Skyrim bringing back Daggerfall vibes for me

Post » Wed Dec 14, 2011 4:44 pm

So the more I've played Skyrim, I've started to feel a Daggerfall-ish vibe sometimes, for two reasons:

1: Courier messages. Your character in Skyrim will get personal messages from a courier who runs up to give it to you. This is usually something random, but still makes the world feel alive and like your character is important, and that he/she is being watched by the powers that be.

This happened in Daggerfall quite often, too. I'd be in some random city, when I get a message saying that a shadowy figure, or perhaps a small child, runs up to me and hands me a letter. Occasionally it was even a carrier bird, and one time even a zombie with a letter pinned to it.

2: Assassins/thugs. Sometimes in Skyrim, depending on what you've done or who you've sided with, you might randomly encounter assassins or thugs that were sent after you from certain people. This happened in Daggerfall a lot too, where the assassins might cry out something like "You never should have crossed [insert faction or NPC name here], [player name]. Now you pay the price" or something like that.

3: Randomly generated quests that never stop coming. In Skyrim with the new Radiant Story system, you'll never stop finding bounties to fill, or miscellaneous favors to do for people, etc. Daggerfall did this too (in fact all the quests aside from the main quest were always randomly generated, which did get old after you saw the same quest 10 times).

The reason I am so pleasantly surprised by all this is because what Daggerfall really captured for me was the feeling of a living, breathing world. Stuff changed even when you didn't have anything to do with it, people did what they did without you telling them to, and most of all, factions and important people recognized you for your power, allegiances and fame (or infamy) and responded to that.

Now, Skyrim isn't perfect, but by recapturing this living, breathing world feel that in my opinion only Daggerfall previously achieved is something truly awesome.

Anyone else feel similarly?
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Helen Quill
 
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Post » Wed Dec 14, 2011 5:58 pm

The reason I am so pleasantly surprised by all this is because what Daggerfall really captured for me was the feeling of a living, breathing world. Stuff changed even when you didn't have anything to do with it, people did what they did without you telling them to, and most of all, factions and important people recognized you for your power, allegiances and fame (or infamy) and responded to that


I saved the world from a dragon that could eat the world, and what the guards said?

'no lollygagin'
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Emma Louise Adams
 
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Post » Thu Dec 15, 2011 4:37 am

Yes, but it could have been better.

I just don't think Bethesda puts as much feeling in their newer games as they did in their older ones. I can't really explain it.
Maybe I'm just getting old.
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JUan Martinez
 
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Post » Wed Dec 14, 2011 8:11 pm

I know what you mean, Guard. But the return of courier messages, random assassination attempts and randomly generated quests gave me a little bit of hope...

Nothing can ever really match the complexity and expansiveness of Daggerfall anymore. But stll, Skyrim is a great game for this generation I think. :)
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Rachel Cafferty
 
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Post » Thu Dec 15, 2011 3:15 am

They need to stop upgrading graphics, and start upgrading the complexitity to at least the level of TES III. The complexity of TES II is probably not worth hoping for at this point, considering the fact that bethesda has some secret wish in the back of their minds to make TES VI an action/adventure game.(or at least it seems that way)
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Neko Jenny
 
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Post » Wed Dec 14, 2011 11:39 pm

Yeah, I feel kinda bad for kids nowadays with these ultra good graphics that leave nothing to the imagination. These kids have no imaginations anymore...like they can't conceive of picturing something in their head instead of on a tv or computer screen.
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Michael Russ
 
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Post » Thu Dec 15, 2011 5:08 am

Yes, but it could have been better.

I just don't think Bethesda puts as much feeling in their newer games as they did in their older ones. I can't really explain it.
Maybe I'm just getting old.


No, you're right, the console market simplyfies games, because the pc market has to subordinate.
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Charlotte Henderson
 
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Post » Wed Dec 14, 2011 8:51 pm

I am entirely pro 4 pixel max. Who needs thousdands of pixels? I just need 4. Also all those old games are way more complex. Like super complex to the max. :intergalactic:
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chirsty aggas
 
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Post » Wed Dec 14, 2011 5:22 pm

No, you're right, the console market simplyfies games, because the pc market has to subordinate.

