Skyrim Character Biography

Post » Wed Feb 05, 2014 11:30 am

I'm just curious as to what everyone's character is like. Who they are, where they come from, what their skills are, what their reasons are for being in Skyrim, etc.

Here's the bio layout:

Name

Age

Race

Place of birth

Class

Skills

Biography

Interests

Personality

Chosen Side in the CW

So I'll go ahead and start off with my character:

Name: Christine Ryker

Age: 19

Race: Imperial/Akaviri

Place of birth: Province of Cyrodiil

Class: Ranger

Skills: Light Armor, One Handed, Archery, Lockpick, Sneak, Pickpocket, Alchemy, Restoration, and Illusion.

Biography of life prior to the events of Skyrim:

Christine was born in a small village in Cyrodiil. Her mother, Ritta Ryker, was an Akaviri and her father, William Ryker, was an Imperial. Her father also served as a Captain in the Imperial Legion. Both her parents, as well as herself, her twin brother, and her younger brother and sister were worshipers of Talos, but they kept their beliefs hidden for fear of reprisals from the Thalmor. The only person outside of her family that knew this, was Captain Ryker's commanding officer, General Tullius.

At the age of ten, Christine witnessed the destruction of her village by bandits. In the ensuing chaos, she was separated from her siblings. She managed to escape. Her parents were both murdered by Thalmor assassins as they were returning to the village. She managed to seek refuge in a nearby farm where she stayed until she was taken to an orphanage in the Imperial City. She stayed at the orphanage until she was 15, after which she left. During her time at the orphanage, she developed an interest in lockpicking. She would often sneak out at night, and became very good at it.

After leaving the orphanage, she decided to put her talents to use. As she sought employment, she learned that the reason her parents were killed was because a corrupt Imperial officer had learned of their beliefs and sold them out to the Thalmor. Wanting revenge, Christine decided to hunt him down. Using her skills, she learned of the Officer's identity from the Legion, sneaked into his home, and killed him. A week later, she was contacted by the Dark Brotherhood. Apparently, the DB had been contracted to eliminate the corrupt Imperial Officer, but she beat them to it, and they decided to offer her a place in their group. She decided to join the Dark Brotherhood for the sole purpose of eliminating the corrupt from the world, but she had one rule: She would never murder an innocent.

During her six month time with the Brotherhood, Christine excelled in the use of Illusion Magica. However, one day, the DB received a contract to eliminate a corrupt politician. Christine was given the assignment, and she carried it out. However, she later discovered that the politician was in fact an innocent. The person who contacted the DB was in fact a corrupt politician, and wanted to remove opposition. Outraged, Christine returned the money she was payed for the job, and informed the group she was leaving. The group informed her that once she joined, she couldn't leave. Christine was further enraged by this, but decided to wait for the appropriate time to make her move. During the night, Christine slipped some sleeping powder into all of the wine bottles the group had, she'd already made it known that she didn't care for wine. The next night at dinner, all of the members of the DB passed out from the wine. Christine retrieved the group's gold, set the hideout ablaze, and made her exit. She left the gold with the widow of the politician she had murdered as penance. She then tracked down the corrupt politician and slayed him as he slept.

A few weeks later, as she was walking through the bustling market in the Imperial City, a merchant named Zander, tried to sell her some fake merchandise. Christine had developed a keen eye during her time with the DB, and so she was able to see through Zander's scam, and called him out on it. Realizing she had enormous potential, Zander decided to recruit her into the Thieves Guild. She accepted the offer, and became a member of the Thieves Guild. For two years, Christine excelled in lockpicking, pickpocketing, and sneaking, quickly becoming one of the best in the Guild. However, during one job, she accidentally killed a bystander. The Guild leaders wanted to punish her for violating their code. Zander asked for leniency towards Christine, claiming the death was an accident, instead proposing that she not be paid at all for the job, instead of the harsh penalty they had in mind. The Guild leaders accepted his proposal, and denied Christine her payment for the job. After two and a half years with the Guild, Christine decided to retire. Zander was sad that she was leaving but wished her luck and gave her 5000 septims.

