» Sun Feb 21, 2010 11:51 am
I'd say fantasy so often follows this particular formula because it has so often been proven to work,
I'd say that I like being the hero in fantasy games, I also like reading about the hero in fantasy books or watching him in movies and TV. Fantasy allows us to experience things that most of us won't be able to experience in real life, like epic adventures through strange lands of magic and mystery, and this is how I like it, if I wanted real, everyday life, I wouldn't be reading, watching or playing fantasy. I want to read about the people who go on these epic adventures, why would I care about a simple farmer who grows crops and raises chickens when the world could be in danger and there are people trying to save it? So I'm just fine with being the hero. But the hero doesn't always have to be chosen and the evil doesn't always have to be ancient. Sometimes, the hero can end up being involved in the story simply for having the skills necessary for the job, and the main threat can be a new one. But what can I say? Fantasy seems to have an obssession with ancient things, everything is just better if it's ancient. Ancient weapons somehow hurt more even though you'd think they'd be all rusted, if they still existed at all, ancient ruins always have all the good loot, whereas anything you'll find in recent ruins is lame. If there's some ancient extinct race, you can bet they had either better technology or better magic or both than the modern races (I guess that's what they mean when they say they don't make 'em like they used to.) and if any beings live long enough to qualify as ancient, whether because of magic or their natural lifespan, you can bet that age will be kind to them. I reckon the obssession with having ancient enemies returning also comes from this logic, after all, if the antagonists are ancient, then they must be more evil than any modern threat!
I do like being the hero, but I won't complain if Bethesda averts some of the cliches often associated with them in fantasy. I'd certainly rather be the hero again than the hero's sidekick like in Oblivion, in that game's main queast, I still had to do all the work, without me, Martin would never have even left Kvatch alive, let alone reach the temple of the one, all that he really did was help me read the Mysterium Xarxes and summon a deus ex machina when he wasn't able to light the Dragon Fires at the end. Yet Martin is the one who gets hailed as a hero, whereas I get a weak suit of armor.