Skyrim is best... At lower levels.

Post » Thu Dec 15, 2011 10:45 pm

I've logged 240 hours over 4 different classes, all playing on master. My take on it is, my sneak archer class became pretty op around lvl 25, and I got bored. Second class was a necromancer, same outcome, around lvl 30 started to get to easy. I'd never get hit , just keep resummoning my atronach. My third was by far the worst, illusion assassin, by lvl 35 I was one shotting everything with 15x damage dagger. i can only image how op it would be with 30X. I really wanted to keep playing this class cause it's so damn fun, but you can never die, if you get seen you just vanish, then rinse and repeat.Now my 4th class is a Warrior sword n board, with a few restrictions. No alchemy, enchanting, and smithing whatsoever. Also no fast travel, no reading skill up books,no companions, or training skills from npcs. I'm only level 7 so we'll see how it goes, but so far it's been fun. This will be my last class, if I end up gettin bored around lvl 30+ i'll wait for a mod overhaul to fix the mid/late game difficulty/balance issues. The game still rocks and will be a masterpiece once the creation kit comes out and mods come rolling out to fix a few issues.
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Ilona Neumann
 
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Post » Thu Dec 15, 2011 3:10 pm

I don't like knowing that I'll never find any loot more powerful than that which I can make myself, whether I deny myself the skills or not. It makes loot-finding less interesting and damages my motivation to explore.

I think it would be cool if there was one really large dungeon that was scaled for maxed out chars with over smithed, over enchanted gear. A dungeon that would make you scratch your head because you cant understand how your supposed to beat it (something like the different types of Weapons in FF7).

Totally agree with this.
Trolls, Dragon-Priests, Giants and Dragons are all pretty challenging early on (on Master), but when they are being swatted from creation by my crafted daedric maces there needs to be some harder beast that still poses a threat.
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Richus Dude
 
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Post » Fri Dec 16, 2011 1:48 am

level 50 is the soft cap for a reason
you can still level your character but you're basically done in terms of progression
sure there's quests to do and skills to max but the world has stopped leveling
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Lynette Wilson
 
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Post » Thu Dec 15, 2011 3:04 pm

Sorry, but the obvious answer is that level 100 vanilla smithing itself is nonbalanced. Stop calling everyone trolls and actually read what they reply to you.


Maybe you should try reading peoples responses and compare them to what is in my original post. I made an observation and posted it on the forums to see if anyone else was of like-minded opinion. First page or so of responses is assuming I'm complaining about the game or abused the synergistic effects that Smithing/alchemy/enchanting have when you use them to enhance one another. When that is not the case. If you -or other people- had some reading comprehension you would understand that.

Done with that point.


reading this post, I get the impression that you, like many posters do so aswell, consider this some sort of "MMO" type of game that requires end game content... it doesnt... single player rpgs means the game ends when you reach the progressive path and story lines end...
no there is no "high level dungeons"... you decide wich dungeons you do when/at wich level, if they are level sacaled that is... acides from that, there are no specific "imba high level character content" no.


Problem is that I don't play MMO's and never have. I realize that this game scales to your level, and that scaling stops at level 50. The problem is that -besides a select few enemies-, the game is still very lacking in difficuly on MASTER difficulty, even when you do not "abuse" the player-crafting abilities.


Wtf is all your peoples problem? I make a thread about how I found the early levels of the game more enjoyable than the higher difficulties and I get all these assumptions about how I've abused crafting, playing on standard difficulty, or lack a fundamental understanding of how the game works.
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Ludivine Dupuy
 
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Post » Fri Dec 16, 2011 1:44 am

It's absolutely amazing at the lower levels. Then your save file grows and the game freezes and crashes. So yeah....I totally agree.
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quinnnn
 
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Post » Thu Dec 15, 2011 5:42 pm

it is true that this game is best IF YOU DONT USE THE RPG ELEMENT AT ALL. just go in hack and smash and come out, do this 100 times and you completed everything and wasted 100 hours on doing work for others.
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Trevi
 
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Post » Thu Dec 15, 2011 8:36 pm

There needs to be a balance between hand-crafted and generated content. It can't be 100% either way. A 100% handcrafted environment results in a small area that lacks in epic landscapes. A 100% generated environment results in a huge, but extremely bland and boring area to play in.

100% handcrafted NPCs = small population
100% generated NPCs = boring non-interactive NPCs


ES VI needs to strike a perfect balance between the two. If done this way, it will make running into hand-crafted content a more rewarding experience.

and also ES VI will have the perfect amount of level scaling and people will never complain and it will pay you to play it
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benjamin corsini
 
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Post » Thu Dec 15, 2011 7:16 pm

I agree with the OP. My first Character was an Orc Berserker. I mainly used two handed swords and heavy armor. I ended up scrapping this character at about level 34. The game started to feel easy for me around level 25. Sure there was a challenging boss at the end of the dungeons, but getting to him was just boring as hell. The enemies didn't put up much of a challenge anymore.

I did use smithing, however I don't think that I abused it. I got Ebony armor at about level 32. I wanted to get Dragon and Daedric armor just to see what they looked like, but I didn't have the patience with this character anymore.

Maybe I was too specialized with only using two handed weapons and heavy armor, however I only got both of those skills in the 80's. I could have used one handed weapons but I just felt they didn't fit the character.