After leaving the Guild, Christine became a Bounty Hunter. She quickly became one of the best in Cyrodiil, excelling in the use of swords and bows, as most of the bounties were wanted either dead or alive. A year and a half after she took up the Bounty Hunter trade, she was pursuing a man wanted for numerous crimes, including murder. She tracked the criminal all across Cyrodiil, eventually learning that he'd crossed into the province north of Cyrodiil. Not knowing what else to do, Christine had little choice but to cross the provincial border into Skyrim.

Interests:

Christine has shown a great interest in the Dwemer. Once when she was five, she wandered away from her village, and ended up in an ancient Dwemer fort near her village. When he learned of her disappearance, her father lead a squad of Leigionarres into the fort to rescue her.

Personality:

Christine has a sense of honor. She will not tolerate betrayal. Once, during her days with the Thieves Guild, a member of the Guild stole gold from the Guild's vault. The Guild leaders considered this a betrayal, and tasked Christine with eliminating the rogue Thief and recover the gold he stole(this was one of the rare instances in which murder was sanctioned by the Guild, as the Guild has a rule of No Killing). She will help people who are not capable of helping themselves.

Chosen side in the CW: Christine decided to follow in the footsteps of her father, and decided to join the Imperial Legion.

Well that's it for me. I haven't quite figured out Christine's Bio during the events of Skyrim, so once I get that figured out, I'll update my post. Writer's Block comes in waves for me.

Go ahead and post your characters here. When doing so, please be respectful of others. Also, please, no spoilers

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Mrs shelly Sugarplum
 
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Post » Wed Feb 05, 2014 7:53 pm

Blimey, that's a long paragraph. Maybe if you split it into seprate paragraphs people would be more inclined to read your backstory? Anyway, I have two characters. Olfrid Frost-Veins is a Nordic vampire-hunter, and Boris is my Bosmer thief. :)

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Marcin Tomkow
 
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Post » Wed Feb 05, 2014 5:41 am

Name: Drayven
Race: Dunmer
Born:177
Ancestry:
Father- Gallus
Mother- Karliah

In 176, after being framed for the murder of her lover, Gallus, Karliah fled in the black of night back to Morrowind and the city of Mournhold.
There, she left Drayven with the Indoril family, who raised him in secret.
In 198, word got to Morrowind of an increase in conflict between th Imperials and the Stormcloaks. Wary of Thalmor involvement, Drayven's uncle, told him his family story and the two of them took to the forests to live off the land. Drayven insisted they headed north to Skyrim.
Sometime in 201, they crossed the border near Shor's Watchtower pursuing a Cave bear.
One of their arrows narrowly missed an Imperial. The Imperial was part of General Tallus' patrol. They had just ambushed Ulfric Stormcloak. Drayven's uncle took responsibility for the stray arrow and they beheaded him on the spot. They beat Drayven, then threw him in the back of a cart that was headed for Helgen.
Doesn't follow the format, but anyway...
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x a million...
 
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Post » Wed Feb 05, 2014 7:46 pm

This is my latest character (loosely based on Liliana from DA:O).

Name - Bridget Herrick

Age - early thirties

Race - Breton

Place of birth - High Rock

Class - Warrior (bard)

Skills - 1H, archery, light armor, alteration, speech

Biography - Bridget was a bard/spy in High Rock involved in politics and court matters. She generally knows how to handle herself but Helgen is not the first time she had been captured and narrowly escaped with her life. She has never been married and has one surviving older brother who lives and studies at the College of Winterhold in Skyrim. She hopes to visit him while she is here but the main reason for her being here is that she is planning to work as a spy for the Imperial army. For that reason she went with Ralof to see if she could learn any Stormcloak information before heading off to Solitude.

Interests - Political intrigue, staying sober and sane in Skyrim. She plans on checking out the Bards College she's heard about once she finishes her involvement with the Civil War. She also wonders why there are so many apples in Skyrim and no apple trees?

Personality - Bridget is a spy but has some honor. She helps others if it benefits her and enjoys having the title of Thane. She is not above searching her fallen enemy's body for gold and information. She is very good at picking locks but has no intention of becoming a thief, especially in that sad "guild" outfit in Riften. She is not terribly religious but claims Mara as her divine.

