Skyrim's cities are glorified villages

Post » Thu Dec 15, 2011 9:09 pm

Whiterun has 25 buildings.
Markarth has 21.
Windhelm has 25.
Solitude has 28.
Riften has 24.
Winterhold has 6.
Falkreath has 9.
Dawnstar has 13
Morthal has 8.
That's an average of 17.7 buildings.

Dagon Fel has 15.
Hla Oad has 7.

Get your facts straight, won't you?


Lol that is funny.
Here I am trying to convey a feeling, paint an emotion and there you waltz in with your facts.

Its like the mathematician telling the poet that planets do not behave like that all over again.

In all seriousness.
I think the message was clear.

Making silly beancounter statements like that really doesnt help anything but say: Im a beancounter.
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Multi Multi
 
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Post » Thu Dec 15, 2011 6:46 pm

Yeah I was expecting "cities" like Whiterun and Solitude to be the same size as Imperial City was in Oblivion.
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jessica sonny
 
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Post » Thu Dec 15, 2011 4:15 pm

I don't think it's a graphic limitation. Major cities are in separate zones. I think they just didn't do it...


Same reason the towns and cities in Fallout were the size they were, same reason the Strip and Freeside were broken up into cells, the same reason that people get slow downs in this game in cities.

It's the NPCs.

You put too many of them in a cell, and it will bring most rigs to their knees, without an arrow. Yes, the higher end current PCs can handle it, but not the consoles or the average gamer's PC. Its not the graphical rendering of the NPCs, it is the scripts.
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Romy Welsch
 
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Post » Thu Dec 15, 2011 7:27 am

Lol that is funny.
Here I am trying to convey a feeling, paint an emotion and there you waltz in with your facts.

Its like the mathematician telling the poet that planets do not behave like that all over again.

In all seriousness.
I think the message was clear.

Making silly beancounter statements like that really doesnt help anything but say: Im a beancounter.


Since when do feelings count for arguments? I can say that Solitude feels bigger than Vivec, but that's not going to change much, will it?
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Channing
 
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Post » Thu Dec 15, 2011 8:39 am

ive never played a game with 300+ hours of gameplay with more complex cities...
have you?


Yeah, it was called Oblivion and came out years ago.
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Vicki Gunn
 
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Post » Thu Dec 15, 2011 5:46 am

I had the same thought but oddly enough it does fit the lore/culture of skyrim. Markath for instance is a bit different (more spacious layout) since the dwemer built it
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Jordan Fletcher
 
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Post » Thu Dec 15, 2011 9:16 pm

The medieval Viking capital of Roskilde had a population of 5000 and was considered an "important european city" at the time. The game is of course scaled down because of various bugetary restrictions. But given the actual scale of medieval cities, it isn't scaled down that much.
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Code Affinity
 
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Post » Thu Dec 15, 2011 12:05 pm

Minor hold capital.

There are only 5 Major holds, the rest are just lonely silly people with pointless lives. On topic




According to Bethesda's official game guide.
There are nine seperate holds in Skyrim each with their own capital city of Solitude, Morthal, Dawnstar, Winterhold, Markarth, Whiterun, Windhelm, Falkreath and Riften.


Yep those places are capital cities.
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Hussnein Amin
 
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Post » Thu Dec 15, 2011 6:34 am

I have a feeling that people are comparing the cities to the world around it, in which case, they would feel small.
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Lisa Robb
 
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Post » Thu Dec 15, 2011 1:06 pm

Same reason the towns and cities in Fallout were the size they were, same reason the Strip and Freeside were broken up into cells, the same reason that people get slow downs in this game in cities.

It's the NPCs.

You put too many of them in a cell, and it will bring most rigs to their knees, without an arrow. Yes, the higher end current PCs can handle it, but not the consoles or the average gamer's PC. Its not the graphical rendering of the NPCs, it is the scripts.


Thats interesting.
Maybe thats why NPC's have very summier scripts to begin with.
Even though we lost an apparel slot or two.

Goes to show that Skyrim was developed for xbox then first and foremost.
I play on xbox but I have the lowest end machine with only 500mb internal memory.

I have installed Skyrim to a 16 gig USB.

I must say that luckily I experience very, very little of the hiccups and glitches that I see on the forum.
I have not seen slow downs at all.
Some graphical textures not loading on rare instances and I see a 1989 polygon dragon.
Zero instances of quests not progressing, NPC's not loading, etc.
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LijLuva
 
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Post » Thu Dec 15, 2011 5:18 pm

ive never played a game with 300+ hours of gameplay with more complex cities...
have you?


And, we never will since Bethesda woudln't even know how to make a city... like they don't know how to make a stable game...or how not to lie to customers.
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Lisha Boo
 
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Post » Thu Dec 15, 2011 6:06 am


Making silly beancounter statements like that really doesnt help anything but say: Im a beancounter.



Yes, because we never want the facts to get in the way of what we know.




That was sarcasm in case you were wondering what feeling I was trying convey.........
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TWITTER.COM
 
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Post » Thu Dec 15, 2011 4:15 pm

ive never played a game with 300+ hours of gameplay with more complex cities...
have you?


Well, I think that The Witcher 1 and 2 nailed it with Vizima and Flotsam. Especially Flotsam was amazing.
But those games I put maybe 100 hours or so into in total.

