Skyrim appears to use reskinned Fallout 3 ghoul models

Post » Tue Jul 06, 2010 10:26 pm

we don't even know if it is the same model, so really why is everyone freaking out, when the game comes out bring up the model for that, then bring up the model with the ghoul if they have the same number of faces then it is the same model
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David John Hunter
 
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Post » Tue Jul 06, 2010 7:22 pm

All invalid criticism combined make an equal-or-greater-than quantity of valid criticisms.
Didn't you take Internet Arguing 101?


Damn, I knew taking Rational Arguing 101 was a mistake.
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Heather Stewart
 
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Post » Wed Jul 07, 2010 1:39 am

undead is undead. how else are mutant zombies supposed to look anyways?

Its not about that its about originality I dont want to see a model and be think "am I playing fallout or skyrim here?"

Just cause a troll is a troll an undead is undead and a giant is a giant doesnt mean they have to look the same for all the games. They do look similar but i'd need a better pic of the skyrim one to make a real judgment call. I hope beth hasnt come down to reusing models from previous games.
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Raymond J. Ramirez
 
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Post » Tue Jul 06, 2010 3:45 pm

Look at the undead guy on the far left. Look at the way exactly the same eye bulges out as on a ghoul. Look at the top of his head; the shame of his skull is the same, with the same contours. Look at how both of their brows stick out; it's clearly the same model.


Trust me, I've played FO3 enough to know how the ghouls look. Yeah, their eyes are the way that you described, but they're not exactly like the undead warriors in the picture. Sorry, but I disagree. They could have used the ghoul as a starting point, but I promise you that's not the same model just re skinned. It's quite a bit different.
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Sabrina garzotto
 
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Post » Tue Jul 06, 2010 10:28 pm

The skeletons have more teeth :tongue:

thats what I though also
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jennie xhx
 
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Post » Tue Jul 06, 2010 8:19 pm

There are really only so many ways you can portray the undead/basically undead. Just because one eye is bigger than the other in both models doesn't really say anything. Just retexture it once the game is out if it really irks you. On a more serious note, did you notice that the shade of dark elves is almost the same as a nightkin? Now that is serious.
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jasminε
 
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Post » Wed Jul 07, 2010 1:26 am

Maybe they used the same model. It depends on how it would work in the new engine. There could be some technical problems with them.
But as others have said: If it ain't broke, don't fix it.
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CSar L
 
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Post » Wed Jul 07, 2010 4:56 am

Where are we finding this screenshot? I haven't seen that scan yet...
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Susan
 
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Post » Tue Jul 06, 2010 1:41 pm

There are really only so many ways you can portray the undead/basically undead. Just because one eye is bigger than the other in both models doesn't really say anything. Just retexture it once the game is out if it really irks you. On a more serious note, did you notice that the shade of dark elves is almost the same as a nightkin? Now this is serious...


You clearly haven't read the OP. Re-read the OP, check the magazine and then, if you like, edit your post accordingly :P
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NAtIVe GOddess
 
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Post » Tue Jul 06, 2010 8:47 pm

All I know is that the ghouls in Fallout 3 scared me way more than any skeleton or zombie in Oblivion. If they choose to use essentially the same model, more power to them.
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Kim Bradley
 
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Post » Tue Jul 06, 2010 4:22 pm

I'm not talking about them looking similar, I'm saying that it appears that they're using exactly the same model, reskinned, with some armour strapped on.

I think they look closer to this: http://www.uesp.net/wiki/File:BM-Creature-LordAesliip.jpg

with added armor. The draugrs of Bloodmoon look pretty much the same; better graphics, and I think one has a beard, but pretty much the same. Maybe its just me, though.
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Donatus Uwasomba
 
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Post » Wed Jul 07, 2010 12:58 am

OH MY GOD!!!

Well darn, can't buy the game then. How DARE they use a perfectly good model from a perfectly good game.

These people make me sick!
[/sarcasm]


Stan Smith is right, who cares :P
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Phillip Hamilton
 
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Post » Wed Jul 07, 2010 5:22 am

All of what combined? There haven't been that many valid criticisms, to say that least.


Re-used models.

Spell-casting animations, fighting stance, and bow stance look the same as oblivion

Graphics look like an Oblivion mod (I have the magazine, which features high-resolution screenshots, so don't say the "It's just a scan!" argument)

Reduced to 18 skills

Removed class system

Level-scaling is back

Fast-travel is back

Dragons a common enemy that drop abilities like bullet-time mode and summon dragon.

And that's just from the tiny bit of information we have so far.

Sure, individually they don't seem like a big deal...

But together they paint a picture like it's going to be another game in the casual direction.
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Jennie Skeletons
 
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Post » Tue Jul 06, 2010 8:43 pm

I disagree, after looking at the new skellies and the FO3 ghoul, they do look simalar but they are NOT the same! The SKyrim skellies look much better than the FO3 ghoul, they have more model detail IMO.
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luke trodden
 
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Post » Tue Jul 06, 2010 3:08 pm

I don't know what real difference it would make if it were except to reuse some very good art that works and put that development time into something we think important.