Chosen Side in the CW - Imperial
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April D. F
 
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Post » Wed Feb 05, 2014 4:22 pm

Thanks for the suggestion. It's really hard for me to remember to give proper breaks in the paragraph. When I start writing, my hands and imagination run away on me. :D

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Wane Peters
 
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Post » Wed Feb 05, 2014 2:06 pm

Name: Carmilla Scarlatto

Age: Doesn't talk about it

Race: Imperial

Place of birth: Cyrodiil, but lives in Markath

Class: Vampirism-powered battlemage

Skills: 1H, Restoration, Destruction, Light Armor, Smithing, Enchanting

Biography: A former priestess of Dibella who ditched her order after what she believed to be the Divines not helping her in a Forsworn attack who killed her Dibellan sisters and nearly killed her if a lone man didn't walked in and scared them away with his presence. Waking up in a coffin shipped to Solitude, she swore vengeance upon the Forsworn and that she would master her newfound vampirism.

Interests: Smithing, magic studies, books.

Personality: Nymphomaniac, grudgeful, hates the Divines since the incident that nearly killed her, socially awkward.

Chosen Side in the CW: Legion. They were the closest combat trainers and Carmilla blames Talos for preventing her from spending family time with him, as he's always away from home with his Redguard ship crew. Yes, her dad is a corsair.

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jessica breen
 
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Post » Wed Feb 05, 2014 10:45 am

Current character:

Name: Farand

Age: ?

Race: Redguard

Place of birth: Daggerfall

Class: Mage/Vampire

Skills: Illusion, One handed, Conjuration, Destruction, Enchanting, Alteration

Interests: Gaining Power

Personality: Cold and mysterious.

Biography: Farand is a vampire who comes from Daggerfall. He and his Breton wife and daughter had blended into society for years until they were discovered by the mortals. Farand and his family fought back but were overwhelmed. His family was slain and Farand was forced to flee. After leaving High Rock, Farand swore he would avenge his family and developed a hatred for mortals.

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^~LIL B0NE5~^
 
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Post » Wed Feb 05, 2014 9:10 pm

I know how that feels. :D One thing tho...

You should keep that girl away from Samuel L. Jackson! Nah, joking, but I'm curious about her Akaviri mother, since Tamriel had barely any contact with Akavir for over 300 years and there is no pure blooded Akaviri family on Tamriel for a very long time now (since there were no other pure blooded Akaviri families to breed with, obviously, they completely assimilated into Imperials). Was the mother part of such family and their Akaviri ancestry was more for boasting or..?

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Ells
 
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Post » Wed Feb 05, 2014 12:19 pm

No, not boasting. I did this because when I played Fallout 3 and Fallout New Vegas, you could choose an Asian race for your PC, but no such Asian styled race existed for Skyrim. So my next choice was Imperial. After which I worked out a back story that she was half Imperial and half Akavari. Ritta is a pure-blodded Akaviri, but she was more of a commoner, not related to any high ranking family.

The way I have it worked out is Ritta was bitten by a vampire, so because of that she gained the immortality of vampires. Fearing exile because of her condition she fled her home. She then traveled to Tamriel where she lived, moving from village to village, never staying in any one place for a period of time, until she met Christine's father, William Ryker, in Cyrodiil. When he learned about her condition, he took her to a temple where she was cured of her vampirism. Shortly afterwards, they married.

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Katharine Newton
 
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Post » Wed Feb 05, 2014 3:22 pm

Name: Merildor

Age: Unknown

Race: Altmer

Class: Battlemag

Place of birth: Summerset Isle

Skills: Destruction, Heavy Armor, One-Handed, Restoration, Alteration, and Enchanting

Interests: Unknown

Personality: Kind-hearted, but can be hot-headed sometimes.

Chosen Side in the CW: Neutral

Bio:

Merildor was born in the Summerset Isles, the sole child of a smith and and his wife, the owner of a small shop in Alinor. Having always had a sense of adventure, Merildor was not content to live a simple life, and joined the Aldmeri army at a young age. There he trained as a soldier, preferring solid, two handed weapons.

After a few clashes with bandits, he began to show promise as an pyromancer, and was offered a role as a battlemage. Seizing upon the opportunity, he threw himself into his training, hoping to one day make a name for himself.

His efforts soon caught the eye of the Thalmor, who conscripted him from the army and taught him the art of espionage. After a few years, he was installed as an undercover Thalmor agent in the Imperial City along with a handful of other promising young recruits. For nearly twenty years he flourished in the city, gaining the approval of his superiors and being handed ever more difficult tasks. He was eventually tasked with assassinating the daughter of a court noble, and to make sure to incriminate the noble's rival.

