Skyrim article in Swedish gaming magazine Level

Post » Wed Jan 26, 2011 7:39 am

Hello everyone!

Long time reader, first time poster! Since I didn’t see this topic yet on the forums I thought I should do my part and contribute. Swedish gaming magazine Level arrived today in my mail with their version of the Skyrim coverage. There’s nothing really new here but I found a few interesting tidbits I thought would be worth sharing with you, and hey - any Skyrim news are good news right :)

So there isn’t anything big here (and no new pics, sorry…) but here’re some things that caught my eye:

(Note: The introduction of this article clearly shows that this reporter is one of the more devoted Morrowind fans… and not so fond of OB. So yeah, he’s not easily impressed.)

- Once more they talk about the differences between oblivion and morrowind and how skyrim compares to its predecessors. Todd mentions how arena, daggerfall and oblivion went for the more classical fantasy style, while morrowind was supposed to be more unique. Todd says: “…[in oblivion] we sacrificed what made morrowind so special: the wonder of discovery. In skyrim we are trying to find our way back to that feeling.”

- Under the picture with the player character fighting the spider, the article talks about bossfights as a new aspect of skyrim. Of course we knew that dragons were going to work as a boss of sorts, but this is the first time I can recall them mentioning bossfights specifically. Could just be the reporter's interpretation of course.

- The reporter gives his impressions of the environments – he says they don’t seem to be any more varied than they were in oblivion (…and I detect some bitterness here…) but on the other hand they are esthetically appealing and the level of detail beats anything he’s ever seen before. Again, this is just his opinions…

- Then comes a fight against a bandit and he has described it in detail: The bandit attacks Todd with a wild war cry. He strikes with his sword and Todd manages to block the attack with his shield. The enemy takes a few steps back and goes into a defensive stance.He waits for Todd to make a move, but Todd waits patiently. The bandit finally grows impatient and attacks once more. But instead of blocking, Todd this time raises his sword and buries it in the enemy’s stomach, which he has left open. The whole screen is pushed back as the weight of the dead body lands on Todd. He stumbles, but regains his footing and manages to push off the body. The bandit slides off the edge of the sword and hits the ground.Sounds like the finishing move we saw in the trailer, but still pretty nice right? ;)

- They then move on to the skills and the 3 attributes, and they say that each skill level unlocks new perks to chose from. Sounds a little excessive to me, but eh.

- The Dark Brotherhood gets mentioned again, and they say that they have “…spread their roots all over Tamriel, and that they will use the internal conflicts of skyrim to their advantage.” Interesting.

- When they discuss the dragon shouts they give the examples of fire-breathing, teleporting and hovering. No further explanation is given to that last one, and levitation has been denied many times now, so I have no clue what they mean… They didn’t mention slowing down time, so who knows, maybe that’s what they meant. Still, seems like a weird mix-up.

- They talk about the new dialogue system and mentions that your companions might start a conversation with you at any time while you travel, and that they underline their statements with gestures and occasional eye contact.

- Finally they talk about the implementation of level-scaling and Todd says that “Instead of adapting the world to your level we try to tell the player that some areas are too hard to deal with in the beginning”. (Reporter’s words- not a direct quote from Todd.)


Well that was about it, the rest is just same old, same old. I know there’s nothing substantially new here, but I thought it was interesting to get some new perspectives anyway.
Oh, and sorry if my English isn’t a 100%, it’s getting late here…

EDIT: Fun Fact (well for all you starwars geeks anyway - had to look it up myself): When the reporter asks Todd how the souls of the dragons are connected to the dragonborns, Todd answers: "It's a bit like midi-chlorides. We don't want to explain it too in-depth".
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Lucky Girl
 
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Post » Wed Jan 26, 2011 3:28 am

I like!
Good to see you have not followed the Layman pattern of your first thread to be jibbering nonsense.
And as you are new I shall keep in with the tradition of http://www.imperial-library.info/sites/default/files/dogate_til_fishystick.jpg
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Charlotte Henderson
 
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Post » Wed Jan 26, 2011 5:37 am

I hope "hovering" was not a mistake.
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ijohnnny
 
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Post » Wed Jan 26, 2011 7:21 am

I like!
Good to see you have not followed the Layman pattern of your first thread to be jibbering nonsense.
And as you are new I shall keep in with the tradition of http://www.imperial-library.info/sites/default/files/dogate_til_fishystick.jpg


Yay!

*Puts fishy-stick in freezer to save for all eternity*

I hope "hovering" was not a mistake.


