» Sat Sep 10, 2011 2:39 am
I have to admit I did not expect to see a "Video Games: Art or Not" topic in Skyrim's forum, nor would I have ever expected this to be my first post. But then, life isn't interesting if something new doesn't happen.
To begin, allow me to explain some of my personal definitions. First, aesthetic involves the emotional response to a person's sensory experiences. It is not about what something looks, feels, tastes like, etc. It is about what emotion(s) the appearance, feel, taste, etc invoke in a person (which varies from person to person). Art, to me, is interested in the aesthetic. The aim of art is to emotionally invest someone in that work, whether it be for 5 seconds or 5 lifetimes. A game is an intellectual puzzle that has a defined set of mechanics that are used to achieve a specific goal.
Using these definitions, Skyrim to me (as well as Oblivion, films, fiction, song, poetry and many others) is art because it exists to elicit an emotional investment and response in the participant. Skyrim may have mechanics like a game does, but instead of being used to solve a puzzle to arrive at a specific goal, it is used to tell a story. Several stories, in fact. The mechanics exist to facilitate a person's participation in the work of art. A work such as Starcraft 2, for example (focusing on the multi-player aspect), is a game where the defined goal is to defeat an opponent. The art, in the form of voices, sound effects, visualizations and so on is there to aid in the use of the mechanics. In short, if you stripped Starcraft 2 of all of its individual artistic components you are left with a strategy and tactics puzzle. If you strip Skyrim of all of its individual artistic components, what you are left with is a story, a work of literary fiction. This fiction just happens to be portrayed visually and interactively.
In really short form, Skyrim is a work of art because it is a story meant to evoke an emotional response, not a puzzle to be solved.