Having been tasked with assassinations before, Merildor began to scope out his target. He attended balls and the court, learning all he could about the girl. It was here that something he did not expect happened - he fell in love with the target, whose name was Carmen. It soon became apparent that the girl had fallen for him too, but he knew his duty and organised for the assassination to take place.

Alone with the girl on her father's balcony, incriminating evidence placed and the guards paid off, he knew the time had come. About to push the girl off the balcony and to her death, he realized he was never going to do it. Confessing to the Carmen that he had been instructed to kill her, he convinced her to flee with him. They slipped out of the city and disappeared.

They took up life in a small coastal town. There he returned to his father's smithing trade, and Alana started life as a herbal alchemist. They had settled for only a few years before word reached the town that the Aldmeri had gone to war with the Empire. Merildor immediately took to convincing the local Legate to enlist him in the town militia. He had no great love for the Empire, but he convinced the Legate that his training and magical capabilities would be invaluable in defending his home.

Four uneasy years passed, the war progressing further and further into the Empire. Eventually a local troupe of bandits fell to the town and was only just repelled. Merildor convinced the Legate that, if the Dominion attacked, they would need support to defend the town. He left for the Imperial City in the hope of convincing the Empire to station a force in the area.

He reached the Imperial Cityl and immediately headed for the Imperial Army headquarters. He petitioned for support, but as an Altmer, was only ridiculed and sneered at. He did, however, catch the attention of one man. A young Legate by the name of Tullius saw the value in taking a force to the area and agreed to organize for a unit to be dispatched to fortify the town.

Merildor joined the unit as it left the city, urgent to reach his home. Two days' march from the town, Tullius called a halt, and refused Merildor an audience for four days. When he finally emerged from his solitude, Tullius informed Merildor that he had been ordered to stand down, and that no aggressive troop movements were to be made against the Dominion. Confused and furious that support would not be coming, Merildor stole one of the soldiers' horses and made for his home town.

He saw the smoke before he saw the town. The entire village had been burned to the ground, corpses littered around. He found his wife, dead with a Elven dagger in one hand and a sweetroll in the other, by their house, an Dominion sword sticking out of her chest. He could still feel the heat pouring off the ashes of his house; the Dominionhad been gone a day at most. A small force, but enough to overpower the town.

After burning his wife and what remained of the villagers, Merildor's thoughts turned to avenging his wife and home. He followed the tracks north, consumed by hatred and grief, aiming to hunt down those who had taken everything from him and die destroying them. As he neared the Dominion's campsite, a Khajiit merchant told him of a peace treaty between the Empire and the Aldmeri Dominion.

He realized that was why Tullius had been ordered to stand down: with peace negotiations taking place, the Empire had avoided souring the treaty by strengthening its borders. Enraged that the Empire's meek concession to the Dominion in the White-Gold Concordat had cost him the support he needed to save his village, Merildor determined that the Empire would pay for its cowardice and the Dominion force for the destruction of his home.

For the next two decades, Merildor tracked down a group of Aldmeri Dominion soldiers. He learned that they were a small group of Thalmor agents. He followed them across Tamriel and began assassinating them, one by one, earning a reputation amongst the Thalmor as a traitor and a killer. They began to hunt him. Pursued across the continent, Merildor continued to exact his revenge on the members of the Thalmor troupe.

Having narrowed down to the final member of the original force, he learned that the final target was serving as a captain in the Thalmor Embassy in Skyrim. Pursued by a small group of Thalmor agents, he turned north and headed for Solitude.

He arrived in Morthal with the Thalmor only a few hours behind. He begged Jarl Idgrod Ravencrone for protection. With no great love for the Thalmor herself, Idgrod hid Merildor under her bed and waited for the pursuers to arrive. With the Thalmor distracted by questioning the Jarl, Merildor slipped out and made for the embassy.

Upon arriving, Merildor found a gap in the roof and silently worked his way in. He dropped into an empty bedroom and crept through the building, searching for the captain. He found his way to a door and slowly opened it.

