timer for me. The first game series that really astounded me, before tes. The commenters on ign clearly had no clue what their missing with skyrim :spotted owl: I would love Zelda style dungeons in skyrim.

The Todd said that you could examine items in 3D in the inventory interface and use that feature to collect clues about mysteries. So... I'm taking that as evidence there will be at least one quest that will be generated from the player finding clues and putting together the pieces of the puzzle.
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Abel Vazquez
 
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Post » Sat Sep 03, 2011 8:01 am

So glad people love Zelda :celebration: OoT and Majoras Mask were huge fundamental building stones in my gaming experience when I was a kid, I spent so many hours trying to translate walkthroughs and asking my cousin how you did that and what that meant etc etc.. You know these kinds of games really grow on you and start meaning alot when you grow up, that's why they probably are one of the most important memories to me when it comes to gaming. The soundtrack, the symbolism, the beauty, the oddity, the scary, the mystic. When you were a kid you simply didn't understand simple things (especially if english isn't your native tongue), and you easily misunderstood simple sentences and spent hours doing useless stuff you thought were correct.. :foodndrink:

/lifestory :vaultboy:
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Brentleah Jeffs
 
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Post » Sat Sep 03, 2011 12:25 pm

Lots o' Zelda [censored] and girls on there that literally know nothing of TES trying to bash it. Didn't read the article but I'm pretty disgusted. Ashamed to be a Zelda fan atm, honestly.
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dav
 
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Post » Sat Sep 03, 2011 5:36 pm

Zelda is an all timer for me. The first game series that really astounded me, before tes. The commenters on ign clearly had no clue what their missing with skyrim :spotted owl: I would love Zelda style dungeons in skyrim.
O may, having zelda like dungeons in skyrim would be amazing and If bethesda was able to do something like that perfectly then the game would a a legend itself. :biggrin:

Good work Vault-Boy and cheers to awesome ideas. :foodndrink:
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Josephine Gowing
 
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Post » Sat Sep 03, 2011 9:06 pm

Lots o' Zelda [censored] and girls on there that literally know nothing of TES trying to bash it. Didn't read the article but I'm pretty disgusted. Ashamed to be a Zelda fan atm, honestly.

Read the article before you hurt yourself. I get what they are saying. Skyrim is awesome and for Zelda to continue to astound it needs to consider adopting the cinematic epic-ness and interactivity that make ES games so amazing.

To put it to you simple: Zelda needs to return to a more realistic depiction of Hyrule - in the direction that Ocarina of Time stepped in from the SNES series.
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dell
 
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Post » Sat Sep 03, 2011 7:31 am

IGN, where middle school drop outs get journalism jobs.
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mike
 
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Post » Sat Sep 03, 2011 9:16 pm

I grew up with Zelda as well. There was a time when Skyward sword was actually my most anticipated game. Then Nintendo showed the graphics, the villain, and Link's face which got me all depressed. thankfully Skyrim was announced, and all was well. :tes:
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nath
 
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Post » Sat Sep 03, 2011 6:48 pm

To put it to you simple: Zelda needs to return to a more realistic depiction of Hyrule - in the direction that Ocarina of Time stepped in from the SNES series.


No it doesn't.

Twilight Princess attempted that anyway. I want more games in the wind waker fashion. Luckily it looks like that's what Skyward Sword is attempting.

Sorry I got of topic there for a second :P
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Max Van Morrison
 
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