But again, those are more linear and got less advanced NPCs, so... But they are great, adn the cities are great.
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Facebook me
 
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Post » Thu Dec 15, 2011 5:49 am

Same reason the towns and cities in Fallout were the size they were, same reason the Strip and Freeside were broken up into cells, the same reason that people get slow downs in this game in cities.

It's the NPCs.

You put too many of them in a cell, and it will bring most rigs to their knees, without an arrow. Yes, the higher end current PCs can handle it, but not the consoles or the average gamer's PC. Its not the graphical rendering of the NPCs, it is the scripts.


That's a valid point. I don't think anyone here - any reasonable forumer, at least - is accusing Bethesda of being lazy.
However I do feel this is one area where Skyrim somewhat fails, understandably, and thus one are which needs more love and affection in the next instalment.

We're binging it to their attention. Remember the ?5 massive cities??
Beth, don't do that.
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sophie
 
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Post » Thu Dec 15, 2011 11:51 am

Yeah.

Part of it is the design I think. If you recall Balmora for example, it was actually quite small. But there was something about it that made it feel more like a city. Can't really put my finger on it though - maybe it was just due to the more dense buildings, with more definite streets.

Or if you remember Oblivion, it only really had one sizable settlement, which was the Imperial City.

I think it'd have been fine if they could've made Solitude and WIndhelm(which felt especially unfinished with it's awful textures) larger, closer to IC size, considering they're kind of the main cities in Skyrim, and left the rest as is. But currently there's definitely a lack of any kind of "city feeling" to the game.
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Anna S
 
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Post » Thu Dec 15, 2011 10:56 am

I think it's a scale thing. The game is kind of balloony and kid like. I mean it only take like 3 minutes to run up the throat of the world.

Also the engine probably coulnt handle something more sophisticated.
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Chloé
 
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Post » Thu Dec 15, 2011 5:40 am

Just wait for modders to get their hands on CK.

Skyrim has HUGE amounts of land prepared for modding. If you type "tcl" in your console you can actually visit lands where Imperial City is supposed to be.

Besides Morrowind was highly populated due to the fact that elves breed like rabbits.

But facts are facts Morrowind towns were huge compared to Skyrim. Even nord towns in Bloodmoon were twice as big as Solitude is. And when you choose to end the war and join one side, battles for cities kinda look like schoolyard fight.
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Music Show
 
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Post » Thu Dec 15, 2011 6:39 pm

Since when do feelings count for arguments? I can say that Solitude feels bigger than Vivec, but that's not going to change much, will it?


I was describing the feel of the game. (For Nirns sake why cant anyone think allegorically anymore? Why must everything be so literal and base?)
Hla Oad feels like Dawnstar when comparing Morrowind to Skyrim.
You can say Solitude feels bigger than Vivec but you would be dishonest, incongenious, proclaiming falsehoods for the hell of it.

When you play Morrowind, and Skyrim, the feel is that Hla Oad is comparable to Dawnstar, except Dawnstar doesnt have traders.

This is an honest, comparative assesment.

Are you done arguing against an honest conveyance of atmosphere or want to hammer at inconsequentialities some more?

Get to the point, dont blabber about semantics.
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benjamin corsini
 
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Post » Thu Dec 15, 2011 8:09 am

Was Bruma bigger than Whiterun?
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Dark Mogul
 
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Post » Thu Dec 15, 2011 12:24 pm

Skyrim is a rough and rugged country that is filled with hard, proud men and women. Most live outside of city walls, tilling farms, brewing mead and making a name for themselves in battle. That being said, the cities themselves are not as large a the cities in the center of the empire, but they are impressive nonetheless.



Boom.
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Michael Russ
 
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Post » Thu Dec 15, 2011 3:41 pm

But facts are facts Morrowind towns were huge compared to Skyrim. Even nord towns in Bloodmoon were twice as big as Solitude is. And when you choose to end the war and join one side, battles for cities kinda look like schoolyard fight.


You must have played a different Morrowind game then I did. Morrowinds Towns weren't huge at all, only Vivec and that doesn't even count as all they did was take the same canton and muliplied it.
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Emily Rose
 
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Post » Thu Dec 15, 2011 2:27 pm

I think the..uh...settlements in Skyrim are far less interesting than the Imperial City or Cheydinhal or even Anvil. You make a game with improved graphics on the same hardware as your previous game and there will be sacrifices I suppose.



I wouldn't expect any city in Skyrim to be as big as the Imperial city. This is a province. it's going to be smaller; wild; maybe more primitive. The empire is trying to bring 'civilization' with it.
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Lily Evans
 
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Post » Thu Dec 15, 2011 8:04 pm

Yes, because we never want the facts to get in the way of what we know.




That was sarcasm in case you were wondering what feeling I was trying convey.........


See my post above this one.
Honestly, sometimes..
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Kit Marsden
 
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Post » Thu Dec 15, 2011 1:25 pm

I wouldn't expect any city in Skyrim to be as big as the Imperial city. This is a province. it's going to be smaller; wild; maybe more primitive. The empire is trying to bring 'civilization' with it.


Except that 200 years have passed...
Villages grow into towns...
Towns into cities...

You get the picture.
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Juan Suarez
 
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Post » Thu Dec 15, 2011 6:43 am

Except that 200 years have passed...
Villages grow into towns...
Towns into cities...

You get the picture.


Do we have a frame of reference for the size of Skyrims cities and towns?

No we dont, we also dont know if disasters reduced a towns size or not.
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Emma
 
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