Two Thalmor warriors stood in the room. Seeing Merildor, they both ripped swords from their scabbards. Merildor began to cast firebolts to strike them down when suddenly doors started slamming all through the embassy. Hearing shouting and weapons being drawn, he darted out of the room. Sprinting down the corridor, he pulled up as four Thalmor emerged at the other end. Turning on his heel, Merildor saw more soldiers emerging from every door and up the stairs. His pursuers had beaten him to the embassy: the building was a trap.

Cornered, Merildor lashed out with magic, spraying the room with lightning. With so many Thalmor throwing up wards, he had no hope of holding his own, and was quickly overpowered by the soldiers.

The Thalmor dragged him to Solitude and to the newest Solitude Jarl, Elisif the Fair. They requested permission to publicly execute the traitor in the city. Having recently lost her husband to Jarl Ulfric Stormcloak of Windhelm, Elisif informed the Thalmor that she wanted no more death in the city, and that the prisoner was not to be executed. The soldiers decided to transport the traitor to the Summerset Isle to be made an example of.

Three Thalmor agents were assigned as a prisoner escort and began the trek south. As they neared Skyrim's southern border, they were ambushed by a small force of Stormcloaks. The Thalmor were killed and Merildor dragged back to the main Stormcloak camp. Before Ulfric could see the prisoner and decide what was to be done with him, warning horns sounded and Imperial soldiers poured into the Stormcloak camp, capturing most of the Stormcloak soldiers, including Ulfric, and Merildor.

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Ben sutton
 
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Post » Wed Feb 05, 2014 8:52 am

"Some Idiot" commented that you, Ryker 61, had written a long character profile and noted, "If you had written it in (several) separate paragraphs, more people would be inclined to read it.

Ummm . . . I am an English teacher of more than 30 years. As you know, you DID write it in several paragraphs. That is what the spacing is all about. Good job. I haven't been a Ranger

for a while. Maybe I will do that whenever I start another character.

BTW, "Some Idiot" this comment was written in two paragraphs.

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Rob Smith
 
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Post » Wed Feb 05, 2014 5:14 am

Name: Hannibal Draconis

Age: 250 something, due to vampirism

Race:Breton

Class:Necromancer

Place of birth:High Rock

Skills:Speech,Illusion,Conjuration,Destruction,Alteration and Sneak

Interests:Secrets, books and death

Personality: mainly evil but wise, driven by personal gain and lust for power but can show remorse

Chosen side of CW: Neither

Bio: His mother died during child birth, Hannibal was raised by his father a Breton Necromancer in High Rock, Hannibal began learning basic spells at an early age, his father taught him that knowledge is power and that mages are the most knowledgeable of them all.

He'd always wanted more power from the moment he started casting basic destruction spells and he soon learned that if he lived a morally good life his pursuit of knowledge and power would take longer, as soon as he came of age he set out from his home bidding farewell to his father with only his robes, a few books, 50 septims and pouch of food he set off to Hammerfell

Soon learning that the Redguards do not appreciate magic, especially conjuration and illusion he left for the Summerset Isle's where he stayed for some years studying magic with the revered Altmer but during his mid-twenties left yet another province due to wanderlust and a feeling his life was going to slow paced he traveled to Valenwood, then to Elsweyr through the swamps of Black Marsh and finally to Morrowind where his life would change forever...

While travelling through Vvardenfell in an attempt to study under the great Telvanni mages Hannibal was set upon by 3 vampires, easily besting the first 2 with a combination of Conjuration and Destruction spells he soon found his mana pool drained the final vampire taking advantage of the situation fed on Hannibal almost completely taking his life, Hannibal had contracted sanguinare vampiris seeing himself as an abomination at first, he soon began to see it as a boon, his immortality now meant he would have and infinite amount of time to study spells and reign terror.

After a few hundred years of studying magic Hannibal had been terrorizing a small village on the west coast of Vvardenfell until the village elder called upon the reigning Great House of that area: House Redoran they soon dispatched a small battalion of Redoran knights to destroy Hannibal, soon finding Hannibal's lair the Redoran Knights caught him off-guard, suddenly the eruption of Red Mountain caused enough of a distraction for Hannibal to slip away, now seeing Vvardenfell as un-inhabitable he fled to Skyrim

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Lily Evans
 
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Post » Wed Feb 05, 2014 5:25 am

Name – Ryder Argolas

Age – Unknown

Race – 24

Birth Place – Unknown, Ryder has reoccurring dreams of a shack near strange rock formation in the wilds.