Yeah, I know it's weird but that's what it says... ("sv?va"= hover/levitate)
Personally I think the magazine got it mixed up with something else, but who knows.
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Samantha Pattison
 
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Post » Wed Jan 26, 2011 10:13 am

- The Dark Brotherhood gets mentioned again, and they say that they have “…spread their roots all over Tamriel, and that they will use the internal conflicts of skyrim to their advantage.” Interesting.

Very interesting :goodjob: thanks for sharing.
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Adam
 
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Post » Wed Jan 26, 2011 7:27 am

- Once more they talk about the differences between oblivion and morrowind and how skyrim compares to its predecessors. Todd mentions how arena, daggerfall and oblivion went for the more classical fantasy style, while morrowind was supposed to be more unique. Todd says: “…[in oblivion] we sacrificed what made morrowind so special: the wonder of discovery. In skyrim we are trying to find our way back to that feeling.”
Perfect. That's all I've been waiting to hear.

- Then comes a fight against a bandit and he has described it in detail: The bandit attacks Todd with a wild war cry. He strikes with his sword and Todd manages to block the attack with his shield. The enemy takes a few steps back and goes into a defensive stance.He waits for Todd to make a move, but Todd waits patiently. The bandit finally grows impatient and attacks once more. But instead of blocking, Todd this time raises his sword and buries it in the enemy’s stomach, which he has left open. The whole screen is pushed back as the weight of the dead body lands on Todd. He stumbles, but regains his footing and manages to push off the body. The bandit slides off the edge of the sword and hits the ground.Sounds like the finishing move we saw in the trailer, but still pretty nice right? ;)
This sounds really, really cool. It sounds visceral, real, and above all, challenging. That fact that's is not just Oblivion's combat formula which was (block attack - hit opponent 2-3 times - repeat) speaks volumes about how they're dedicating themselves to improving the gameplay.

- The Dark Brotherhood gets mentioned again, and they say that they have “…spread their roots all over Tamriel, and that they will use the internal conflicts of skyrim to their advantage.” Interesting.
Very interesting. Hopefully joinable.

- When they discuss the dragon shouts they give the examples of fire-breathing, teleporting and hovering. No further explanation is given to that last one, and levitation has been denied many times now, so I have no clue what they mean… They didn’t mention slowing down time, so who knows, maybe that’s what they meant. Still, seems like a weird mix-up.
Maybe it's like Zelda's hoverboots? You can go straight across chasms but not up or down? Only thing I can think of.

- They talk about the new dialogue system and mentions that your companions might start a conversation with you at any time while you travel, and that they underline their statements with gestures and occasional eye contact.
Sounds amazing.

- Finally they talk about the implementation of level-scaling and Todd says that “Instead of adapting the world to your level we try to tell the player that some areas are too hard to deal with in the beginning”. (Reporter’s words- not a direct quote from Todd.
Good. This is something Oblivion handled terribly.

All in all, this sounds like great news. They've really been absorbing our feedback all this time, and it shows.
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Tammie Flint
 
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Post » Wed Jan 26, 2011 12:38 am

Thanks. :thumbsup:
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Keeley Stevens
 
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Post » Tue Jan 25, 2011 11:37 pm

Dark Brotherhood part was new to me.

Quite interesting :thumbsup:

What was the Swedish word for hoovering in that sentence? (I'm Swedish too so curious to know :P)
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Guy Pearce
 
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Post » Wed Jan 26, 2011 6:01 am

The 'hovering' sounds interesting, if confirmed

Whilst levitation, as such, seems unlikely, this limited form of being able to move through the air would be interesting. Many of us have argued that full blown levitation is not necessarily a good thing, due to the ease with which it can be exploited, this could be an interesting compromise.
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Ashley Clifft
 
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Post » Tue Jan 25, 2011 8:21 pm

Nice, thanks for posting!
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Juanita Hernandez
 
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Post » Wed Jan 26, 2011 5:32 am

lots of great info, thanks for posting!

and welcome to the forum!

- They then move on to the skills and the 3 attributes, and they say that each skill level unlocks new perks to chose from. Sounds a little excessive to me, but eh.


This doesn't seem mathematically possible. I seem to recall that there are only 280 total perks. Is that confirmed in an interview, or did someone make up the 280 perks number?
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Lucky Boy
 
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Post » Wed Jan 26, 2011 10:08 am

I wonder how often we'll travel with companions?
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Susan Elizabeth
 
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Post » Tue Jan 25, 2011 7:02 pm

Excellent article and a great first time post.

