OP v
I am an avid Dungeons and Dragons (D&D) player (Now D&D, there's another game that's getting streamlined, damn 4th edition... Anyways...) and I remember one interesting game that I had, in which my players and I decided to try a new type of game with D&D. We decided to play without the rule books, and without dice. Players didn't have character sheets either, they had certain things they were good at, and some were stronger, and some were smarter than others, etc. but that's were it ended. Combat was played out verbally, the players describing what their characters did. Nobody ever chose a class, or even leveled up. They just got better at certain activities as they did them. That campaign was the most immersive, deep, and thought provoking campaign we've ever played to this day. It was truly incredible.
Now think about the direction Skyrim is headed. We've lost classes, we've lost abilities, we've lost many other things too, but is this really streamlining for the wider audience? I don't think so. I think they're taking Skyrim in a bold new direction, and I think it will be immersive, deep, and thought provoking, more so than any game to come before it. Skyrim is moving in a bold new direction, and I like it.
Now my response to a post I wasn't able to respond to in the last topic:
I shouldn't have to. Hence the point in having options. So that someone doesn't have to come up with an excuse as to why they are being forced in some arbitrary situation, and can instead come up with a reason for taking whatever path they choose to take, including the prison option. Something like how DAO handled character beginnings but much more freeform and in-line with TES.
Sure, but that shouldn't be the only start. Not everyone should have to start out as peasant know-nothing. In fallout that worked somewhat because we were with our character from birth to being let loose and we chose our tag skills as we went through the beginning of the game. And even if they do the same thing for Skyrim, which I don't think is likely, there is still the fact that we will still be peasant know nothings regardless.
Not that that option is terrible but there should be a choice.
I have no idea what you said here nor how was it was even relevant.
And? That is the problem exactly. That it was removed from character generation. I'm not going just go "oh well okay! derp" just because NPC's still have "classes"
Which shouldn't even be there.
Justification is irrelevant. The point is having the choice in where you start your game. Not being forced into a single arbitrary situation and then forced to come up for an excuse why our characters ended up there. There should be many options, as I came up with earlier, and why my character goes by that route I can come up with.
That isn't a head start. A head start boosts you up before you're even participating in the actual meat of the game. And this doesn't even take into account the roleplaying options lost entirely.