Skills – One handed, sneak, archery, block, Evasion (as I am using Requiem, aka light armour) Alchemy

Biography – Ryder was found as a child, unconscious and malnourished on the edge of the forest bordering the Argolas’s small farm. Nursed back to health by Audreyus and her husband Ragnord.

Audreyus convinced her husband to adopt the small child and take them into their family. The Argolas’s gave the small child his name ‘Ryder’ in memory of their son that had died in one of the many raids by bandits on their region many years ago.

Time went on and Ryder grew stronger, in no time at all the small child had grown into a happy young man who was courting ‘Sunny’ a young maiden from a nearby village. It was while returning from a visit to Sunny in the nearby village that Ryder noticed smoke coming from his family’s farm that that happiness was turn upside down.

Ryder ran as fast as his legs could take him but alas he was too late. On the path leading up to the farm house he knew as his home, Ryder saw his father Ragnord’s lifeless body in a pool of blood. Ryder knew his father was lost and ran towards the smoking ruin of the family farm. Inside he could not find his mother.

It wasn’t until he searched the barn did he discover her. Hanging from the timber frame of the barn was a lifeless frame, that of his mother. She had been beaten and hung up her throat slit, and what appeared to be bite marks on her wrists. Vampire’s thought Ryder, a thing of children’s stories told to scare them. “The Vampires are here and real, I must warn the town’ thought Ryder. Quickly Ryder returned to the village to warn them.

Ryder told the village elders and soon a group of townsfolk men left following Ryder to the ruins of his family’s farm. There they discovered what had happened. The men returned to the village after a search failed to show were or who attacked the Argolas’s, leaving Ryder alone.

The next day Ryder packed what little things he could find and decided to return to the village and see Sunny. More horror was to follow for Ryder, for when Ryder was walking along the path towards the village he saw a sight that will to this day haunt him. The village was completely ablaze.

Ryder ran towards the town in hope of finding survivors, namely Sunny. No-one, not a single soul was found. The village was empty, apart from the blood stains that littered the remaining buildings Ryder could not find a single person, where had they all gone. Why was he spared? Ryder searched for supplies and left the village that day and has not been back since.

It has been 5 years, and the farm and village Ryder grew up in is now forgotten. Ryder picked up work were ever he could, mostly labouring on farms and working the mines. It was during a dream or should I say nightmare months ago that Ryder’s desire to return home came to fruition.

A vivid vision of what transpired that day and night filled Ryder’s dream. Only this time Ryder noticed a strange figure in the village. Someone, whom he had not seen before, who was this person shrouded in darkness. Ryder tried to ignore the dream but every time he would sleep the same nightmare, the same mysterious figure. Each dream more vivid than the next.

Ryder decided to return to the village to look for answers some sort of clue. Ryder left on carriage towards the ruins of the village long forgotten. Ryder was asleep in the rear of the carriage when he was suddenly awakened from his slumber and thrown from the carriage. Ryder landed in a gully, his head hit a large rock. Fading in and out of consciousness Ryder watched as 6 beast shaped forms attacked the caravan he was in. The last thing he saw was one of the beasts walking towards him, it wasn’t like the others, its eyes a yellow as the sun and much larger. Ryder thought to himself this is the end as he fell unconscious.

The glare of the sun above woke Ryder. Blood clouded his vision, Drenched in blood from a wound to his stomach and barely alive. Ryder, he was alive, how did he survive? Its here left for dead Ryder's Journey begins

Interest - Searching for a past forgotten and the mysterious figure that haunts his dreams

Personality – Born with two different eye colours seems to match Ryder’s personality. At times he is a calm patient like a hunter observing his prey waiting for that perfect kill shot, at other times he seems quick to anger and release a beast hidden inside. Mimicking the Moons fullness

Chosen Side of the CW - Neither at this stage

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Beth Belcher
 
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Post » Wed Feb 05, 2014 2:35 pm

When I first posted this thread, I did initially write it in one long paragraph. He pointed it out, and I went back and edited my post.

When I write, sometimes I forget to space out the paragraphs, that normally happens when my imagination runs off on me. I become so lost in what I'm writing that my grammar suffers.

