A number of posts in my last topic chargoned out the usual video games can't be art line of thought when i compared it to other collabrative mediums.
I believe the piece in question is the sum of a team of technician and artists. When you pound out 200 plus hours into getting the arura effect on the northern lights to hit in just that right way you are workin on art. Not to mention the musicians, the character animators, the environment landscapers, the voice acting, the quest scripting, the dialouge writing, the light shading, the combat animators, the 'object placers,' book writers....
Every little nuance comes together to tell a story personal to the player in a singular experience that has one overtone, one pulse. A world with a life of it's own.
That leaves you with an impression. Changes your mood in the moment. Render your emotions to be swayed with it's momentum. Makes you think about more than just 'grab sword, kill skeleton'.
Ultimately it reassuring us that yes dragons exist and yes they can be beaten.
This is a profound thing. And it is art in my humble opinion.
Whether it is good art or bad has to wait until november.