Thats really awesome info, thanks for sharing it with us.
- Once more they talk about the differences between oblivion and morrowind and how skyrim compares to its predecessors. Todd mentions how arena, daggerfall and oblivion went for the more classical fantasy style, while morrowind was supposed to be more unique. Todd says: “…[in oblivion] we sacrificed what made morrowind so special: the wonder of discovery. In skyrim we are trying to find our way back to that feeling.”
Thats great, exploration is one of best features of TES
- Under the picture with the player character fighting the spider, the article talks about bossfights as a new aspect of skyrim. Of course we knew that dragons were going to work as a boss of sorts, but this is the first time I can recall them mentioning bossfights specifically. Could just be the reporter's interpretation of course.
Well Boss level standard enemies but thous frostbite spider was already mentioned as part of Golden Claw quest so he is really boss in classical way.
- The reporter gives his impressions of the environments – he says they don’t seem to be any more varied than they were in oblivion (…and I detect some bitterness here…) but on the other hand they are esthetically appealing and the level of detail beats anything he’s ever seen before. Again, this is just his opinions…
Well high level of details is good, less generic landscapes another challenge for modders,
- Then comes a fight against a bandit and he has described it in detail:
The bandit attacks Todd with a wild war cry. He strikes with his sword and Todd manages to block the attack with his shield. The enemy takes a few steps back and goes into a defensive stance.He waits for Todd to make a move, but Todd waits patiently. The bandit finally grows impatient and attacks once more. But instead of blocking, Todd this time raises his sword and buries it in the enemy’s stomach, which he has left open. The whole screen is pushed back as the weight of the dead body lands on Todd. He stumbles, but regains his footing and manages to push off the body. The bandit slides off the edge of the sword and hits the ground.Sounds like the finishing move we saw in the trailer, but still pretty nice right?
Fight described in really interesting way, interesting how long Todd was under passive blocking how finishers start work does it need certain conditions to start work?
- They then move on to the skills and the 3 attributes, and they say that each skill level unlocks new perks to chose from. Sounds a little excessive to me, but eh.
Well something similar to Oblivion when we receive perks at certain levels of skills but now we need additionally chose out of become available perks and they not automatically assigned as in Oblivion.
- The Dark Brotherhood gets mentioned again, and they say that they have “…spread their roots all over Tamriel, and that they will use the internal conflicts of skyrim to their advantage.” Interesting.
Thats sounds awesome.
- When they discuss the dragon shouts they give the examples of fire-breathing, teleporting and hovering. No further explanation is given to that last one, and levitation has been denied many times now, so I have no clue what they mean… They didn’t mention slowing down time, so who knows, maybe that’s what they meant. Still, seems like a weird mix-up.
Hovering shout?
Well thats brilliant interesting, maybe it will work as lich hovering in Oblivion and levitation in Arena?
- They talk about the new dialogue system and mentions that your companions might start a conversation with you at any time while you travel, and that they underline their statements with gestures and occasional eye contact.
Gestures while talking thats good.
- Finally they talk about the implementation of level-scaling and Todd says that “Instead of adapting the world to your level we try to tell the player that some areas are too hard to deal with in the beginning”. (Reporter’s words- not a direct quote from Todd.)
Good-good perhaps Fallout 3 level scaling will be best compromise between Morrowind and Oblivion leveling.