As I write this stuff, I'm trying to be mindful of how I phrase my words.

BTW, playing as a Ranger is really cool. It's actually one of the best builds I've made.

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Jarrett Willis
 
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Post » Wed Feb 05, 2014 10:48 am

Name: Kara
Age: 24
Race: Nord
Birth: Deepwood Redoubt (Skyrim)
Class: Archer
Skills: Archery, Sneak, Light Armor, One-Handed, Smithing

Biography: Born to Forsworn parents, Kara quickly adopted the Forsworn lifestyle at an early age. She had an extremely compassionate nature, a trait her parents attempted to rid her of as soon as they noticed it. On her 16th birthday, the Forsworn were planning an attack on Markarth, an act Kara tried multiple times to talk them out of. Angered by her compassionate behavior, her parents forced her to participate, hoping it'd show her what must be done to further the influence of the Forsworn. The attack had begun, but the amount of guards were too much to handle. Kara barely escaped with her life while her companions were all killed, including her parents.

Feeling this as opportunity for a new life, Kara fled to The Imperial City where she lived happily as a merchant specializing in the distribution of fine clothes. Years later, she received a letter from an unknown Forsworn claiming to be a close friend of Kara's parents before their deaths. The letter detailed that Kara's parents had left their armor to her to remind her of her roots. Feeling it as disrespect to ignore the letter, Kara made her way home to Skyrim.

On her way across the border, she was ambushed by an Imperial patrol. She fought against capture but failed, resulting in her being knocked out. She awoke in a carriage, on her way to her execution. With the help of a dragon, she escaped her death and made her way to Markarth to meet the Forsworn and collect the armor. Fearing being captured again, she decided to stay in Skyrim and hunt bandits for a living. She felt her compassion shouldn't apply to those who had committed crimes just as bad as her parents had. To this day, she refuses to wear anything but her Forsworn armor as a sign of who she used to be.

Interests: Helping others and gathering what she can from the land.
Personality: Kara is a very vain individual, putting her looks before anything else. Extremely compassionate, she will not harm anyone who doesn't deserve harm. She has a lot of respect for the law and wouldn't be caught dead breaking it. She has no interest in raising a family, fearing she may cause the same pain to those who love her that she felt when her parents were killed. She'd rather be alone and keeps to herself although she enjoys resting at taverns during the night.
CW: None
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Gemma Flanagan
 
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Post » Wed Feb 05, 2014 1:30 pm

Well, then, good for Ryker for being the editor. I tell my students, "Everyone one needs an editor--including your teacher!" :icecream:

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Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Wed Feb 05, 2014 11:43 am

Why are you being patronising when you fail to understand that initially he wrote in one large paragraph.

There is absolutely no need for rudeness. I was trying to give him some helpful advice.

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Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am

Post » Wed Feb 05, 2014 2:44 pm

Name: The Dark Saviour

Age: 35

Race: Breton

Place of Birth: High Rock

Class: Warrior

Main Skills: One handed, Heavy Armor, Smithing, Speach and Block

Bio: The Dark Saviour's family was murdered by bandits when he was only 14, the bandits took him as their trophy and forced him to fight in their arena. He eventually broke the door of the cage they kept him in between fights and quickly snapped his guards neck and took his sword and key. Room after room he killed any guards that stood in his way to release the other prisoners the bandits kept. He reached the bandit chief's room, he kicked down the door and walked in and saw that the bandit chief was begging for his life but The Dark Saviour didn't care and swung the sword threw his neck, The Dark Saviour walked over the bandit's lifeless body to examine scrolls on the desk that had plans for various weapon and armor designs, so he took them and left.

The Dark Saviour became a master smith and created the armor and weapons as well as training in the art of heavy armor, one handed and blocking. The Dark Saviour now commands a large group of warriors, mages, archers and rouges from all over Tamriel called The Dark Saviours that are kitted with the main armor and weapon of The Dark Saviour. He always wears a his well known helmet and has only revealed his face to his top ranked soldiers, but even his top ranked soldiers only know him as The Dark Saviour and if he is ever asked about it he will say "That name died with my family" and then leave.