Wonder if those so called next gen consoles [ps4 etc] would change anything... sigh
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Hairul Hafis
 
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Post » Thu Dec 15, 2011 8:27 am


2: Assassins/thugs. Sometimes in Skyrim, depending on what you've done or who you've sided with, you might randomly encounter assassins or thugs that were sent after you from certain people. This happened in Daggerfall a lot too, where the assassins might cry out something like "You never should have crossed [insert faction or NPC name here], [player name]. Now you pay the price" or something like that.



I don't understand no one have tried this with me yet. :S

How do you get assassins after you?
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Brandi Norton
 
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Post » Thu Dec 15, 2011 12:28 am

I'm not sure what triggers it exactly. All i know is that at one point I began regularly seeing DB assassins attacking me in the wilderness, and in their inventory they have the assassin note, saying something like "failure is not an option, we already got paid, someone wants this fool dead" or something along those lines.

And I know if you steal from certain people they'll send thugs after you. I know Farengar Secret-Fire is one of those people...
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Charles Mckinna
 
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Post » Thu Dec 15, 2011 1:50 am

That's the feeling I got, that Daggerfall feel. Especially with the blood with a kill.
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suniti
 
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Post » Thu Dec 15, 2011 12:55 am

I saved the world from a dragon that could eat the world, and what the guards said?

'no lollygagin'

At least they are'nt saying "HALT! HALT! HALT!HALT!"

HALT
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mollypop
 
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Post » Thu Dec 15, 2011 1:50 am

So the more I've played Skyrim, I've started to feel a Daggerfall-ish vibe sometimes, for two reasons:


2: Assassins/thugs. Sometimes in Skyrim, depending on what you've done or who you've sided with, you might randomly encounter assassins or thugs that were sent after you from certain people. This happened in Daggerfall a lot too, where the assassins might cry out something like "You never should have crossed [insert faction or NPC name here], [player name]. Now you pay the price" or something like that.



This one really surprised me!!

I was at Dragonsreach speaking to the court mage, Farengar or whatever his name is, and he walked out of the room rather rudely, so I helped myself to some of his soul gems. No one noticed, I was in sneak mode and the eye was shut, so I was good. I even talked to him afterwards, and nothing was noted. Then I ventured out in the wild and was fighting some witches, and these three thugs ran in, beat the crap out of the witches and then turned on me! After I finished them off, I found a letter from Farengar on one of them stating that "That little thief needs to be taught a lesson, but not necessarily killed."!! I was floored by awe! How the hell did he find out?? It was SO awesome, and I'm currently on my way back to Whiterun to have a chat with him about that :toughninja:
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Emily Martell
 
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Post » Thu Dec 15, 2011 2:44 am

I get both a Daggerfall and a Morrowind feeling from this game, which is awesome. To me, the entrance area just outside the gates to Windhelm reminds me a lot of a dungeon exterior in Daggerfall that looked like that. The spiralling stairs and zig-zagging bridges and ledges in dungeons reminds me of Morrowind. Amongst other things.
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Sasha Brown
 
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Post » Wed Dec 14, 2011 10:08 pm

Yeah Varadil, the Palace of Kings in Windhelm and the Blue Palace in Solitude both reminded me a lot of buildings in Daggerfall. Especially the Blue Palace. One of the palaces in Daggerfall looked almost exactly like it. I think it was the palace in Wayrest maybe.
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Oscar Vazquez
 
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Post » Thu Dec 15, 2011 2:56 am

Daggerfall... game of the century (last century that is ;) )

I'm getting the vibes too. But I wish there were more, hehe. Skyrim is well executed for the most part, with great detail in some things, less so in others. But as a whole it lifts the Elder Scrolls legacy for me.
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ijohnnny
 
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Post » Thu Dec 15, 2011 7:29 am

Solitude has Daggerfall architecture, since it's closest to High Rock.
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Allison Sizemore
 
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