Skyrim is best... At lower levels.

Post » Thu Dec 15, 2011 10:37 pm

When are you people going to realize?
Using Smithing or Enchanting AT ALL is abusing them.
The game becomes 500% easier if you smith or enchant ANYTHING. EVER.
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Johanna Van Drunick
 
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Post » Thu Dec 15, 2011 11:11 am

When are you people going to realize?
Using Smithing or Enchanting AT ALL is abusing them.
The game becomes 500% easier if you smith or enchant ANYTHING. EVER.


Also using armor is abuse, because it lowers damage enemies do to you.

And using weapons is abuse because it makes you do more damage.

And standing on a rock and shooting arrows is abuse because it's exploiting pathfinding AI.

And drinking potions is abuse because it restores your attributes.

And let's be honest if you use a controller you're abusing the game and exploiting it by moving when an enemy is trying to attack you.
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Annika Marziniak
 
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Post » Thu Dec 15, 2011 4:48 pm

I agree. The game is build around the concept that you "max out" around level 40-50. By then you can get the best gear, fight everything with ease, etc. I think it should aim higher and center around level 70, otherwise the game is cut short artificially.


I don't think I have any single character with much desire to level past the 50 - 55 range and I am probably not alone in this. You end up having to level a lot of skills that you can't perk out if you level beyond that. I'm guessing plenty of people want to try and get max level though also. Your solution would work for both playstyles and I like your idea, but I don't think Beth thought the majority of players woould try to level much beyond level 50.
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Eire Charlotta
 
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Post » Thu Dec 15, 2011 1:28 pm

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?


Ignore trolls and cheerleaders, you are absolutely right. Even without taking advantage of smithing/enchanting the real sense of progress ends in mid 30s.
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Robert
 
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Post » Thu Dec 15, 2011 2:36 pm

Start a new game?
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SaVino GοΜ
 
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Post » Thu Dec 15, 2011 11:42 am

The game needs more balancing if you are forced to self gimp in order to have an enjoyable experience

:D
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Sudah mati ini Keparat
 
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Post » Thu Dec 15, 2011 2:17 pm

I dont really mind the game being too easy at higher levels. I think its fitting that my lvl 61 char should feel over powered.

But I think it would be cool if there was one really large dungeon that was scaled for maxed out chars with over smithed, over enchanted gear. A dungeon that would make you scratch your head because you cant understand how your supposed to beat it (something like the different types of Weapons in FF7).
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Angela Woods
 
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Post » Thu Dec 15, 2011 3:20 pm

Start a new game?

The problem with that is that the game is designed to be able to do absolutely everything with one character. What's the point of starting a new character then?
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Gemma Archer
 
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Post » Thu Dec 15, 2011 6:20 pm

Skyrim is best at all levels but I do agree that the lower levels are more fun then the higher levels.
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Darren Chandler
 
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Post » Thu Dec 15, 2011 11:17 am

I'm also level 55 and 110 hours in and one thing I can't Stand is low stamina, I hate not being able to run for an hour

Cheers
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Rowena
 
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Post » Thu Dec 15, 2011 11:58 am

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?


Yes because the game doesn't have a challenge when you get to high levels... Fortunately if you're on a PC your problem will be fixed in january/february when mod development starts.
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Tamika Jett
 
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Post » Thu Dec 15, 2011 9:54 pm

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?

Na I'm loving it at 61 still. But I limit myself to just bound sword.
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des lynam
 
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Post » Thu Dec 15, 2011 10:54 am

I've got a level 38 redguard hybrid (mage/thief/warrior) character and I'm still having trouble with deathlords & dragon priests & the like.
In my opinion if you're starting to feel overpowered then you need to stop doing those things which make your character into Rolf the Uber.

Like stop maxing at your armour, weapons etc. with enchanting / smithing. Or if that doesn't work, then hit the difficulty up a notch.
Most of the people I hear that are saying Skyrim is too easy are either exploiting the game's systems, using too much enchanting / smithing
or are simply being naive to not hit up the difficulty. This game can be difficult, if you make it to be difficult. And that is truly up to the player.
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Scott Clemmons
 
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Post » Fri Dec 16, 2011 12:37 am

I have not used any skill exploits, and my most played character is level 17 after over 20 hours of play. I am still pretty much early level, in steel armor and all.
I think that leveling is painfully slow, but maybe that's because I don't pay attention to my skills. I just kill stuff, help people, and my two-handed rises with that.
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Kyra
 
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Post » Thu Dec 15, 2011 9:56 pm

The problem is being able to access all of the content at low levels. There is nothing to look forward to at higher levels. There is no mega dungeon at level 50.
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Cheryl Rice
 
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Post » Thu Dec 15, 2011 5:54 pm

I always just miss that "brand new" feeling at lower levels. It's the best time to be enjoying any game simply because everything feels new at the time.
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Chris Jones
 
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Post » Fri Dec 16, 2011 2:01 am

There needs to be a balance between hand-crafted and generated content. It can't be 100% either way. A 100% handcrafted environment results in a small area that lacks in epic landscapes. A 100% generated environment results in a huge, but extremely bland and boring area to play in.