And I have never understood why folks respond to such blatant statements which are more than likely made just to irritate some of us or get our heckles up. I mean, why do we feed folks who come to ruin our excitement?

If it's a real problem it's worth discussion. If it's something this minor why would we care. Time better spent working on better leveling or better interface or improved magika.

But to answer your question, I have seen the screens and I don't think they look that much alike. We heard when FO:3 was being developed that the gouls looked like re-skinned undead...which was it?
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Naomi Ward
 
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Post » Tue Jul 06, 2010 8:28 pm

I think they look closer to this: http://www.uesp.net/wiki/File:BM-Creature-LordAesliip.jpg

with added armor. The draugrs of Bloodmoon look pretty much the same; better graphics, and I think one has a beard, but pretty much the same. Maybe its just me, though.


I understand that you're trying to be satirical, but my point is still valid. If you look at the form of the heads of the ghouls and the Skyrim undead, they're exactly the same.
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Lauren Denman
 
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Post » Tue Jul 06, 2010 7:32 pm

Well even from low res images, I can tell you while they appear to use F3 ghoul models at first glance, that the head mesh is certainly different. Also the texture is completely different.
Can't say anything for the topology of the mesh though, need to see wires, But it's very safe to assume the meshes are completely unique.
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City Swagga
 
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Post » Tue Jul 06, 2010 8:07 pm

Graphics look like an Oblivion mod (I have the magazine, which features high-resolution screenshots, so don't say the "It's just a scan!" argument)

Maybe with raw texture resolution it won't outdo Qarl's texture pack, but please point me to the Oblivion mods that make the faces look that good , or adds dynamic shadows to everything.

Level-scaling is back

There hasn't been a TES game without it. It's not a question of level scaling yes or no, but how.


Complaining about the ghouls is just complaining for the sake of complaining.
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Lloyd Muldowney
 
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Post » Tue Jul 06, 2010 9:44 pm

They do look very similar, indeed.

But they still look great. So I'm not gonna fret. I think it fits really well, especially with the lore.
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ijohnnny
 
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Post » Tue Jul 06, 2010 3:28 pm

Re-used models.

Spell-casting animations, fighting stance, and bow stance look the same as oblivion

Graphics look like an Oblivion mod (I have the magazine, which features high-resolution screenshots, so don't say the "It's just a scan!" argument)

Reduced to 18 skills

Removed class system

Level-scaling is back

Fast-travel is back

Dragons a common enemy that drop abilities like bullet-time mode and summon dragon.

And that's just from the tiny bit of information we have so far.

Sure, individually they don't seem like a big deal...

But together they paint a picture like it's going to be another game in the casual direction.


Every game does it.

Um, because they made sense....

No, they are not the same. Obviously, you aren't looking close enough. Also, GI uses filters.

How is this terrible?

Good, more freedom.

Wrong, outright wrong. It's not even close to Oblivion's style.

Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's.

Hope that addresses some concerns, and we hope you're enjoying the GI cover story.

Have a great night



Don't use it.

Wrong, they are rare.
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Leah
 
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Post » Tue Jul 06, 2010 5:33 pm

They are both decayed humanoid creatures. I don't have a problem with this.
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Joe Alvarado
 
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Post » Tue Jul 06, 2010 7:06 pm

Wrong, they are rare.



What part of "They are real and regular threats" implies that they are rare?
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Daniel Lozano
 
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Post » Tue Jul 06, 2010 7:35 pm

It's a small but effective way to save time and possiblily money. Nothing wrong about that. It's common practice.
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Catherine Harte
 
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Post » Wed Jul 07, 2010 2:50 am

I think they look closer to this: http://www.uesp.net/wiki/File:BM-Creature-LordAesliip.jpg

with added armor. The draugrs of Bloodmoon look pretty much the same; better graphics, and I think one has a beard, but pretty much the same. Maybe its just me, though.


Thats because the model they are talking about litterally is a draugr not a skeleton :goodjob: undead nord warriors ftw
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Vincent Joe
 
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Post » Tue Jul 06, 2010 11:35 pm

I can't tell if they did or not, but if they did I don't think it's bad.

It seems like we used to be more accepting of this. Like, Baldur's Gate 2 had re-used sprites all over the place. Or just about every Castlevania game. I think basing some models on some old stuff would give the artists more time to spend making more variety of unique things than if they have to remake everything from scratch even if it's going to end up looking similar because they're both ugly dead guy heads.

If we've got to scrutinize the images closely and can't even agree if its a reuse or not, then it works. It'd not stand out as much as if they tried to pass off a vault as a Dwemer ruin or something.
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Jerry Cox
 
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