The article mentioned companions. That's interesting. Perhaps it simply means "people you travel with occasionally", like how in the demo the player travels with the woman to the dungeon. However, it could also mean actual companions, as in Fallout 3 or New Vegas.
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Ezekiel Macallister
 
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Post » Wed Jan 26, 2011 3:28 am

lots of great info, thanks for posting!

and welcome to the forum!



This doesn't seem mathematically possible. I seem to recall that there are only 280 total perks. Is that confirmed in an interview, or did someone make up the 280 perks number?

I think this means that perks will unlock at certain skill levels, but you still need to level up to choose them.
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Suzie Dalziel
 
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Post » Wed Jan 26, 2011 3:40 am

I think this means that perks will unlock at certain skill levels, but you still need to level up to choose them.


If a new perk unlocks at every skill level then we would need 1800 perks

(18 skills x 100 levels for each skill)

Pretty sure that will not be the case.
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Tyrone Haywood
 
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Post » Wed Jan 26, 2011 5:32 am

Excellent article and a great first time post.

The article mentioned companions. That's interesting. Perhaps it simply means "people you travel with occasionally", like how in the demo the player travels with the woman to the dungeon. However, it could also mean actual companions, as in Fallout 3 or New Vegas.

I think that woman only walks to the edge of the town and gives the player directions. I don't think she travels to the dungeon with us.
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Cat Haines
 
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Post » Tue Jan 25, 2011 5:57 pm

DB info is new to me. Thanks for sharing and welcome to the forums! :celebration:
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naome duncan
 
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Post » Tue Jan 25, 2011 7:29 pm

If a new perk unlocks at every skill level then we would need 1800 perks

(18 skills x 100 levels for each skill)

Im assuming its a mistranslation or something. Though if there were 1800 perks that would be awesome.
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Matthew Warren
 
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Post » Tue Jan 25, 2011 7:02 pm

What was the Swedish word for hoovering in that sentence? (I'm Swedish too so curious to know )


Well, be sure to pick up Level once it's in stores then, it's a nice read! And the exact word is "sv?va". Quite unambiguous...

This doesn't seem mathematically possible. I seem to recall that there are only 280 total perks. Is that confirmed in an interview, or did someone make up the 280 perks number?


I know, must be a misprint or something, surely they mean every few levels...

The article mentioned companions. That's interesting. Perhaps it simply means "people you travel with occasionally", like how in the demo the player travels with the woman to the dungeon. However, it could also mean actual companions, as in Fallout 3 or New Vegas.


I think that woman only walks to the edge of the town and gives the player directions. I don't think she travels to the dungeon with us.


The "companion" they mention in the article is that woman yeah, but they use that example generally for NPC's. Of course "companion" is just my translation - what they say more specifically is that any character that follows you may start up a conversation in this fashion.
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Sammykins
 
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Post » Wed Jan 26, 2011 2:30 am

And the exact word is "sv?va". Quite unambiguous...

Seems obvious indeed. Interesting.
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James Baldwin
 
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Post » Wed Jan 26, 2011 2:46 am

I love the way the combat is described. It sounds very natural, taking into account weight and balance. Very cool! I also like how interaction with NPC's are described, with natural sounding use of eye contact and other physical gestures. :whisper:
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ZzZz
 
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Post » Wed Jan 26, 2011 5:44 am

That fight with the bandit was very interesting to read. It sounds like combat in Skyrim will be much less "hack at your enemy fifty times because they have huge amounts of health" like it was in previous games (especially at the higher levels in Oblivion) and more realistic and active. I'm looking forward to that.
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:)Colleenn
 
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Post » Tue Jan 25, 2011 8:18 pm

I love the way the combat is described. It sounds very natural, taking into account weight and balance. Very cool! I also like how interaction with NPC's are described, with natural sounding use of eye contact and other physical gestures. :whisper:


Yep, I thought it was a nice passage. It does sound to me though like that last bit of the fight is just part of the finishing move's animation (sticking the sword in the bandit's belly - sounds a lot like in the trailer). It would be really sweet if the enemies sometimes collapsed on us when dying though.
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Lilit Ager
 
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Post » Wed Jan 26, 2011 1:01 am

I like the info although I hope the Hovering was a mistake in typing.
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neen
 
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Post » Wed Jan 26, 2011 4:48 am

All that sounded great! especially the combat :toughninja:
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Gaelle Courant
 
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