100% handcrafted NPCs = small population
100% generated NPCs = boring non-interactive NPCs


ES VI needs to strike a perfect balance between the two. If done this way, it will make running into hand-crafted content a more rewarding experience.
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loste juliana
 
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Post » Thu Dec 15, 2011 11:24 am

I really agree that the player levels up way too quickly. Slowing the leveling rate would solve a lot of things, honestly. For example, if you upped the amount of ore you can get from mines, but didn't change the amount of ingots available from vendors, a slowed smithing leveling rate would make it much harder to abuse the class. It would help in general, too; I played the game for maybe an hour and I was already level 10, which was very bizarre to me. Sure, I'm supposed to be a legendary divine hero, but those normal draugr are actually a threat to normal people, it seems a bit odd that I can oneshot them after the equivalent of about a day's work.
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Blackdrak
 
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Post » Thu Dec 15, 2011 11:10 pm

I love trolls, assuming I stacked enchants into the stratosphere and made the legendary god-axe of head cleaving... Sorry, but no, vanilla level 100 Smithing, and I haven't put the same damage % modifiers on 4 different pieces of equipment either. Every enchant on every piece of equipment is different from another. I also play on Master or Expert, depends on what mood I'm in.

I think the problem is that there is no "Uber dungeon" for high-level characters. Enemies stop scaling completely once you hit level 50. Currently, the only thing's that really give me any sort of pause are extremely high-level Mages, Drauger Death Overloards (whatever the strongest ever version is), Dragon priests sometimes, and Ancient Dragons...

Dissapointing part is that I have the strange feeling that Alduin will be very anti-climactic for me (havnet progressed far into the MQ out of choice). Since Ancient dragons have similar stats to him, but I kill those by myself... Where as the Alduin fight you have NPC buddies with you.
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Kathryn Medows
 
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Post » Thu Dec 15, 2011 12:03 pm

Sorry, but the obvious answer is that level 100 vanilla smithing itself is nonbalanced. Stop calling everyone trolls and actually read what they reply to you.
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GRAEME
 
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Post » Thu Dec 15, 2011 11:59 am

Also using armor is abuse, because it lowers damage enemies do to you.

And using weapons is abuse because it makes you do more damage.

And standing on a rock and shooting arrows is abuse because it's exploiting pathfinding AI.

And drinking potions is abuse because it restores your attributes.

And let's be honest if you use a controller you're abusing the game and exploiting it by moving when an enemy is trying to attack you.


Despite your sarcasm, the potion system and lack of AI really do make the game complete [censored].
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Jordyn Youngman
 
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Post » Fri Dec 16, 2011 12:29 am

Will you guys please STOP complaining about how easy the game is on later levels? Then just don't use smithing/enchanting! The game will get much more threatening, I can assure you.

My first character didn't use smithing or enchanting or alchemy and it still got boringly easy on later levels.
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Alexandra Louise Taylor
 
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Post » Thu Dec 15, 2011 9:48 pm


The only hard part is recording deaths.

Since there is already a trigger in game for falling below 10% health (restoration perk Avoid Death) could you take that trigger and use it for your mod instead of deaths? Fall below 10% too often and it adjusts difficulty down. Go so many days/hours without triggering and adjust difficulty up.
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Cody Banks
 
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Post » Thu Dec 15, 2011 12:59 pm

Whatever happened to games that only a certain select few gamers could actually finish? You know, games that require skill to play? What's wrong with that? Is there something about this generation of gamers that needs to have everything handed to them on a soft cushy pillow so they don't get their little feelings hurt because they can't complete a challenge? Well guess what kiddies, life is full of challenges and things you can not and will never succeed at. One of my favorite jokes is when I tell people, "You know, I could have been a professional basketball player...but they said I wasn't good enough..." Besides, there's a difficulty slider in this game, use it.
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ShOrty
 
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Post » Thu Dec 15, 2011 12:25 pm

rpgs get easier when you character gets all the imba power and abilities... no surprises there...
my pure mage had very little threatning encounters when he was lvl 50+ with 100 in his core skills and he didnt have smithing or alchemy... just enchanting (and I didnt even use then o mana cost exploit either)
my warrior was almost unkilable aswell and he only had smithing...

Im not sure how you have a lvl 50 charcter that is a warrior/thief AND had 2 crafting skills perked and at 100 tho... but ye... having smithing and enchanting means you have the best gear available... add to that some imba damage pots and some poisons and you have the typical exploit.

Whatever happened to games that only a certain select few gamers could actually finish? .


having these forums into account, there are many people who dont play master difficulty without exploiting.. so yeah this is one of those games :)

I love trolls, assuming I stacked enchants into the stratosphere and made the legendary god-axe of head cleaving... Sorry, but no, vanilla level 100 Smithing, and I haven't put the same damage % modifiers on 4 different pieces of equipment either. Every enchant on every piece of equipment is different from another. I also play on Master or Expert, depends on what mood I'm in.

I think the problem is that there is no "Uber dungeon" for high-level characters. Enemies stop scaling completely once you hit level 50. Currently, the only thing's that really give me any sort of pause are extremely high-level Mages, Drauger Death Overloards (whatever the strongest ever version is), Dragon priests sometimes, and Ancient Dragons...

Dissapointing part is that I have the strange feeling that Alduin will be very anti-climactic for me (havnet progressed far into the MQ out of choice). Since Ancient dragons have similar stats to him, but I kill those by myself... Where as the Alduin fight you have NPC buddies with you.


reading this post, I get the impression that you, like many posters do so aswell, consider this some sort of "MMO" type of game that requires end game content... it doesnt... single player rpgs means the game ends when you reach the progressive path and story lines end...
no there is no "high level dungeons"... you decide wich dungeons you do when/at wich level, if they are level sacaled that is... acides from that, there are no specific "imba high level character content" no.
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Aliish Sheldonn
 
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