but attributes affected more than just skills, strength did not just modify blunt weapons, it also determined encumberance and starting stamina. now there is the big question floating around on how they are going to adress encumberance with out strength, they cant tie it to any skill because the whole point in which they claimed for getting rid of the main skill system and attributes was so that it did not force people to use certain skill sets more than others.
Believe me, friend, I went over all of these issues many months ago. Think about this: What of willpower, and the magic resistance it provided? How will anybody resist magic? Perhaps we simply won't resist it at all.
Does anyone have a specific quote saying that they will ONLY have perks for skills (and not general perks, like encumbrance raisers or movement speed bonuses)? If they could have general perks, that could solve a lot of these issues. A 5x stacking encumbrance perk, a speed perk, whatever.
Still, here's how I see this new system: It could be TERRIBLE and totally bland if their perks are bad. If their perks are good, it could be rich and very fun (much more fun, in my opinion, than getting +1 to strength or something. Where's the fun in static stat bonuses?), like making your lightning spells arc between targets, or your fire spells damage the enemy's armor and weapons or something like that. Effects that, alone, aren't anything to call home about, but, combined, define your character in a totally unique way that no one else will have.