Interests: fighting and smithing

Personality: Intimidating, Wise, Talented not much else in known

Chosen side in CW: The Dark Saviour along with his men and women support the imperials

well that seems good enough

BTW i use an alternate start mod and that is why he doesn't hate the Imperials

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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Wed Feb 05, 2014 2:53 pm

Name: ''Oh it's Martyn Flame-Blade, but you're going to probably die, so it's not important''

Age: 29

Race: Imperial (Nords gonna hate!)

Place of Birth: Cyrodill

Class: Rogue Spellsword

Skills: 'Spellsword'

Bio: (Good Talos, this is complicated!)

Being your average Imperial Waterfront child, I had a few friends,sword fighting sometimes, poor, but it was fine.Well at least before the Great War anyway- my father was a good Nord so the inevitable came (almost),having to escape the towns and live off the land we were pretty burdened, then I discovered basic flame spells as a teenage, helping us, although I didn't have much time to practice or study I persevered nevertheless, and I'm sworn to kill all Thalmor, by spell, by weapon, by necromancy.

Interests: apart from Magic, I also study the history of Tamriel, and it's blacksmiths.

Personality: 'Revenge is pain, you make me have to take revenge on you, it'll be painful. very very painful'

'Mead's fine, but I prefer the ale of exploration!'

'Law is for cowards, except for some exceptions like murder,theft,attempted murder,assualt,harrasing, oh and betrayal- all dealt by jail or death'

CW Position: Neither sides,The Empire's chained to the Thalmor,so not there,but the Stormcloaks are pretty weak.

I may add shtuff later.

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victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Feb 05, 2014 9:30 am

Name: Marcus Octavius

Age: 44

Born: 3rd Sun's Height, 4E 157

Race: Imperial

Place of birth: Cyrodil

Gender: Male

Class: Bounty Hunter (heavy armour, shield & sword)

Skills: 1H, Heavy Armour, Block, Alchemy, Smithing.

Biography:
Marcus was born in Cyrodil to a middle class family. He had a relatively easy life. At the age of 18 he travelled from Kvatch (his hometown) to the imperial city. He was hired as a carriage guard by a richer trader. He worked for the trader until he was 25 (by which time he had amassed a small fortune). His job ended when he snapped at the trader and killed him. He found work as a Sellsword for the next 5 years.

At the age of 30 he found the love of his life and married her shortly after meeting her. He built her a house to live in with him just south of the imperial city. At the age of 32 he had a child with her. He lived happily for the next eight years. In 4E 197 his house was raided by bandits while he was out getting food. He came home to see his wife dead and his child no-where to be seen. He searched the whole of Cyrodil for his child for 3 yeas but found only one thing, and that was a letter saying that his child was in Skyrim. He gathered supplies and trained daily, preparing to rescuer his son. He arrived in skyrim on 17th Last Seed, 4E 201. He was captured for crossing the border, and well, you know the rest.

Interests: Reading, Sword Fighting, Smithing, Sleeping.

Personality: He tried to do what is right in his eyes. But what is right in his eyes is not always right in others eyes.

Chosen Side in the CW: Imperial Legion (Duh)
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Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Wed Feb 05, 2014 7:10 am

I have too many characters to tell full biography of them all. Instead I'll let you to know their names. If anyone is interested to know anything more about any of them you should ask for it.

Beogar
Cirvael
Graurug
Velorius
Sunvaar-Tu
Uriah Valentus
Dagor Indoril
Gordan Flame-Spitter
Brob
Groblug
Beorhelm
Faendal
Uriel Gregorius
Hjormund the Ear-Dryer
Cerceres
Gwinthas
Zenthas
Gag-Ranag
Nago
Surleif Agnus
Clavius
Mauc
Curufin
Thurin
Druach
Dain
Ghrogash-Na-Uzga
Dangor Fierce-Axe
Baragon
Bogran the Shadow
Yngvald
Irdolan
Gnaeus Ebrius
Rhazzirr
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Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Wed Feb 05, 2014 10:56 am

GOOD MARA!

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Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Wed Feb 05, 2014 11:06 am

Dang dude, that's quite a roster you got going there. I could never do that many playthroughs. One or two maybe, but not 34. I tip my hat to you. Awesome list.

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Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Wed Feb 05, 2014 6:57 am

Aah, very smooth, I like it! :)

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Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

Post » Wed Feb 05, 2014 10:02 am

Thanks.

I just realized I misspelled blood. Dang it!

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Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

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