I recently started a new khajiit thief/assassin and completely fell in love with the game again. I missed being afraid of what was around every corner or on the other side of every hill. My new plan is to simply play with this character untill he is a godly assassin then scrap him for a new character.
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luke trodden
 
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Post » Thu Dec 15, 2011 8:51 pm

I use a mod that cuts skill progression in half. The game is MUCH more enjoyable when you can explore an entire area without leveling after every single dungeon.
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Isaac Saetern
 
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Post » Thu Dec 15, 2011 12:29 pm

I didn't abuse the systems in place and there is plenty of challenge for me. I am level 44 on my main character right now and I find plenty of Draugr/Falmer dungeons that can still put up a threat. I didn't gimp myself either, I am just leveling naturally.
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Eibe Novy
 
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Post » Thu Dec 15, 2011 3:48 pm

The problem is being able to access all of the content at low levels. There is nothing to look forward to at higher levels. There is no mega dungeon at level 50.


Indeed. I'd love to see a dungeon where the game just wants to eviscerate you.

Anyways, the game feels best from 20-30. In my opinion of course.
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Assumptah George
 
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Post » Thu Dec 15, 2011 4:09 pm

I agree with OP. One way to help with this is to not do skills not relevant to your character at all, and adjust your perk needs to fix. My spellsword capped at level 43 with no points in conj, rest, block, two-hand, enchant, and only a smidge in archery.

Anyways, the more skills you focus the higher you will force yourself, something to consider.

Tip: save the game before reading a skillbook. That way if it levels a skill you dont want, you can undo it. This will also help shave off a level or two by the end.
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Isabella X
 
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Post » Thu Dec 15, 2011 6:09 pm

It seems that some people on the development staff failed to get the memo that Skyrim's target level range was 1-50, not 1-25 like the past games.
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Sylvia Luciani
 
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Post » Thu Dec 15, 2011 10:50 am

It's easy to stop levelling... you can choose where to stop just by not going into the menu anymore. All it takes some self-constraint.

Personally, I'm finding it very fun to stay level 1 the whole game.
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Isaac Saetern
 
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Post » Thu Dec 15, 2011 7:31 pm

If you find the game to be too easy at higher levels,just change the difficulty.What's the problem?
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Conor Byrne
 
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Post » Thu Dec 15, 2011 12:29 pm

As it is in most Elder Scrolls games. RPG's are all about the pursuit of power, and when you finally become all-powerful, there's not much left to do. What's the saying, again?

"It's not the destination that's important. It's how you get there."
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Dan Scott
 
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Post » Fri Dec 16, 2011 1:23 am

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?


I agree. I'm not even touching smithing/enchanting/alchemy on my current guy who is in his mid-thirties, but I still had more fun at the start. Especially when you know nothing about the game or the world, and you are a simple level 2, and you get ahold of some Steel armor and think Wow, my guy is such a huge badass now!!. But this is what happens with all games like this, the novelty wears off after awhile.
But hopefully what you are left with is a solid overall game, and I think Skyrim gives you that.
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Vahpie
 
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Post » Thu Dec 15, 2011 8:26 pm

As it is in most Elder Scrolls games. RPG's are all about the pursuit of power, and when you finally become all-powerful, there's not much left to do. What's the saying, again?

"It's not the destination that's important. It's how you get there."


Uhhh... tons of RPGs have super duper secret hard dungeon or at bare minimum optional hard boss battles. So no.
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Misty lt
 
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Post » Thu Dec 15, 2011 3:34 pm

Ignore trolls and cheerleaders, you are absolutely right. Even without taking advantage of smithing/enchanting the real sense of progress ends in mid 30s.

That's about the time the build I've planned for my character really becomes complete. I've taken 3 characters to that level following different skills and quests.
I'm not in to the idea of trying to do everything with one character so at about level 40 it's time for me to try something new.
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abi
 
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Post » Fri Dec 16, 2011 1:42 am

I dunno. I enjoy the armor and weapon choices at my level (almost 40). Although, now that my game file is almost 1mb, the framerate/lag or whatever has gotten bad. I love playing on my PS3 but I look forward to buying a new PC to do my second play through without that issue
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jasminε
 
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Post » Thu Dec 15, 2011 1:09 pm

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?

Well, lets be honest here. EVERY RPG is the best in the low levels! Before the +10 Hackmaster dagger or super duper fry spell or mega 50 cal gun - the low levels are just fun! Challenging and fun!
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Chris Ellis
 
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Post » Thu Dec 15, 2011 7:27 pm

I agree with OP. One way to help with this is to not do skills not relevant to your character at all, and adjust your perk needs to fix. My spellsword capped at level 43 with no points in conj, rest, block, two-hand, enchant, and only a smidge in archery.

Anyways, the more skills you focus the higher you will force yourself, something to consider.

Tip: save the game before reading a skillbook. That way if it levels a skill you dont want, you can undo it. This will also help shave off a level or two by the end.

That is probably some of the WORST gameplay advice I have ever heard. There is something really wrong with the gameplay if you are saving and reloading before reading a book! It probably only raises you a level or two by the time you reach 40+.
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Big Homie
 
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Post » Thu Dec 15, 2011 10:57 am

Now that I'm a level 55 Legendary Warrior/Theif/Assassin who can smith & enchant the most powerful weapons & armor that the world has ever seen... I really miss the early levels of the game where everything is a threat, and your still progressing through the game. Seems like level 40 came all to quickly for me.

Anyone else feel this way?


I got to a similar point myself.

Then I changed into my old thieves guild armor, patched to 1.3, and for the first time in a while an Elder Dragon caused me to use two of my health potions that had been collecting dust for some time.... It is almost as if my stats for my armor/weapons got a little corrupted as my mace of molag doesn't seem to be whooping up on baddies like it use too. However, it is so much more fun again to think a little more before charging into a room full of leveled monsters just to mow them down like it ain't no thang.
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jenny goodwin
 
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Post » Thu Dec 15, 2011 10:45 pm

The struggle to become strong is always most memorable in Elder Scrolls games.

And it's generally easy to tell when it's a skill book. Note the item value. Ahem.
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Chris Jones
 
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