Sorry, but the obvious answer is that level 100 vanilla smithing itself is nonbalanced. Stop calling everyone trolls and actually read what they reply to you.
Maybe you should try reading peoples responses and compare them to what is in my original post. I made an observation and posted it on the forums to see if anyone else was of like-minded opinion. First page or so of responses is assuming I'm complaining about the game or abused the synergistic effects that Smithing/alchemy/enchanting have when you use them to enhance one another. When that is not the case. If you -or other people- had some reading comprehension you would understand that.
Done with that point.
reading this post, I get the impression that you, like many posters do so aswell, consider this some sort of "MMO" type of game that requires end game content... it doesnt... single player rpgs means the game ends when you reach the progressive path and story lines end...
no there is no "high level dungeons"... you decide wich dungeons you do when/at wich level, if they are level sacaled that is... acides from that, there are no specific "imba high level character content" no.
Problem is that I don't play MMO's and never have. I realize that this game scales to your level, and that scaling stops at level 50. The problem is that -besides a select few enemies-, the game is still very lacking in difficuly on MASTER difficulty, even when you do not "abuse" the player-crafting abilities.
Wtf is all your peoples problem? I make a thread about how I found the early levels of the game more enjoyable than the higher difficulties and I get all these assumptions about how I've abused crafting, playing on standard difficulty, or lack a fundamental understanding of how the game works.